Wojtek Figat
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9deb021a5e
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Refactor Tracy source locations to be static
#597
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2021-08-21 13:08:19 +02:00 |
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Wojtek Figat
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0bbb72e24d
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Fix some memory leaks
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2021-08-21 13:07:29 +02:00 |
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Wojtek Figat
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7656cf541d
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Fix snap to the ground to use scene graph query instead of physics only raycast
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2021-08-21 13:07:03 +02:00 |
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Wojtek Figat
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d77ad33583
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Increase fog properties limits
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2021-08-21 13:06:45 +02:00 |
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Wojtek Figat
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6f5605b7ca
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Fix window focus issue when removing actors
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2021-08-21 13:06:26 +02:00 |
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Wojtek Figat
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718ae78036
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Fix UI with list of null items when layout gets rebuilt at item level
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2021-08-21 13:06:04 +02:00 |
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Wojtek Figat
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f6eef82864
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Fix LocalizedString undo bug
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2021-08-21 13:05:49 +02:00 |
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Wojtek Figat
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26d37103ba
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Fix some problems with LocalizedString serialization in C#
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2021-08-21 13:05:25 +02:00 |
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Wojtek Figat
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d85c65bfc5
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Add check to prevent double-free from native event in C#
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2021-08-21 13:03:29 +02:00 |
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Wojtek Figat
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1943c64a33
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Fix timeline background stops drawing to be ore readable
#519
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2021-08-21 13:02:39 +02:00 |
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Wojtek Figat
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9c1fa7c0ce
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Add Zoom value box to timeline view context menu
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2021-08-21 13:01:56 +02:00 |
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Wojtek Figat
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14068307d1
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Add support for changing scenes via Editor during play mode
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2021-08-21 13:01:42 +02:00 |
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Wojtek Figat
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670e48ec1c
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Add option to Scene context menu to unload it
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2021-08-21 13:01:11 +02:00 |
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Wojtek Figat
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e288104472
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Add helper tooltips for Scene Animation actions UI
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2021-08-21 12:59:59 +02:00 |
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Wojtek Figat
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99b0cf71a8
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Add better timeline UI positioning for improved viewport navigation
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2021-08-21 12:59:47 +02:00 |
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Wojtek Figat
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2b7e6944e8
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Add timeline view panning with right mouse button
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2021-08-21 12:59:15 +02:00 |
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Wojtek Figat
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9e7ce69e9c
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Add Engine.HasGameViewportFocus to C# API
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2021-08-21 12:57:57 +02:00 |
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Wojtek Figat
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8c97a645e9
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Fix car wheel location by applying compression of the suspension spring
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2021-08-21 12:57:31 +02:00 |
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Wojtek Figat
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d194a06e59
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Add options for vehicle wheel suspension configuration and state
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2021-08-21 12:56:47 +02:00 |
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Wojtek Figat
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783372c787
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Fix pasting actors if cannot spawn a object (eg. type missing) to still paste valid objects
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2021-08-21 12:56:13 +02:00 |
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Wojtek Figat
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51016949b8
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Fix actor renaming on paste to keep previous name if can
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2021-08-21 12:55:17 +02:00 |
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Wojtek Figat
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128cad49b9
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Bump up version number
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2021-08-08 21:46:24 +02:00 |
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Wojtek Figat
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65f9e9d0aa
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Fix error
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2021-08-08 20:58:36 +02:00 |
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Wojtek Figat
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36df9757b1
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Add creating Scene Graph nodes for actors inheriting from some shared custom types
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2021-08-08 20:58:19 +02:00 |
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Wojtek Figat
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a0e1c7c37e
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Add support for creating custom BoxVolume type in C#
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2021-08-08 20:19:43 +02:00 |
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Wojtek Figat
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847641f655
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Fix crash when spawning C# object that inherits from abstract C++ class
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2021-08-08 19:10:51 +02:00 |
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Wojtek Figat
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cdca5b4a28
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Fix undo for missing actor children and scripts when doing Convert action
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2021-08-08 18:38:26 +02:00 |
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Wojtek Figat
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6609425880
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Fix creating prefab in Editor from selection in Prefab window
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2021-08-08 17:25:18 +02:00 |
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Wojtek Figat
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6ac0d5d3f4
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Merge branch 'blep-bugfix_crash_2riderinstall'
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2021-08-08 16:40:56 +02:00 |
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Wojtek Figat
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bc46259286
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Merge branch 'bugfix_crash_2riderinstall' of git://github.com/blep/FlaxEngine into blep-bugfix_crash_2riderinstall
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2021-08-08 16:40:41 +02:00 |
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Wojtek Figat
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50bccd52e7
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Fix startup failure on older CPUs that don't support invariant TSC
#580
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2021-08-08 16:38:28 +02:00 |
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Wojtek Figat
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84cca1ae98
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Fix missing mesh collider vertices transformation for navmesh building
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2021-08-08 16:20:48 +02:00 |
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Wojtek Figat
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71cf758ccf
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Fix crash when cooking collision data for multi-mesh models
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2021-08-08 16:18:29 +02:00 |
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Wojtek Figat
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edf98acae2
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Undo unwanted change
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2021-08-08 16:04:07 +02:00 |
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Wojtek Figat
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a085531fda
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Add build preset and target names to access for Game Cooker extending
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2021-08-08 16:02:48 +02:00 |
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Wojtek Figat
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6b532d2fbc
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Add CookingData for C# editor to extend the cooking process
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2021-08-08 16:01:58 +02:00 |
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Baptiste Lepilleur
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7862ff4670
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Fixed crash on startup when 2 Rider installations are detected
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2021-08-07 21:43:58 +02:00 |
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Wojtek Figat
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bc27890818
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Merge branch 'marynate-PR-global-local-crash'
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2021-08-07 16:52:48 +02:00 |
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Wojtek Figat
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1c5754beff
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Merge branch 'PR-global-local-crash' of git://github.com/marynate/FlaxEngine into marynate-PR-global-local-crash
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2021-08-07 16:52:39 +02:00 |
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Wojtek Figat
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054def3d13
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Fix crash in build tool if there is no valid project to pick
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2021-08-07 16:46:39 +02:00 |
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Wojtek Figat
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e6d5d5330e
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Fix CharacterController minimum size checks to prevent crashes if values are too small
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2021-08-07 15:52:49 +02:00 |
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Wojtek Figat
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f430803ecc
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Merge branch 'thallard-dev'
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2021-08-07 15:33:12 +02:00 |
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Wojtek Figat
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fc762fdbdb
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Merge branch 'dev' of git://github.com/thallard/FlaxEngine into thallard-dev
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2021-08-07 15:29:01 +02:00 |
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marynate
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6908aa4a8a
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Catch potential runtime error from locale::global
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2021-08-07 14:20:38 +08:00 |
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Damian Korczowski
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6c70f2e14f
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Fix editor crash on startup when Rider 2021.1 is installed
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2021-08-06 18:58:19 +02:00 |
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thallard
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3bc489a7b5
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Replace string variable check by an enum
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2021-08-06 15:50:30 +02:00 |
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Wojtek Figat
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d22380c7cf
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Add warnings when cooking collision with empty mesh data
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2021-08-06 15:07:50 +02:00 |
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Wojtek Figat
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c4102ba884
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Fix compiling C#-only game scripts without native platform tools installed
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2021-08-06 13:17:23 +02:00 |
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thallard
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baee3a60a6
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Added tick when a button is selected
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2021-08-06 11:47:50 +02:00 |
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thallard
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5e2b4adff3
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Removed useless static path thanks to @jb-perrier
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2021-08-06 00:21:27 +02:00 |
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