Wojtek Figat
eab7794e3b
Merge remote-tracking branch 'origin/master' into 1.12
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# Conflicts:
# Source/Engine/Content/Storage/FlaxStorage.cpp
# global.json
2026-03-26 23:44:33 +01:00
Wojtek Figat
6d433d4ef7
Add normalization to Reflections debug view to be usable in HDR scenes
2026-03-26 19:16:16 +01:00
Wojtek Figat
5e6723aa22
Fix missing init and serialization #2977
2026-03-25 17:16:01 +01:00
Wojtek Figat
c7449c8f95
Merge branch 'OnlyCreateMaterialSlots' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-OnlyCreateMaterialSlots
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# Conflicts:
# Source/Engine/Tools/ModelTool/ModelTool.h
2026-03-25 17:15:47 +01:00
Wojtek Figat
0fe297c390
Minor fixes to #3669
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Don't change imported model type, only Prefab can do it conditionally.
Add type of `PrefabObject` to extend it in future with Cameras, Lights, etc.
2026-03-25 16:57:38 +01:00
Wojtek Figat
b10303cd8d
Merge branch 'prefab_skinned' of https://github.com/alsed/FlaxEngine into alsed-prefab_skinned
2026-03-25 16:22:05 +01:00
Wojtek Figat
f3c957481c
Merge remote-tracking branch 'origin/master' into 1.12
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# Conflicts:
# Source/Editor/GUI/Dialogs/ColorPickerDialog.cs
# Source/Editor/GUI/Dialogs/ColorSelector.cs
2026-03-24 23:41:58 +01:00
Wojtek Figat
e8134803c4
Fix invalid index buffer format returned by MeshAccessor when model is not yet loaded
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#4017
2026-03-24 23:13:50 +01:00
Wojtek Figat
bd4c20d9ce
Add auto-converting unsupported GPU texture format at runtime (excluding compressed textures)
2026-03-24 15:57:50 +01:00
Wojtek Figat
45a8d82a83
Merge remote-tracking branch 'origin/master' into 1.12
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# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GUI.flax
# Flax.flaxproj
# Source/Editor/Windows/AboutDialog.cs
# Source/Engine/Serialization/Stream.cpp
# Source/Shaders/GUICommon.hlsl
2026-03-13 08:09:16 +01:00
Wojtek Figat
549ed76e7c
Add warning when importing texture that is non-power-of-two and cannot generate mip maps
2026-03-12 14:32:11 +01:00
Wojtek Figat
479c5f896c
Fix MeshAccelerationStructure to use MeshAccessor for proper mesh format access
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#3984
2026-03-11 13:43:26 +01:00
Wojtek Figat
a4cb839c6f
Minor fixes to #3637
2026-03-10 14:43:57 +01:00
Wojtek Figat
3b1960b977
Merge branch 'linux_dds_support' of https://github.com/alsed/FlaxEngine into alsed-linux_dds_support
2026-03-10 14:39:54 +01:00
Wojtek Figat
b408a8ce21
Fix WebGPU in non-Debug builds
2026-03-06 14:45:00 +01:00
Wojtek Figat
0fa3472f24
Refactor Texture Data function to be reusable
2026-03-06 11:40:43 +01:00
Wojtek Figat
94789712e8
Add basis_universal support for textures on Web
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Add implementation for loading interchange texture formats with multiple runtime formats support
2026-03-06 11:09:29 +01:00
Wojtek Figat
a96c7e631e
Fix some material nodes on WebGPU
2026-03-03 10:29:29 +01:00
Wojtek Figat
b191d3918e
Fix rendering various visuals on WebGPU
2026-03-02 20:36:33 +01:00
Wojtek Figat
f12ad5c874
Add **Web platform with Emscripten**
2026-02-14 00:07:21 +01:00
Wojtek Figat
f045b5b6b6
Merge remote-tracking branch 'origin/master' into 1.12
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# Conflicts:
# Content/Editor/Camera/M_Camera.flax
# Content/Editor/CubeTexturePreviewMaterial.flax
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Content/Editor/DebugMaterials/SingleColor/Decal.flax
# Content/Editor/DebugMaterials/SingleColor/Particle.flax
# Content/Editor/DebugMaterials/SingleColor/Surface.flax
# Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
# Content/Editor/DebugMaterials/SingleColor/Terrain.flax
# Content/Editor/DefaultFontMaterial.flax
# Content/Editor/Gizmo/FoliageBrushMaterial.flax
# Content/Editor/Gizmo/Material.flax
# Content/Editor/Gizmo/MaterialWire.flax
# Content/Editor/Gizmo/SelectionOutlineMaterial.flax
# Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
# Content/Editor/Highlight Material.flax
# Content/Editor/Icons/IconsMaterial.flax
# Content/Editor/IesProfilePreviewMaterial.flax
# Content/Editor/MaterialTemplates/Features/ForwardShading.hlsl
# Content/Editor/Particles/Particle Material Color.flax
# Content/Editor/Particles/Smoke Material.flax
# Content/Editor/SpriteMaterial.flax
# Content/Editor/Terrain/Circle Brush Material.flax
# Content/Editor/Terrain/Highlight Terrain Material.flax
# Content/Editor/TexturePreviewMaterial.flax
# Content/Editor/Wires Debug Material.flax
# Content/Engine/DefaultDeformableMaterial.flax
# Content/Engine/DefaultMaterial.flax
# Content/Engine/DefaultRadialMenu.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Content/Engine/SingleColorMaterial.flax
# Content/Engine/SkyboxMaterial.flax
# Flax.flaxproj
# Source/Engine/Graphics/Materials/MaterialShader.h
# Source/Engine/Graphics/Materials/MaterialShaderFeatures.cpp
# Source/Engine/Renderer/RenderList.h
# Source/Shaders/Reflections.shader
# Source/Shaders/ReflectionsCommon.hlsl
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
