Wojtek Figat
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9fc31b1021
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Run Web main loop at vsync to avoid browser throttling
This could be customized in future (depending on VSync usage).
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2026-02-20 23:51:05 +01:00 |
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Wojtek Figat
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366a5162b7
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DIsable screensaver blocking via SDL in Editor
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2026-02-20 23:50:13 +01:00 |
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Wojtek Figat
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6fd58c418e
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Fixes and updates to graphics api
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2026-02-20 23:49:49 +01:00 |
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Wojtek Figat
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08d9ae0ae6
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Add callstack capturing on Web platform
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2026-02-20 23:47:30 +01:00 |
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Wojtek Figat
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27eb53e1a1
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Fix web window to maintain canvas size on start
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2026-02-20 23:47:01 +01:00 |
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Wojtek Figat
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31b5685251
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Add GPU_ENABLE_PRELOADING_RESOURCES and use it on Web/Android/iOS to reduce engine resources preloading
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2026-02-20 23:45:56 +01:00 |
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Wojtek Figat
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5b3079acde
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Fix texture GPU resource debug name in non-Release game builds to match the path in project
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2026-02-20 23:43:29 +01:00 |
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Wojtek Figat
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1982694ef0
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Fix Release build for Web
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2026-02-17 19:07:43 +01:00 |
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Wojtek Figat
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8b475e9f54
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Restore profiler for Web for engine stats in non-Release builds
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2026-02-17 18:50:24 +01:00 |
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Wojtek Figat
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2b546eb4b3
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Add OpenAL audio to Web
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2026-02-17 18:43:52 +01:00 |
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Wojtek Figat
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69cefb6822
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Fix miliseconds in date on Emscripten and skip SDL create process (unsupported)
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2026-02-17 15:07:42 +01:00 |
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Wojtek Figat
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9772227146
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Add shared libraries support for Web to load game module (C++)
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2026-02-17 15:07:11 +01:00 |
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Wojtek Figat
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34bddc7db1
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Minor fix
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2026-02-17 13:43:54 +01:00 |
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Wojtek Figat
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6e7a7c9350
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Fix Screen.CursorLock in Editor to skip when viewport is unfocused
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2026-02-17 11:46:20 +01:00 |
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Wojtek Figat
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2a9c6bbd1d
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Refactor engine main loop to allow external stepping in Web
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2026-02-16 22:32:02 +01:00 |
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Wojtek Figat
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0835a6559c
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Fix Web build issues
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2026-02-16 21:31:12 +01:00 |
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Wojtek Figat
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489c4a3661
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Add packaging game files and bundling them into final Web app
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2026-02-16 17:41:43 +01:00 |
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Wojtek Figat
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43dca143fa
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Add env vars impl to Web platform
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2026-02-16 16:11:12 +01:00 |
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Wojtek Figat
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6bd13feba6
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Add various fixes
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2026-02-16 16:11:00 +01:00 |
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Wojtek Figat
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d1557e5292
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Add support for running engine with a single-thread only (content, jobs, drawing, physics)
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2026-02-16 16:10:31 +01:00 |
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Wojtek Figat
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4ccf969f7a
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Add various fixes for Web
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2026-02-16 11:59:44 +01:00 |
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Wojtek Figat
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3d206e06d0
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Fix ThreadLocal when thread count limit is low on a target platform or if it's only main-thread
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2026-02-16 11:59:12 +01:00 |
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Wojtek Figat
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25e90deed6
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Fix Web (and consoles) to run without exceptions throw/catch support
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2026-02-16 11:50:52 +01:00 |
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Wojtek Figat
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7bc687194f
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Fix Web to run without dotnet
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2026-02-16 11:49:34 +01:00 |
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Wojtek Figat
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8a760dc1e2
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Fix typo
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2026-02-14 00:07:41 +01:00 |
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Wojtek Figat
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fc0b885a14
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Fix missing Length in Vector4
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2026-02-14 00:07:34 +01:00 |
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Wojtek Figat
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f12ad5c874
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Add **Web platform with Emscripten**
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2026-02-14 00:07:21 +01:00 |
