Wojtek Figat
|
eab7794e3b
|
Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Source/Engine/Content/Storage/FlaxStorage.cpp
# global.json
|
2026-03-26 23:44:33 +01:00 |
|
Wojtek Figat
|
32af903a2d
|
Fix crash when exporting terrain that has missing patch data
|
2026-03-25 22:31:53 +01:00 |
|
Wojtek Figat
|
c12553812c
|
Update Terrain scripting API
|
2026-03-25 22:31:36 +01:00 |
|
Wojtek Figat
|
f045b5b6b6
|
Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Content/Editor/Camera/M_Camera.flax
# Content/Editor/CubeTexturePreviewMaterial.flax
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Content/Editor/DebugMaterials/SingleColor/Decal.flax
# Content/Editor/DebugMaterials/SingleColor/Particle.flax
# Content/Editor/DebugMaterials/SingleColor/Surface.flax
# Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
# Content/Editor/DebugMaterials/SingleColor/Terrain.flax
# Content/Editor/DefaultFontMaterial.flax
# Content/Editor/Gizmo/FoliageBrushMaterial.flax
# Content/Editor/Gizmo/Material.flax
# Content/Editor/Gizmo/MaterialWire.flax
# Content/Editor/Gizmo/SelectionOutlineMaterial.flax
# Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
# Content/Editor/Highlight Material.flax
# Content/Editor/Icons/IconsMaterial.flax
# Content/Editor/IesProfilePreviewMaterial.flax
# Content/Editor/MaterialTemplates/Features/ForwardShading.hlsl
# Content/Editor/Particles/Particle Material Color.flax
# Content/Editor/Particles/Smoke Material.flax
# Content/Editor/SpriteMaterial.flax
# Content/Editor/Terrain/Circle Brush Material.flax
# Content/Editor/Terrain/Highlight Terrain Material.flax
# Content/Editor/TexturePreviewMaterial.flax
# Content/Editor/Wires Debug Material.flax
# Content/Engine/DefaultDeformableMaterial.flax
# Content/Engine/DefaultMaterial.flax
# Content/Engine/DefaultRadialMenu.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Content/Engine/SingleColorMaterial.flax
# Content/Engine/SkyboxMaterial.flax
# Flax.flaxproj
# Source/Engine/Graphics/Materials/MaterialShader.h
# Source/Engine/Graphics/Materials/MaterialShaderFeatures.cpp
# Source/Engine/Renderer/RenderList.h
# Source/Shaders/Reflections.shader
# Source/Shaders/ReflectionsCommon.hlsl
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
|
2026-02-11 00:20:38 +01:00 |
|
Wojtek Figat
|
9fc9382e58
|
Refactor navmesh building to support updating all scenes automatically without specifying one
#3744
|
2026-01-30 13:11:56 +01:00 |
|
Wojtek Figat
|
14d1b7dd24
|
Fix name collision on new Focused event in control
|
2026-01-07 23:22:45 +01:00 |
|
Wojtek Figat
|
4805dfbdba
|
Fix issues with model data storage when doing long actions in async (eg. SDF generation)
|
2025-11-10 15:02:33 +01:00 |
|
Wojtek Figat
|
9cc2c1da40
|
Fix terrain exporting to properly calculate size and sample positions
#3534
|
2025-09-30 22:58:08 +02:00 |
|
Wojtek Figat
|
9c3fd052cd
|
Remove copyright year from source files and update to 2025
|
2025-04-07 19:22:21 +02:00 |
|
Wojtek Figat
|
7e145c56fd
|
Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Editor/Windows/Profiler/Memory.cs
|
2025-03-25 13:37:15 +01:00 |
|
Wojtek Figat
|
a4082934b8
|
Update Editor UI to use empty Pivot after fa68a5f572
#3031
|
2025-03-16 23:06:08 +01:00 |
|
Wojtek Figat
|
db4d7d2a05
|
**Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
#3044 #2667
|
2025-01-06 22:47:19 +01:00 |
|
Wojtek Figat
|
29bfef677f
|
Add PixelFormatSampler utility to quick read/write operations on various data formats
Moved from `TextureTool` to be used in runtime and with more generic use cases (including C# scripting).
|
2025-01-05 23:49:44 +01:00 |
|
Wojtek Figat
|
78cf1a4948
|
Use MeshDataCache in vertex painting tool
|
2025-01-05 16:45:30 +01:00 |
|
xxSeys1
|
c8146a8e99
|
remove unused TerrainLayerNames
|
2024-11-16 17:05:44 +01:00 |
|
xxSeys1
|
a0aee15267
|
add named terrain layers
|
2024-10-25 15:30:54 +02:00 |
|
Wojtek Figat
|
610cc2cd4f
|
Merge branch 'terrain-mode-visible' of https://github.com/Tryibion/FlaxEngine into Tryibion-terrain-mode-visible
|
2024-08-15 14:23:07 +02:00 |
|
Wojtek Figat
|
74ce7e89d2
|
Merge branch 'terrain-gizmo-shift' of https://github.com/Tryibion/FlaxEngine into Tryibion-terrain-gizmo-shift
|
2024-08-15 14:15:33 +02:00 |
|
Chandler Cox
|
c871613616
|
Change terrain modes to not be visible if no terrain panel is showing
|
2024-08-10 10:30:26 -05:00 |
|
Chandler Cox
|
002aac08e8
|
Add resizing foliage paint gizmo with shift scroll.
