Jean-Baptiste Perrier
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9e2867ed7d
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Tweak.
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2021-05-20 20:07:39 +02:00 |
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Jean-Baptiste Perrier
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8ac8f9a6d1
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Tweaks.
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2021-05-20 20:05:44 +02:00 |
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Jean-Baptiste Perrier
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8eb6fd2b6b
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Fix.
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2021-05-20 20:03:58 +02:00 |
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Jean-Baptiste Perrier
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316590ec59
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Tweak.
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2021-05-20 17:37:05 +02:00 |
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Jean-Baptiste Perrier
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62b47fa65b
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Comments.
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2021-05-20 17:30:43 +02:00 |
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Jean-Baptiste Perrier
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9fb2952996
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Tweaks / Cleanup.
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2021-05-20 17:28:55 +02:00 |
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Jean-Baptiste Perrier
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66c1201786
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Load scene specified in -game argument.
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2021-05-20 17:21:45 +02:00 |
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Jean-Baptiste Perrier
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d7f03d2c7d
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Handle game argument.
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2021-05-20 17:20:00 +02:00 |
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Jean-Baptiste Perrier
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c01cd78225
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RequestStartPlay glue code.
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2021-05-20 17:19:24 +02:00 |
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Jean-Baptiste Perrier
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5601be630e
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RequestStartPlay glue code.
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2021-05-20 17:18:48 +02:00 |
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Jean-Baptiste Perrier
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2293bd5fe0
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Expose Simulation.RequestStartPlay() to cpp.
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2021-05-20 17:17:53 +02:00 |
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Jean-Baptiste Perrier
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d3b920dfc1
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Prevent Mesh being rendered while uninitialised ( async task not executed yet ).
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2021-05-20 17:16:02 +02:00 |
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Jean-Baptiste Perrier
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ec3972d511
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Add -game command line argument.
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2021-05-20 17:14:01 +02:00 |
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Jean-Baptiste Perrier
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a69fa0b00d
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Add optional command line argument define.
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2021-05-20 17:13:36 +02:00 |
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Wojtek Figat
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2c51f79c0a
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Add automatic profiler events for Visual Script methods invocation
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2021-05-04 00:30:49 +02:00 |
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Wojtek Figat
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e4de83f2ed
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Add automatic profiler events for C# methods invocation
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2021-05-04 00:17:27 +02:00 |
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Wojtek Figat
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17e3625e5d
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Add support for ANSI name and variable name for named profiler events
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2021-05-04 00:17:01 +02:00 |
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Wojtek Figat
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aa7c467679
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Fix some profile event names
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2021-05-04 00:16:01 +02:00 |
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Wojtek Figat
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f6137831ee
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Fix POD structure check in scripting api if contains array field
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2021-05-04 00:15:22 +02:00 |
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Wojtek Figat
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b57c0a9db1
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Fix String::Resize to support buffer growing
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2021-05-03 21:04:40 +02:00 |
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Wojtek Figat
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c4c1655f76
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Fixes and tweaks
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2021-05-03 19:25:03 +02:00 |
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Wojtek Figat
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4e94c7c88c
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Optimize C# method invoke in bindings via direct Mono invoke
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2021-05-03 19:24:48 +02:00 |
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Wojtek Figat
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c36d1a5680
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Add automatic profile events for engine services events
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2021-05-03 19:23:16 +02:00 |
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Wojtek Figat
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b984276bc6
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Fix compile error
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2021-05-02 12:30:34 +02:00 |
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Wojtek Figat
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28969a7de4
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Fix EnumComboBox to support negative items as a cost of lack of uint64 support
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2021-05-02 12:04:14 +02:00 |
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Wojtek Figat
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05c6a2214b
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Cleanup concurrentqueue.h
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2021-05-02 11:57:18 +02:00 |
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Wojtek Figat
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71fc8c63fe
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Fix compiler errors and warnings
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2021-05-02 11:39:24 +02:00 |
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Wojtek Figat
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543d1a3c0e
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Add Tracy profiler support
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2021-05-02 11:27:10 +02:00 |
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Wojtek Figat
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1a261597c5
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Cleanup DataContainer
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2021-05-02 11:27:04 +02:00 |
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Wojtek Figat
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09671823e4
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Optimize String usage with StringView for basic file paths operations
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2021-05-02 11:25:42 +02:00 |
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Wojtek Figat
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fd595863dc
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Fix asset paths to be from project rather than packages
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2021-05-02 11:25:41 +02:00 |
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Wojtek Figat
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05f919c50f
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Optimization and tweaks
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2021-05-02 11:25:33 +02:00 |
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Wojtek Figat
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e2789214ae
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Refactor Editor Utils into separate VariantUtils
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2021-05-02 11:24:51 +02:00 |
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Wojtek Figat
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51e5dc0c00
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Add SceneTicking to engine API
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2021-05-02 11:24:50 +02:00 |
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Wojtek Figat
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7d9d6eb272
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Fix compiler warnings for UWP
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2021-05-02 11:24:50 +02:00 |
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Wojtek Figat
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167f7e268d
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Fix Linux build
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2021-04-30 17:03:40 +02:00 |
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Wojtek Figat
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c785f9106b
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Fix Linux build
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2021-04-30 16:42:13 +02:00 |
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Wojtek Figat
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0e75dba142
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Optimize C++ compilation time
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2021-04-30 16:27:57 +02:00 |
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Wojtek Figat
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05ba9b8d45
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Fix models uvs preview drawing
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2021-04-29 16:39:26 +02:00 |
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Wojtek Figat
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c996476a28
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Fix ScreenSpace UICanvas order in Prefab preview (move back to prevent editor widgets occlusion)
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2021-04-29 16:21:29 +02:00 |
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Wojtek Figat
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eaa5716d6a
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Fix editor viewport input when using ScreenSpace canvas in a prefab
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2021-04-29 16:17:40 +02:00 |
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Wojtek Figat
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2e5b89aa84
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Fix ScreenSpace UICanvas prefab preview activate/deactivate
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2021-04-29 15:49:57 +02:00 |
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Wojtek Figat
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d2ac0429d3
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Fix order when pasting UI Controls
#487
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2021-04-29 15:22:36 +02:00 |
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Wojtek Figat
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c2afe0b6b2
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Fix synchronizing ActorTreeNode order after actor duplicate
#487
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2021-04-29 15:22:10 +02:00 |
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Wojtek Figat
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a9b5c5d32d
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Fix initial label ands button text values
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2021-04-29 11:33:13 +02:00 |
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Wojtek Figat
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4f97ae35bb
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Merge branch 'capsule_trace_fix' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-capsule_trace_fix
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2021-04-29 10:15:43 +02:00 |
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Wojtek Figat
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c745e6f29b
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Merge branch 'MathStuff' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-MathStuff
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2021-04-29 10:14:31 +02:00 |
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Wojtek Figat
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f63849ed56
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Fix panels filenames
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2021-04-29 10:12:56 +02:00 |
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Wojtek Figat
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9b226926ed
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Merge branch 'patch-2' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-2
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2021-04-29 10:12:33 +02:00 |
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Wojtek Figat
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4ad8b8bb19
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Add support for VisibleIf on value editors using group panel
#484
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2021-04-28 16:49:15 +02:00 |
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