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Wojtek Figat
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fd0584b406
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Fix build regression from 865a26cbbe
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2026-02-12 22:03:13 +01:00 |
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Wojtek Figat
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865a26cbbe
|
Remove deprecated CommonValue
Deprecated on 31th July 2020
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2026-02-12 18:26:08 +01:00 |
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Wojtek Figat
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1df608e902
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Remove deprecated NetworkDriverType
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2026-02-12 16:43:01 +01:00 |
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Wojtek Figat
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2a6e38e020
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Fix Editor floating windows to have link to the main window while still be in taskbar
#2800
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2026-02-12 16:23:42 +01:00 |
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Wojtek Figat
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cc69e5d966
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Minor fixes
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2026-02-12 16:22:51 +01:00 |
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Wojtek Figat
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d68969dbe2
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Move SupportsNativeDecorations/SupportsNativeDecorationDragging to SDLPlatform
#2800
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2026-02-12 09:24:48 +01:00 |
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Wojtek Figat
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c4d20f06ee
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Move GetDisplayServer to LinuxPlatform (add support for custom platform scripting api)
#2800
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2026-02-12 09:24:11 +01:00 |
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Wojtek Figat
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d4a7b3074e
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Fix old windows code to use new window type
#2800
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2026-02-11 23:29:13 +01:00 |
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Wojtek Figat
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a3492e59ef
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Use CreateWindow/GetBatteryInfo/GetUserLocaleName from Windows instead of SDL for now
#2800
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2026-02-11 23:28:44 +01:00 |
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Wojtek Figat
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515ad56fa2
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Silence warning in game builds
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2026-02-11 18:06:07 +01:00 |
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Wojtek Figat
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ebd20dd816
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Fix Android compilation since .c files are now compiled
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2026-02-11 18:05:56 +01:00 |
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Wojtek Figat
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019a9f6089
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Merge ScreenUtilities into Platform for simplicity and make it Editor-only
#2800
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2026-02-11 17:59:11 +01:00 |
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Wojtek Figat
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273b110db4
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Code style formatting and minor tweaks
#2800
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2026-02-11 17:15:15 +01:00 |
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Wojtek Figat
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ee22b9dc25
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Merge branch 'sdl_platform' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-sdl_platform
# Conflicts:
# Source/Editor/GUI/Dialogs/ColorPickerDialog.cs
# Source/Editor/Modules/UIModule.cs
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2026-02-11 14:08:57 +01:00 |
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Wojtek Figat
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a1096aaf92
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Fix crash when MultiScaler shader is not yet loaded on first frame
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2026-02-11 13:32:41 +01:00 |
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Wojtek Figat
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f045b5b6b6
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Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Content/Editor/Camera/M_Camera.flax
# Content/Editor/CubeTexturePreviewMaterial.flax
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Content/Editor/DebugMaterials/SingleColor/Decal.flax
# Content/Editor/DebugMaterials/SingleColor/Particle.flax
# Content/Editor/DebugMaterials/SingleColor/Surface.flax
# Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
# Content/Editor/DebugMaterials/SingleColor/Terrain.flax
# Content/Editor/DefaultFontMaterial.flax
# Content/Editor/Gizmo/FoliageBrushMaterial.flax
# Content/Editor/Gizmo/Material.flax
# Content/Editor/Gizmo/MaterialWire.flax
# Content/Editor/Gizmo/SelectionOutlineMaterial.flax
# Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
# Content/Editor/Highlight Material.flax
# Content/Editor/Icons/IconsMaterial.flax
# Content/Editor/IesProfilePreviewMaterial.flax
# Content/Editor/MaterialTemplates/Features/ForwardShading.hlsl
# Content/Editor/Particles/Particle Material Color.flax
# Content/Editor/Particles/Smoke Material.flax
# Content/Editor/SpriteMaterial.flax
# Content/Editor/Terrain/Circle Brush Material.flax
# Content/Editor/Terrain/Highlight Terrain Material.flax
# Content/Editor/TexturePreviewMaterial.flax
# Content/Editor/Wires Debug Material.flax
# Content/Engine/DefaultDeformableMaterial.flax
# Content/Engine/DefaultMaterial.flax
# Content/Engine/DefaultRadialMenu.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Content/Engine/SingleColorMaterial.flax
# Content/Engine/SkyboxMaterial.flax
# Flax.flaxproj
# Source/Engine/Graphics/Materials/MaterialShader.h
# Source/Engine/Graphics/Materials/MaterialShaderFeatures.cpp
# Source/Engine/Renderer/RenderList.h
# Source/Shaders/Reflections.shader
# Source/Shaders/ReflectionsCommon.hlsl
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
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2026-02-11 00:20:38 +01:00 |
|
Wojtek Figat
|
ef551c36ae
|
Fix Forward shading to match Deferred in fog and reflections rendering
#3717
|
2026-02-11 00:06:44 +01:00 |
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|
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0084bc051c
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Merge branch 'master' into sdl_platform
|
2026-02-10 23:05:19 +02:00 |
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Wojtek Figat
|
6d02f5d9da
|
Merge branch 'network-replication-fix-1' of https://github.com/Menotdan/FlaxEngine into Menotdan-network-replication-fix-1
|
2026-02-10 15:50:01 +01:00 |
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Wojtek Figat
|
1f9f281c31
|
Fix regression from 7b7a92758f for Visual Scripts
|
2026-02-10 15:02:05 +01:00 |
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Wojtek Figat
|
55f73b6cf7
|
Optimize Animated Models bones updating with a batches memory pass and manual resource transitions batch
#3917 #3827
|
2026-02-09 23:03:25 +01:00 |
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Wojtek Figat
|
0f6c1aea62
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Fix various material nodes to work on D3D12
|
2026-02-09 18:40:39 +01:00 |
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Wojtek Figat
|
d2ee61ef8d
|
Fix GetNodesPose issue when 2 threads call it at once
|
2026-02-09 18:06:57 +01:00 |
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