2026-02-11 00:20:38 +01:00
Wojtek Figat
0f6c1aea62
Fix various material nodes to work on D3D12
2026-02-09 18:40:39 +01:00
Wojtek Figat
bbb5354e9c
Fix potential crash on out of bounds access
2026-02-03 16:32:34 +01:00
Wojtek Figat
3a0af54f48
Add Collision Meshes Postfix to filter collision meshes inside imported model via ending
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#3792
2026-02-03 09:23:19 +01:00
Wojtek Figat
2ab8b9dd55
Add Texture Group option for triplanar and procedural samplers
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#3904
2026-02-01 23:11:44 +01:00
Wojtek Figat
e67b705397
Deprecate GPUTimerQuery in favor of new queries API
2026-01-16 13:39:28 +01:00
Wojtek Figat
69c5d65318
Add Linear to sRGB and sRGB to Linear nodes to materials
2026-01-12 15:54:52 +01:00
Wojtek Figat
b834dddb11
**Refactor sRGB import option on textures** to actually handle image contents with gamma
2026-01-12 15:50:24 +01:00
Wojtek Figat
0c887cd29e
Use fix from #3830 in particle and anim graphs too
2025-12-13 23:11:01 +01:00
Alex Ray
64cd898a65
Bypassing Call Logic in Editor Preview
2025-11-27 18:09:11 +01:00
Wojtek Figat
2ca435a414
Fix shader graph assets loading to wait for async task
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#3802
2025-11-18 16:11:31 +01:00
Michael Herzog
f640452b7b
Fix BVH node splitting using stale pointer to invalidated array memory
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Ensure BuildBVH refreshes its node pointer after growing _bvh so reallocations no longer leave it operating on freed memory, eliminating the sporadic SDF-generation crash.
2025-11-15 21:57:14 +01:00
Wojtek Figat
4008e19ca9
Fix various build issuesin uncommon configurations
2025-11-14 00:52:14 -08:00
Wojtek Figat
636a1ff930
Fix material shader generation when material layer fails to load
2025-11-13 23:04:24 +01:00
Wojtek Figat
91ee9f5e05
Refactor Mesh SDF generation on GPU to use raytracing for more precise results
2025-11-13 22:05:23 +01:00
Wojtek Figat
62424215c1
Fix crash due to missing asset reference inside MeshAccelerationStructure
2025-11-09 23:25:16 +01:00
Wojtek Figat
85b134b7be
Add improved Global SDF quality and precision of rasterization
2025-11-04 13:27:21 +01:00
Wojtek Figat
802e2ac7c2
Fix compiling stb texture tool on Windows
2025-10-28 21:25:30 +01:00
Wojtek Figat
39803ce6b2
Add **render layer mask to decals**
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#967 #3080
2025-10-07 18:23:03 +02:00
Wojtek Figat
2f1f380062
Add new scene textures SceneStencil and ObjectLayer to sample Stencil buffer
2025-10-07 18:10:14 +02:00
Wojtek Figat
c46e1164d6
Add hot-reload support for material feature template sources on material generation
2025-09-30 15:45:45 +02:00
Wojtek Figat
2a5898c1de
Fix regression from #3342 to use existing time as unscaled to match previous content
2025-09-30 15:45:24 +02:00
Wojtek Figat
0848f1fa83
Refactor specular lighting to properly map specular as reflectance in BRDF
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Reference: https://google.github.io/filament/Filament.md.html
#1492
2025-09-30 15:43:55 +02:00
Wojtek Figat
41e851298d
Add new PreIntegratedGF with 80% smaller but more accurate data
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Update old generation code, use R16G16_UNorm format instead of R11G11B10, skip mips and reduce Y axis to 32 pixels.
#1492
2025-09-25 17:35:10 +02:00
Wojtek Figat
87e2c4c4d5
Merge remote-tracking branch 'origin/master' into 1.11
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# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Editor/Windows/OutputLogWindow.cs
# Source/Engine/Level/Actor.cpp
2025-09-24 18:18:27 +02:00
Wojtek Figat
d8f7199c11
Fix importing emissive, roughness, metalness and wireframe properties of materials with Assimp
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#3418
2025-09-23 15:42:49 +02:00
Wojtek Figat
902744a0ce
Fix model import scale on nodes that could be applied multiple times on the same mesh
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#3562
2025-09-21 15:08:35 +02:00
Wojtek Figat
f323fdb592
Add and use Max Mesh Position Error to Build Settings for automatic mesh vertex positions storage
2025-09-12 17:53:14 +02:00
alsed
05f08db66e
Fixed a crash when model with no Bones was imported as Skinned Model
2025-09-08 01:28:49 -03:00
alsed
52ee8b3953
better comment for animated prefab and remove unused code in remap blendshapes
2025-09-07 20:40:28 -03:00