Commit Graph

387 Commits

Author SHA1 Message Date
Wojtek Figat
978ee84aea Add support for debug shapes preview in prefab editor window 2021-02-17 17:23:43 +01:00
Wojtek Figat
88b575539a Add more utilities to SceneReference 2021-02-17 16:05:59 +01:00
Wojtek Figat
ed04eece8a Add support for mapping objects in SceneAnimationPlayer to reuse it for different objects 2021-02-17 13:02:47 +01:00
Wojtek Figat
d88335c51f Add support for audio clip playback preview in editor window 2021-02-17 12:31:30 +01:00
Wojtek Figat
62bfc94f24 Add EditorScene for using gameplay logic in editor preview windows 2021-02-17 12:31:03 +01:00
Wojtek Figat
d6546fb41c Update VulkanMemoryAllocator to 3.0.0-development (2021-02-16) 2021-02-17 11:00:48 +01:00
Wojtek Figat
7cc5560adf Fix compilation warnings 2021-02-17 10:59:08 +01:00
Wojtek Figat
d05204cb91 Fix missing lightmap uvs calc in vertex shader 2021-02-16 15:55:10 +01:00
Wojtek Figat
c902e33d8a Add Build Actions option to editor settings for build button configuration 2021-02-16 15:54:22 +01:00
Wojtek Figat
a98f867bd8 Fix compiler warning 2021-02-16 11:47:39 +01:00
Wojtek Figat
5f04f32097 Merge branch 'network' of git://github.com/jb-perrier/FlaxEngine into 1.1 2021-02-16 11:24:05 +01:00
Wojtek Figat
3658611e0f Fix compilation 2021-02-16 11:23:47 +01:00
Wojtek Figat
537dde594d Update Actor docs for GetScripts to be more precise about search method 2021-02-16 11:00:08 +01:00
Wojtek Figat
0841f5b479 Refactor Pre Rotation from spline model and spline collider into Pre Transform for more control 2021-02-15 22:09:05 +01:00
Wojtek Figat
81be73ad82 Fix spline model not drawing when using invalid material 2021-02-15 22:08:37 +01:00
Jean-Baptiste Perrier
26e3400a92 Typo. 2021-02-15 20:54:00 +01:00
Jean-Baptiste Perrier
a2e1346029 Docs tweak. 2021-02-15 20:53:53 +01:00
Jean-Baptiste Perrier
bc6281ee63 Add MTU option. 2021-02-15 20:53:07 +01:00
Jean-Baptiste Perrier
134aec2d15 Simplified name NetworkProtocol. 2021-02-15 20:52:35 +01:00
Wojtek Figat
788907f3b1 Remove deprecated and unused ISceneObject and ITransformable 2021-02-15 12:09:46 +01:00
Wojtek Figat
cd2a02a5c8 Add -shaderdebug cmd line switch to Editor for shaders debugging 2021-02-15 11:55:31 +01:00
Wojtek Figat
c9ea812a24 Optimize DrawCall to pack indirect draw arg and graphics draw data with union 2021-02-15 11:52:06 +01:00
Wojtek Figat
e42a6b0ccc Fix default actor bounds 2021-02-15 10:53:49 +01:00
Wojtek Figat
312e4ad010 Merge branch 'master' into 1.1
# Conflicts:
#	Source/Engine/Content/JsonAsset.h
#	Source/Engine/Core/Config/Settings.h
2021-02-15 10:40:59 +01:00
Wojtek Figat
3e608e6dec Merge branch 'fix-ui-issues' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-ui-issues 2021-02-15 10:22:55 +01:00
Wojtek Figat
b4bf488e3c Fix double-click mouse event not setting mouse button down
Fixes #235
2021-02-14 18:41:28 +01:00
Wojtek Figat
3bbda838a2 Fix error when spawning prefab with rigidbody 2021-02-14 16:50:35 +01:00
Wojtek Figat
ed1a3c2964 Update mono 2021-02-14 14:54:56 +01:00
GoaLitiuM
ccc60af4b6 Fix crash in Windows platform logging with long lines 2021-02-13 01:03:08 +02:00
stefnotch
311793dd7e Fix StartMouseCapture(true) with secondary monitors on the left
Yes, negative mouse coordinates are a thing
2021-02-12 22:50:47 +01:00
Wojtek Figat
bd5897eaab Fixes and tweaks to SplineRopeBody 2021-02-12 17:18:32 +01:00
Wojtek Figat
8661091337 Add Spline Rope Body actor for ropes, chains and cables physics 2021-02-12 15:16:04 +01:00
Wojtek Figat
74c1ac89c8 Add DebugDraw.DrawWireTriangles for wireframe geometry debug drawing 2021-02-12 11:43:46 +01:00
Wojtek Figat
4dd8e19f79 Fix Scene Queries to lock scene access 2021-02-12 11:27:47 +01:00
Wojtek Figat
0e78d13146 Add support for navmesh on spline collider 2021-02-12 11:15:51 +01:00
Wojtek Figat
80e2aee92b Fixes and tweaks 2021-02-12 10:57:45 +01:00
Wojtek Figat
5a23df6478 Fix missing saving Pre Rotation 2021-02-12 10:34:50 +01:00
Wojtek Figat
62acae10a5 Fix compile error 2021-02-11 16:48:21 +01:00
Wojtek Figat
04b650cbc3 Add Pre Rotation to Spline Model and Spline Collider 2021-02-11 16:48:10 +01:00
Wojtek Figat
4ba82047e0 Improve CollisionCooking 2021-02-11 16:47:50 +01:00
Wojtek Figat
49758fbfff Add Spline Collider 2021-02-11 16:47:43 +01:00
Wojtek Figat
8158c94d26 Fix low-level WindowsPlatform::Log to not print invalid characters 2021-02-10 23:13:16 +01:00
Wojtek Figat
6c253ce892 Fix DebugDraw DrawTriangles crash 2021-02-10 17:20:05 +01:00
Wojtek Figat
29521b1b03 Remove Spline init from OnEnable to prevent double setup on SplineModel and SplineCollider 2021-02-10 17:19:45 +01:00
Wojtek Figat
8bce445ab0 Refactor Collider base class to improve code sharing across collider shape types 2021-02-10 14:33:16 +01:00
Wojtek Figat
5cb2322270 Add default Deformable material for splines 2021-02-10 11:37:34 +01:00
Wojtek Figat
81e41d51c8 Remove Unlink from asset reference 2021-02-10 11:37:14 +01:00
Wojtek Figat
191694725a Add SoftObjectReference for lazy references to assets and objects 2021-02-10 11:12:05 +01:00
Wojtek Figat
73efa35008 Add Level.GetActors and Level.GetScripts 2021-02-09 23:31:23 +01:00
Wojtek Figat
cad7887957 Merge branch 'master' of git://github.com/Vizepi/FlaxEngine into Vizepi-master 2021-02-09 22:58:36 +01:00