Commit Graph

107 Commits

Author SHA1 Message Date
Anton Makarenko
9e25714338 Changes text of documentation above static Log method from warning to info to better reflect method's purpose and avoid possible confusion 2025-02-05 16:24:55 +02:00
Wojtek Figat
24f3dfe264 Fix selected spline points to be drawn relative to the view for greater readability
#2595
2025-01-31 21:01:26 +01:00
Wojtek Figat
3e344e789a Optimize terrain debug shape drawing by caching lines into a vertex buffer
#2841
2024-12-09 18:26:53 +01:00
xxSeys1
fceb47f2af fix context not implemented 2024-10-17 18:47:48 +02:00
xxSeys1
283ee2af6f add debug draw clear method 2024-10-15 18:55:03 +02:00
Wojtek Figat
20456d95e8 Merge remote-tracking branch 'origin/master' into 1.9 2024-08-22 17:33:20 +02:00
Wojtek Figat
e6745e43ec Fix drawing physics colliders in debug view mode
#2622 #2833
2024-08-21 23:28:44 +02:00
Wojtek Figat
21b4c7c916 Merge remote-tracking branch 'origin/master' into 1.9 2024-08-16 14:52:57 +02:00
Wojtek Figat
c67385ef80 Merge branch 'prefab-physics-draw' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-physics-draw 2024-08-15 15:26:19 +02:00
f759f94cfa Use CHECK_DEBUG over ASSERT in normalized direction checks 2024-08-07 21:18:09 +03:00
Chandler Cox
3140865780 Add physics and lights debug drawing in prefabs when enabled. 2024-08-06 17:06:23 -05:00
Wojtek Figat
bc313c8630 Merge remote-tracking branch 'origin/master' into 1.9 2024-08-05 20:00:39 +02:00
Wojtek Figat
e44e44d317 Merge remote-tracking branch 'origin/master' into 1.9 2024-08-05 11:08:51 +02:00
Chandler Cox
649559a917 Fix missing debug draw from prefabs 2024-07-28 13:48:54 -05:00
55d55212c3 Add assertions for checking against un-normalized direction vectors 2024-07-20 15:34:11 +03:00
e08b57e814 Support custom deprecation messages in bindings generator 2024-06-17 20:43:14 +03:00
Wojtek Figat
1e86eff2d3 Improve GPU constant buffers structures definitions to properly align on new Clang 2024-06-02 09:52:10 +02:00
Wojtek Figat
19ad91d5d8 Merge remote-tracking branch 'origin/master' into 1.9 2024-05-31 22:12:03 +02:00
MrCapy0
cc01e88ce8 fix compilation when calling debug draw on scripts 2024-05-26 11:09:17 -04:00
Wojtek Figat
206ff89587 Add constant buffers alignment for data structures (16-byte boundaries) 2024-05-23 13:58:46 +02:00
Wojtek Figat
8144db8e13 Fix various issues found with adrress sanitizer on macOS 2024-04-13 19:20:49 +02:00
Wojtek Figat
71dad84908 Fix Z-fighting issues in Debug Draw when using TAA 2024-03-19 17:53:14 +01:00
Wojtek Figat
388b64a46d Add support for hot-reloading Debug Draw shader 2024-03-19 16:03:19 +01:00
Wojtek Figat
cf3145273f Fix TAA jitter in post-resolve passes such as editor primitives and debug gizmos 2024-03-19 16:02:50 +01:00
Wojtek Figat
22a3f9565f Add old DrawRay api 2024-02-28 13:26:24 +01:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
c1400748b0 Fix debug draw lists allocation
#2259
2024-02-19 20:36:41 +01:00
Wojtek Figat
7e10baf5ea Fixes to code 2024-02-19 14:53:34 +01:00
Wojtek Figat
d2b8d14ca7 Merge branch 'Debug' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-Debug
# Conflicts:
#	Source/Engine/Debug/DebugDraw.h
2024-02-19 14:28:28 +01:00
Mr. Capybara
3c19262574 Add parameter to change arrow cap size 2023-12-17 10:15:41 -04:00
Wojtek Figat
ae85a94261 Fix memory leak while doing drag&drop with Debug Draw in use
#1723
2023-11-06 17:18:20 +01:00
NoriteSC
4f67d14261 forgotten the public keyword in engine/debug/debugdraw.cs 2023-10-10 22:15:31 +00:00
NoriteSC
0a12724974 changed the 3.402823466e+38f to MAX_float 2023-10-10 22:04:30 +00:00
NoriteSC
809b9e3a7a added safeguards 2023-10-01 16:47:33 +02:00
NoriteSC
0b3b32195a Update DebugDraw.cs 2023-09-13 12:17:17 +02:00
NoriteSC
394a3696af removed coppy 2023-09-13 02:54:17 +02:00
NoriteSC
f71f214f36 bug fix macro added extra macros 2023-09-13 02:53:20 +02:00
NoriteSC
d107947ba9 Update DebugDraw.cpp 2023-09-12 11:19:19 +02:00
NoriteSC
f11ea02550 forgot about const 😅 2023-09-12 11:08:47 +02:00
NoriteSC
78ffcc8ae5 added other defaults 2023-09-12 11:06:46 +02:00
NoriteSC
3bfa37019e DebugDraw extra
fixes
ray direction was dictating the length of ray
now ray is normalized and multiplied by length
added default vaule for
Color& color to be Color::White
[info] c# because
Color color = Color.White
is not valid think to do on c# side the default value is not genereted
[to do] generate extra overload binding in c#
2023-09-12 11:01:56 +02:00
Wojtek Figat
fb488cbaf7 Merge remote-tracking branch 'origin/master' into 1.7 2023-09-11 22:43:46 +02:00
Ruan Lucas
c6ad4d0e19 small doc fix 2023-09-09 13:07:39 -04:00
Ruan Lucas
420e02e3c1 add empty drawRay 2023-09-09 09:28:06 -04:00
Ruan Lucas
317384ed28 add debugdraw::drawray 2023-09-08 22:19:09 -04:00
Wojtek Figat
c6a82b8c36 Add DebugDraw::DrawLine with separate start/end colors 2023-07-13 13:08:53 +02:00
Wojtek Figat
e4c3461053 Merge remote-tracking branch 'origin/master' into 1.7 2023-07-03 22:01:50 +02:00
Wojtek Figat
64a7985376 Fix GridGizmo to render before transparency in Editor viewport
#1196
2023-06-20 21:59:36 +02:00
Wojtek Figat
a6353c0bb9 Rename GPUPipelineState::Description::PrimitiveTopologyType to PrimitiveTopology 2023-06-19 11:53:40 +02:00
Wojtek Figat
5a66e90b56 Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
#	.github/workflows/tests.yml
#	Source/Engine/Content/JsonAsset.cs
2023-05-07 19:46:29 +02:00