Wojtek Figat
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9cfcbfa9d2
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Fix memory leak on recast objects when building NavMesh tile
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2025-06-17 23:28:15 +02:00 |
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Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Wojtek Figat
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f6aabf2d14
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Optimize navmesh building and reduce scene lock time
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2024-05-09 18:58:47 +02:00 |
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Wojtek Figat
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41ffc16b66
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Fix FindRandomPointAroundCircle to always find a valid point on a NavMesh in the radius
#2398
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2024-04-20 15:01:27 +02:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Mr. Capybara
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6aea001e94
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Remove unnecessary check
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2023-11-15 12:49:20 -03:00 |
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Mr. Capybara
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d533cf554a
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Avoid crash when try build navmesh with null scene
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2023-11-14 14:47:35 -04:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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9ed8621621
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Fix invalid navmesh build for triggers
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2021-08-19 15:00:28 +02:00 |
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Wojtek Figat
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84cca1ae98
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Fix missing mesh collider vertices transformation for navmesh building
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2021-08-08 16:20:48 +02:00 |
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Wojtek Figat
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e61ebaa71b
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Add SceneNavigation for scene data for navigation system
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2021-07-04 11:25:51 +02:00 |
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Wojtek Figat
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1c140a5b0e
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Fix crash in navmesh builder when scene gets unloaded after navmesh tile gets dirty
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2021-03-21 13:44:30 +01:00 |
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Wojtek Figat
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0e78d13146
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Add support for navmesh on spline collider
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2021-02-12 11:15:51 +01:00 |
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Wojtek Figat
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6cbeac6537
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Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
# Source/Engine/Navigation/NavMesh.cpp
# Source/Engine/Navigation/NavMeshBuilder.cpp
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2021-01-22 11:31:22 +01:00 |
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Wojtek Figat
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fdc8e371c4
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Add support for using NavAreas for navigation
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2021-01-18 13:18:26 +01:00 |
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Wojtek Figat
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2ae78b9afd
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Fix navmesh tiles build
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2021-01-18 10:51:55 +01:00 |
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Wojtek Figat
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01a30faa62
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Add NavMesh Modifier Volume actor type
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2021-01-15 16:46:40 +01:00 |
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Wojtek Figat
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070faf12da
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Fixes for the rotated navmeshes building
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2021-01-15 12:48:22 +01:00 |
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Wojtek Figat
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65d3883f03
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Add support for masking navmesh agents in NavMeshBoundsVolume
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2021-01-15 11:59:21 +01:00 |
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Wojtek Figat
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d7949b5405
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Remove deprecated comment
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2021-01-14 14:29:27 +01:00 |
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Wojtek Figat
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f8624ae768
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Fix crash during navmesh build when actor gets removed
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2021-01-14 14:18:40 +01:00 |
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Wojtek Figat
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98d272a903
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Add support for SphereCollider and CapsuleCollider for navmesh
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2021-01-14 14:18:22 +01:00 |
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Wojtek Figat
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93aa265b20
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Add support for rotated navmeshes
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2021-01-14 13:08:53 +01:00 |
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Wojtek Figat
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d1a282e228
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Fix removing unused navmesh tiles on whole scene rebuild
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2021-01-13 14:50:43 +01:00 |
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Wojtek Figat
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27ed23c1b9
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Add support for multiple navmeshes on a scene
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2021-01-13 14:28:46 +01:00 |
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Wojtek Figat
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a3fa8ff9f0
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Optimize some includes
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2021-01-12 19:17:08 +01:00 |
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Wojtek Figat
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be319c446d
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Refactor settings types to use scripting API
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2021-01-05 14:14:34 +01:00 |
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Wojtek Figat
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cc8e78b505
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Merge remote-tracking branch 'origin/master' into navigation-features
# Conflicts:
# Source/Editor/Content/Settings/NavigationSettings.cs
# Source/Engine/Engine/PhysicalMaterial.cs
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Api.cs
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2021-01-04 14:31:56 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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4a79df860d
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Refactor NavMesh into NavMeshRuntime and make it internal
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2020-12-15 15:48:42 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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