Commit Graph

16 Commits

Author SHA1 Message Date
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
729bfcb941 Fix build 2022-01-09 18:05:52 +01:00
Wojtek Figat
0f9f3905ed Add json serialization utils for objects to save/load from raw bytes 2022-01-08 15:06:15 +01:00
Wojtek Figat
32a73727b0 Optimize Stream includes to Array 2022-01-08 15:06:14 +01:00
Wojtek Figat
8938f13a0b Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
2021-10-23 16:43:15 +02:00
Wojtek Figat
53022ff013 Fix code quality issues detected by PVS-Studio 2021-09-21 18:23:31 +02:00
Wojtek Figat
0e76bf22ed Fix crash when reading empty string from stream 2021-08-01 23:17:55 +02:00
Wojtek Figat
d8f555e8dc Add support for using structures as Visual Script and Anim Graph parameters 2021-07-29 23:35:30 +02:00
Wojtek Figat
22d547e87b Refactor Variant type ManagedObject serialization to be usable for Visual Scripting 2021-07-29 22:56:11 +02:00
Wojtek Figat
f42d2b8a18 Tweaks and improvements 2021-07-29 15:41:58 +02:00
Jean-Baptiste Perrier
7506142dbb Uint16 & Int16 CPP serialization. 2021-05-10 22:57:49 +02:00
Wojtek Figat
0de380ad3a Optimize Variant typename loading if length is zero 2021-01-28 00:02:37 +01:00
Wojtek Figat
4b11725226 Fix crash when creating Empty particle emitter
Fixes #174
2021-01-27 23:59:24 +01:00
Wojtek Figat
9e3c413c91 Fix crash when using Byte, Int16 or UInt16 as VS parameters 2021-01-13 00:22:52 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00