Commit Graph

480 Commits

Author SHA1 Message Date
Wojtek Figat
eab7794e3b Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Source/Engine/Content/Storage/FlaxStorage.cpp
#	global.json
2026-03-26 23:44:33 +01:00
Wojtek Figat
6d433d4ef7 Add normalization to Reflections debug view to be usable in HDR scenes 2026-03-26 19:16:16 +01:00
Wojtek Figat
5e6723aa22 Fix missing init and serialization #2977 2026-03-25 17:16:01 +01:00
Wojtek Figat
c7449c8f95 Merge branch 'OnlyCreateMaterialSlots' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-OnlyCreateMaterialSlots
# Conflicts:
#	Source/Engine/Tools/ModelTool/ModelTool.h
2026-03-25 17:15:47 +01:00
Wojtek Figat
0fe297c390 Minor fixes to #3669
Don't change imported model type, only Prefab can do it conditionally.
Add type of `PrefabObject` to extend it in future with Cameras, Lights, etc.
2026-03-25 16:57:38 +01:00
Wojtek Figat
b10303cd8d Merge branch 'prefab_skinned' of https://github.com/alsed/FlaxEngine into alsed-prefab_skinned 2026-03-25 16:22:05 +01:00
Wojtek Figat
f3c957481c Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Source/Editor/GUI/Dialogs/ColorPickerDialog.cs
#	Source/Editor/GUI/Dialogs/ColorSelector.cs
2026-03-24 23:41:58 +01:00
Wojtek Figat
e8134803c4 Fix invalid index buffer format returned by MeshAccessor when model is not yet loaded
#4017
2026-03-24 23:13:50 +01:00
Wojtek Figat
bd4c20d9ce Add auto-converting unsupported GPU texture format at runtime (excluding compressed textures) 2026-03-24 15:57:50 +01:00
Wojtek Figat
45a8d82a83 Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GUI.flax
#	Flax.flaxproj
#	Source/Editor/Windows/AboutDialog.cs
#	Source/Engine/Serialization/Stream.cpp
#	Source/Shaders/GUICommon.hlsl
2026-03-13 08:09:16 +01:00
Wojtek Figat
549ed76e7c Add warning when importing texture that is non-power-of-two and cannot generate mip maps 2026-03-12 14:32:11 +01:00
Wojtek Figat
479c5f896c Fix MeshAccelerationStructure to use MeshAccessor for proper mesh format access
#3984
2026-03-11 13:43:26 +01:00
Wojtek Figat
a4cb839c6f Minor fixes to #3637 2026-03-10 14:43:57 +01:00
Wojtek Figat
3b1960b977 Merge branch 'linux_dds_support' of https://github.com/alsed/FlaxEngine into alsed-linux_dds_support 2026-03-10 14:39:54 +01:00
Wojtek Figat
b408a8ce21 Fix WebGPU in non-Debug builds 2026-03-06 14:45:00 +01:00
Wojtek Figat
0fa3472f24 Refactor Texture Data function to be reusable 2026-03-06 11:40:43 +01:00
Wojtek Figat
94789712e8 Add basis_universal support for textures on Web
Add implementation for loading interchange texture formats with multiple runtime formats support
2026-03-06 11:09:29 +01:00
Wojtek Figat
a96c7e631e Fix some material nodes on WebGPU 2026-03-03 10:29:29 +01:00
Wojtek Figat
b191d3918e Fix rendering various visuals on WebGPU 2026-03-02 20:36:33 +01:00
Wojtek Figat
f12ad5c874 Add **Web platform with Emscripten** 2026-02-14 00:07:21 +01:00
Wojtek Figat
f045b5b6b6 Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Content/Editor/Camera/M_Camera.flax
#	Content/Editor/CubeTexturePreviewMaterial.flax
#	Content/Editor/DebugMaterials/DDGIDebugProbes.flax
#	Content/Editor/DebugMaterials/SingleColor/Decal.flax
#	Content/Editor/DebugMaterials/SingleColor/Particle.flax
#	Content/Editor/DebugMaterials/SingleColor/Surface.flax
#	Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
#	Content/Editor/DebugMaterials/SingleColor/Terrain.flax
#	Content/Editor/DefaultFontMaterial.flax
#	Content/Editor/Gizmo/FoliageBrushMaterial.flax
#	Content/Editor/Gizmo/Material.flax
#	Content/Editor/Gizmo/MaterialWire.flax
#	Content/Editor/Gizmo/SelectionOutlineMaterial.flax
#	Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
#	Content/Editor/Highlight Material.flax
#	Content/Editor/Icons/IconsMaterial.flax
#	Content/Editor/IesProfilePreviewMaterial.flax
#	Content/Editor/MaterialTemplates/Features/ForwardShading.hlsl
#	Content/Editor/Particles/Particle Material Color.flax
#	Content/Editor/Particles/Smoke Material.flax
#	Content/Editor/SpriteMaterial.flax
#	Content/Editor/Terrain/Circle Brush Material.flax
#	Content/Editor/Terrain/Highlight Terrain Material.flax
#	Content/Editor/TexturePreviewMaterial.flax
#	Content/Editor/Wires Debug Material.flax
#	Content/Engine/DefaultDeformableMaterial.flax
#	Content/Engine/DefaultMaterial.flax
#	Content/Engine/DefaultRadialMenu.flax
#	Content/Engine/DefaultTerrainMaterial.flax
#	Content/Engine/SingleColorMaterial.flax
#	Content/Engine/SkyboxMaterial.flax
#	Flax.flaxproj
#	Source/Engine/Graphics/Materials/MaterialShader.h
#	Source/Engine/Graphics/Materials/MaterialShaderFeatures.cpp
#	Source/Engine/Renderer/RenderList.h
#	Source/Shaders/Reflections.shader
#	Source/Shaders/ReflectionsCommon.hlsl
#	Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
2026-02-11 00:20:38 +01:00
Wojtek Figat
0f6c1aea62 Fix various material nodes to work on D3D12 2026-02-09 18:40:39 +01:00
Wojtek Figat
bbb5354e9c Fix potential crash on out of bounds access 2026-02-03 16:32:34 +01:00
Wojtek Figat
3a0af54f48 Add Collision Meshes Postfix to filter collision meshes inside imported model via ending
#3792
2026-02-03 09:23:19 +01:00
Wojtek Figat
2ab8b9dd55 Add Texture Group option for triplanar and procedural samplers
#3904
2026-02-01 23:11:44 +01:00
Wojtek Figat
e67b705397 Deprecate GPUTimerQuery in favor of new queries API 2026-01-16 13:39:28 +01:00
Wojtek Figat
69c5d65318 Add Linear to sRGB and sRGB to Linear nodes to materials 2026-01-12 15:54:52 +01:00
Wojtek Figat
b834dddb11 **Refactor sRGB import option on textures** to actually handle image contents with gamma 2026-01-12 15:50:24 +01:00
Wojtek Figat
0c887cd29e Use fix from #3830 in particle and anim graphs too 2025-12-13 23:11:01 +01:00
Alex Ray
64cd898a65 Bypassing Call Logic in Editor Preview 2025-11-27 18:09:11 +01:00
Wojtek Figat
2ca435a414 Fix shader graph assets loading to wait for async task
#3802
2025-11-18 16:11:31 +01:00
Michael Herzog
f640452b7b Fix BVH node splitting using stale pointer to invalidated array memory
Ensure BuildBVH refreshes its node pointer after growing _bvh so reallocations no longer leave it operating on freed memory, eliminating the sporadic SDF-generation crash.
2025-11-15 21:57:14 +01:00
Wojtek Figat
4008e19ca9 Fix various build issuesin uncommon configurations 2025-11-14 00:52:14 -08:00
Wojtek Figat
636a1ff930 Fix material shader generation when material layer fails to load 2025-11-13 23:04:24 +01:00
Wojtek Figat
91ee9f5e05 Refactor Mesh SDF generation on GPU to use raytracing for more precise results 2025-11-13 22:05:23 +01:00
Wojtek Figat
62424215c1 Fix crash due to missing asset reference inside MeshAccelerationStructure 2025-11-09 23:25:16 +01:00
Wojtek Figat
85b134b7be Add improved Global SDF quality and precision of rasterization 2025-11-04 13:27:21 +01:00
Wojtek Figat
802e2ac7c2 Fix compiling stb texture tool on Windows 2025-10-28 21:25:30 +01:00
Wojtek Figat
39803ce6b2 Add **render layer mask to decals**
#967 #3080
2025-10-07 18:23:03 +02:00
Wojtek Figat
2f1f380062 Add new scene textures SceneStencil and ObjectLayer to sample Stencil buffer 2025-10-07 18:10:14 +02:00
Wojtek Figat
c46e1164d6 Add hot-reload support for material feature template sources on material generation 2025-09-30 15:45:45 +02:00
Wojtek Figat
2a5898c1de Fix regression from #3342 to use existing time as unscaled to match previous content 2025-09-30 15:45:24 +02:00
Wojtek Figat
0848f1fa83 Refactor specular lighting to properly map specular as reflectance in BRDF
Reference: https://google.github.io/filament/Filament.md.html

