Wojtek Figat
|
a0de513a43
|
Optimize updating scripts tick arrays
|
2023-09-22 12:37:35 +02:00 |
|
Chandler Cox
|
a0bb3f2995
|
Add light debug view flag to draw light shapes
|
2023-07-07 17:32:46 -05:00 |
|
Wojtek Figat
|
bd0bc42adc
|
Fix regressionn from d7dc0b76e5
|
2023-07-05 12:18:03 +02:00 |
|
Wojtek Figat
|
d7dc0b76e5
|
Softly handle invalid scene rendering key to prevent crashes on scene unload
|
2023-07-04 13:32:51 +02:00 |
|
Wojtek Figat
|
b43196cd1a
|
Add missing implementation for #987
|
2023-05-12 14:56:19 +02:00 |
|
|
|
de7c6483e0
|
Add LateFixedUpdate event for C# scripts
|
2023-05-11 21:10:14 +03:00 |
|
Wojtek Figat
|
5dc63da4bf
|
Fix crash if texture is missing
#942
|
2023-02-17 16:19:10 +01:00 |
|
Wojtek Figat
|
c878c613c7
|
Update consoles building
|
2023-02-05 23:48:11 +01:00 |
|
Wojtek Figat
|
f127bbebe1
|
Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
|
2023-01-15 12:44:39 +01:00 |
|
Wojciech Figat
|
a7e428a21c
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
|
2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojtek Figat
|
8918c71312
|
Update old header usage
|
2022-12-22 19:31:01 +01:00 |
|
Wojtek Figat
|
950289db9f
|
Fix crash when drawing scene in async and content streaming updates model residency
|
2022-12-03 11:23:26 +01:00 |
|
Wojtek Figat
|
5cc66d60dc
|
Tweaks
|
2022-11-24 20:14:47 +01:00 |
|
Wojtek Figat
|
16ebc72099
|
Fix rendering of custom actors lists in Editor viewports
|
2022-11-16 09:57:17 +01:00 |
|
Wojtek Figat
|
b47d95205f
|
Add optional async scene drawing and improve stability
|
2022-11-11 15:47:33 +01:00 |
|
Wojtek Figat
|
9c7da16c1a
|
Add multi-threaded scene rendering with Job System
|
2022-11-06 20:44:43 +01:00 |
|
Wojtek Figat
|
183636289a
|
Optimize shadow projections rendering contexts to collect draw call indices only (draw calls from main render list)
|
2022-11-06 20:44:42 +01:00 |
|
Wojtek Figat
|
27ad3c38b7
|
Rename RenderListAllocation into RendererAllocation
|
2022-10-28 17:53:22 +02:00 |
|
Wojtek Figat
|
eb52d333ae
|
Refactor scene rendering to use batched culling for main view and shadow projections
|
2022-10-28 17:53:21 +02:00 |
|
Wojtek Figat
|
e217d5e79b
|
Refactor scene rendering to separate drawable actors
|
2022-10-28 17:53:21 +02:00 |
|
Wojtek Figat
|
42d1f40b9c
|
Optimize some code by manual inlining
|
2022-10-21 18:36:29 +02:00 |
|
Wojciech Figat
|
32e052a87b
|
Refactor native Stream serialization to new API
|
2022-10-20 17:28:12 +02:00 |
|
Wojciech Figat
|
ff34c7cc9b
|
Refactor raw data ReadSttream and WriteStream to have easier to use API with more features
|
2022-10-12 11:22:20 +02:00 |
|
Wojtek Figat
|
3239150a61
|
Refactor scene objects initialization to call OnAwake before all OnStart
#520
|
2022-07-17 17:05:59 +02:00 |
|
Wojtek Figat
|
134c8b99aa
|
Add relative-to-camera rendering for large worlds
|
2022-06-21 20:03:13 +02:00 |
|
Wojtek Figat
|
d4d27b88f0
|
Format engine codebase with ReSharper
|
2022-06-14 19:05:04 +02:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojciech Figat
|
4524edb899
|
Fix static model registering for rendering after streaming in even if disabled
|
2022-04-22 18:33:22 +02:00 |
|
Wojciech Figat
|
b3d18f3b0e
|
Improve StaticModel to register for Scene Rendering once the model has any LOD streamed-in
|
2022-04-21 12:39:27 +02:00 |
|
Wojciech Figat
|
fe430e81ad
|
Add ISceneRenderingListener for using scene information in renderer cache
|
2022-04-19 17:16:33 +02:00 |
|
Wojciech Figat
|
b9652949b0
|
Minor improvements
|
2022-04-19 17:15:54 +02:00 |
|
Wojciech Figat
|
c85ee9ff52
|
Fix key clearing on actor remove from SceneRendering
|
2022-03-18 13:28:50 +01:00 |
|
Wojciech Figat
|
3fe1e2c763
|
Refactor SceneRendering to simplify actors impl of drawing flow at high level
|
2022-02-22 17:06:19 +01:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojtek Figat
|
bcbfaa347a
|
Disable compression for lightmaps on Linux (due to low-quality alpha encoding)
|
2021-10-11 14:02:14 +02:00 |
|
Wojtek Figat
|
b3764d1e70
|
Add option *Show asset references graph* to content context menu
|
2021-10-08 16:25:15 +02:00 |
|
Wojtek Figat
|
e1d9fbb742
|
Fix some engine API to be exposed for C++ scripting
|
2021-09-21 18:23:31 +02:00 |
|
Wojtek Figat
|
04c6ecc963
|
Add Physics Colliders debug view mode to display physical world shapes (solid)
|
2021-07-14 14:49:41 +02:00 |
|
Wojtek Figat
|
0b9f33b4af
|
Disable Tracy profiler on Android
|
2021-07-13 13:02:16 +02:00 |
|
Wojtek Figat
|
d86dfbb973
|
Fix crash when updating object during scene disposing
|
2021-07-08 00:39:29 +02:00 |
|
Wojtek Figat
|
c93c811375
|
Fix error from disabling drawable object
|
2021-07-04 11:25:54 +02:00 |
|
Wojtek Figat
|
2deac50c53
|
Various changes
|
2021-07-04 11:25:52 +02:00 |
|
Wojtek Figat
|
d7332509f7
|
Optimize Scene Rendering (cache drawable bounds and layers for culling with less cache misses)
|
2021-07-04 11:25:52 +02:00 |
|
Wojtek Figat
|
e61ebaa71b
|
Add SceneNavigation for scene data for navigation system
|
2021-07-04 11:25:51 +02:00 |
|
Wojtek Figat
|
fca4f4ba40
|
Optimize CPU particles sorting with Radix sort
|
2021-06-27 12:30:49 +02:00 |
|
Wojtek Figat
|
1fedad5dfe
|
Add missing changes
|
2021-06-17 14:17:36 +02:00 |
|
Wojtek Figat
|
99012725dc
|
Adjust includes
|
2021-06-17 14:15:19 +02:00 |
|
Wojtek Figat
|
51e5dc0c00
|
Add SceneTicking to engine API
|
2021-05-02 11:24:50 +02:00 |
|
Wojtek Figat
|
0e75dba142
|
Optimize C++ compilation time
|
2021-04-30 16:27:57 +02:00 |
|