|
2024-08-10 09:31:00 -05:00 |
|
Chandler Cox
|
9d7d66f235
|
Add check for not having right mouse button down for changing terrain gizmo sizes.
|
2024-08-10 09:19:34 -05:00 |
|
Wojtek Figat
|
ab5bb79754
|
Fix regression in collections editing after improving ReadOnly option
|
2024-05-16 10:34:57 +02:00 |
|
Wojtek Figat
|
525c3a0f29
|
Fix terrain heightmap to use higher range format when decompressed
#2375
|
2024-04-15 12:16:50 +02:00 |
|
Wojtek Figat
|
0728637ce1
|
Fix using confirm via enter key in Create Terrain dialog
|
2024-04-15 00:17:21 +02:00 |
|
Wojtek Figat
|
9c3c4fbf54
|
Use uniform scale on new terrain to prevent artifacts in normal vectors
|
2024-04-15 00:13:54 +02:00 |
|
Wojtek Figat
|
859c420d76
|
Update year in copyright note
|
2024-02-26 19:00:48 +01:00 |
|
Wojtek Figat
|
0ee5ef8cf5
|
Improve terrain paint blending of the existing layer values
#2258
|
2024-02-26 16:44:55 +01:00 |
|
Wojtek Figat
|
8bcf4fdaf0
|
Cleanup and improve #2045
|
2024-02-24 12:53:33 +01:00 |
|
Wojtek Figat
|
de4ee1372f
|
Merge branch 'GizmoSnaping' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-GizmoSnaping
|
2024-02-24 07:57:27 +01:00 |
|
Wojtek Figat
|
ee4fc7c201
|
Fix cloth editing undo in Prefab viewport
#2136
|
2024-02-23 19:39:41 +01:00 |
|
Wojtek Figat
|
f8d9817911
|
Fix terrain paint crash refression
|
2024-02-19 18:23:14 +01:00 |
|
Wojtek Figat
|
0cf39c9f8d
|
Further improve terrain painting logic #1739r
|
2024-02-17 11:36:13 +01:00 |
|
Wojtek Figat
|
368dac5e4b
|
Simplify splatmap data management #1739
|
2024-02-17 11:24:56 +01:00 |
|
Wojtek Figat
|
cc157b172d
|
Merge branch 'terrain-painting' of https://github.com/MineBill/FlaxEngine into MineBill-terrain-painting
|
2024-02-17 11:13:50 +01:00 |
|
Wojtek Figat
|
9e269b8e58
|
Merge branch 'terrainscripting' of https://github.com/Withaust/FlaxEngine into Withaust-terrainscripting
# Conflicts:
# Source/Engine/Terrain/Terrain.h
# Source/Engine/Terrain/TerrainPatch.h
|
2024-02-16 23:49:33 +01:00 |
|
Wojtek Figat
|
42b4443e14
|
Add support for multiple physical materials in terrain - one for each painted layer
#1112 #2159
|
2024-02-16 17:11:40 +01:00 |
|
Wojtek Figat
|
3958a4740f
|
Add option to enable Depth Test on cloth painting debug preview (enabled by default)
|
2024-02-14 12:36:04 +01:00 |
|
Wojtek Figat
|
6954a488ea
|
Codestyle fixes
|
2024-02-06 16:38:44 +01:00 |
|
envision3d
|
045f49d2d6
|
Fixes terrain smoothing separation issue
|
2024-01-22 22:25:53 -06:00 |
|
NoriteSC
|
4fb2d3f7f3
|
sync
|
2023-12-07 23:55:10 +01:00 |
|
Chandler Cox
|
ab5534da7f
|
Add limits to cloth brush values.
|
2023-11-13 20:38:04 -06:00 |
|
Wojtek Figat
|
fd4a5595c0
|
Merge branch 'editor-list-dragging' of https://github.com/MineBill/FlaxEngine into MineBill-editor-list-dragging
|
2023-11-07 10:21:57 +01:00 |
|
Wojtek Figat
|
c0a8d29453
|
Improve Cloth usage
|
2023-11-01 10:46:47 +01:00 |
|
MineBill
|
df5dc0c284
|
Extract validation/item handling of AssetPicker in a separate class.
|
2023-10-31 16:32:57 +02:00 |
|
MineBill
|
cf5f501ab7
|
Allow erasing layers/painting over layers from the other splatmap.
Since Layers are hardcoded to 8, this commit also assumes that there will always be 2 splatmaps.
|
2023-10-24 14:31:54 +03:00 |
|
MineBill
|
6fb411cee3
|
Fix terrain painting.
|
2023-10-19 01:05:34 +03:00 |
|
Ruan Lucas
|
e97ec74bf8
|
clean code
|
2023-10-11 18:37:04 -04:00 |
|
Ruan Lucas
|
7fcb0a1da7
|
change terrain brush size with scroll
|
2023-10-10 10:46:47 -04:00 |
|
Wojtek Figat
|
09f2be907e
|
Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
# Flax.flaxproj
|
2023-10-09 12:40:47 +02:00 |
|
Wojtek Figat
|
552641c51a
|
Fix potential crashes if uses calls terrain tools with invalid params
|
2023-10-08 17:02:26 +02:00 |
|