#1492
2025-09-30 15:43:55 +02:00
Wojtek Figat
41e851298d Add new PreIntegratedGF with 80% smaller but more accurate data
Update old generation code, use R16G16_UNorm format instead of R11G11B10, skip mips and reduce Y axis to 32 pixels.

#1492
2025-09-25 17:35:10 +02:00
Wojtek Figat
87e2c4c4d5 Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
#	Content/Editor/DebugMaterials/DDGIDebugProbes.flax
#	Source/Editor/Windows/OutputLogWindow.cs
#	Source/Engine/Level/Actor.cpp
2025-09-24 18:18:27 +02:00
Wojtek Figat
d8f7199c11 Fix importing emissive, roughness, metalness and wireframe properties of materials with Assimp
#3418
2025-09-23 15:42:49 +02:00
Wojtek Figat
902744a0ce Fix model import scale on nodes that could be applied multiple times on the same mesh
#3562
2025-09-21 15:08:35 +02:00
Wojtek Figat
f323fdb592 Add and use Max Mesh Position Error to Build Settings for automatic mesh vertex positions storage 2025-09-12 17:53:14 +02:00
alsed
05f08db66e Fixed a crash when model with no Bones was imported as Skinned Model 2025-09-08 01:28:49 -03:00
alsed
52ee8b3953 better comment for animated prefab and remove unused code in remap blendshapes 2025-09-07 20:40:28 -03:00