Chandler Cox
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d88b93d56b
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Add find actor by type and tag to level and actor classes. Move find actor by tag code to be by other find actor methods.
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2023-07-05 14:00:07 -05:00 |
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Ruan Lucas
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072d70722c
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add optional parameter to find only active actors on Level.FindActorsByParentTag
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2023-06-21 21:38:22 -04:00 |
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Ruan Lucas
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875dd30d57
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add optional parameter to find only active actors on Level.FinActors(tag)
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2023-06-21 21:27:38 -04:00 |
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Wojtek Figat
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126ea687e6
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Merge branch 'findactor' of https://github.com/Tryibion/FlaxEngine into Tryibion-findactor
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2023-06-09 13:45:49 +02:00 |
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Wojtek Figat
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248f78ed56
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Code style fix #1146
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2023-06-09 13:44:26 +02:00 |
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Ruan Lucas
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50639e2378
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fix doc
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2023-06-03 12:03:21 -04:00 |
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Ruan Lucas
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88a5e07f2e
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add docs
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2023-06-03 11:59:18 -04:00 |
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Ruan Lucas
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9c93828976
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add search actor by parent tag
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2023-06-03 11:51:24 -04:00 |
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Chandler Cox
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fcbe624f7c
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Add FindActor with type and name to level.
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2023-06-02 15:29:28 -05:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
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9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojtek Figat
|
cbef100a17
|
Add FindActor/FindActors with Tag to Level
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2022-12-20 23:01:53 +01:00 |
|
Wojtek Figat
|
a570d6d178
|
Refactor **Actor tags into hierarchical reusable Tags** system for better gameplay scripting
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2022-12-20 21:11:38 +01:00 |
|
Wojtek Figat
|
eb52d333ae
|
Refactor scene rendering to use batched culling for main view and shadow projections
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2022-10-28 17:53:21 +02:00 |
|
Wojtek Figat
|
e217d5e79b
|
Refactor scene rendering to separate drawable actors
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2022-10-28 17:53:21 +02:00 |
|
Wojtek Figat
|
20ebe3ac85
|
Fix game ticking in editor during cut-scene rendering at edit time
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2022-08-25 19:42:00 +02:00 |
|
Wojtek Figat
|
d4d27b88f0
|
Format engine codebase with ReSharper
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2022-06-14 19:05:04 +02:00 |
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Wojtek Figat
|
7e609984b4
|
Add TypeReference attribute to actors/scripts searching utilities for easier type picking in Visual Script
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2022-04-28 22:44:56 +02:00 |
|
Wojciech Figat
|
f8eba66b5e
|
Add Level::ScriptsReloaded event
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2022-01-31 10:25:56 +01:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojtek Figat
|
79200a784b
|
Add Level::ScriptsReloadRegisterObject for easier scripting objects refreshing during hot-reload in code
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2022-01-08 15:06:24 +01:00 |
|
Wojtek Figat
|
622951c6be
|
Remove insecure autoInitialize option from scenes loading
|
2021-08-11 18:55:33 +02:00 |
|
Wojtek Figat
|
0e75dba142
|
Optimize C++ compilation time
|
2021-04-30 16:27:57 +02:00 |
|
Wojtek Figat
|
26607c1d09
|
Add more utilities to LayersMask
|
2021-02-25 15:46:10 +01:00 |
|
Wojtek Figat
|
09be8994e9
|
Add Render Layers to Camera and Render View for masking objects during rendering
|
2021-02-19 17:26:41 +01:00 |
|
Wojtek Figat
|
312e4ad010
|
Merge branch 'master' into 1.1
# Conflicts:
# Source/Engine/Content/JsonAsset.h
# Source/Engine/Core/Config/Settings.h
|
2021-02-15 10:40:59 +01:00 |
|
Wojtek Figat
|
73efa35008
|
Add Level.GetActors and Level.GetScripts
|
2021-02-09 23:31:23 +01:00 |
|
Wojtek Figat
|
08abc798cc
|
Fix FindActor and FindScript in Level
|
2021-02-07 16:31:30 +01:00 |
|
Wojtek Figat
|
be319c446d
|
Refactor settings types to use scripting API
|
2021-01-05 14:14:34 +01:00 |
|
Jean-Baptiste Perrier
|
03eb39afe6
|
Bumping all copyright headers to 2021.
|
2021-01-02 14:28:49 +01:00 |
|
Wojtek Figat
|
6fb9eee74c
|
You're breathtaking!
|
2020-12-07 23:40:54 +01:00 |
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