Wojtek Figat
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1c20398d8c
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Merge remote-tracking branch 'origin/master' into 1.7
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2023-09-22 22:43:29 +02:00 |
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Wojtek Figat
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248304a78f
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Fix regression of importing only a single material for models with split objects enabled
#1483
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2023-09-22 19:43:00 +02:00 |
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Wojtek Figat
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9f97787099
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Merge remote-tracking branch 'origin/master' into 1.7
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2023-09-20 16:02:48 +02:00 |
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Wojtek Figat
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a56ce92867
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Fix crash when importing model with materials and Split Objects enabled
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2023-09-19 23:07:10 +02:00 |
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Wojtek Figat
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a71de7357c
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Merge remote-tracking branch 'origin/master' into 1.7
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2023-09-19 21:42:53 +02:00 |
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Wojtek Figat
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255e47fa1e
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Fix crash due to invalid message in Assimp
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2023-09-19 14:00:37 +02:00 |
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Wojtek Figat
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6bdbaecc18
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Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
# Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp
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2023-09-13 10:29:28 +02:00 |
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Chandler Cox
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44598d4741
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Small change in showing target error
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2023-08-26 17:07:04 -05:00 |
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Chandler Cox
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8e1cac7d2f
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Add to be able to choose sloppy mesh simplification or not in model import settings for LODs.
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2023-08-15 21:34:07 -05:00 |
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Wojtek Figat
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04963fef18
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Various code fixes and tweaks
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2023-07-02 15:46:29 +02:00 |
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Wojtek Figat
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979168e82c
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Refactor various Editor APIs to use auto-generated bindings instead of manual code
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2023-06-12 14:34:07 +02:00 |
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Wojtek Figat
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f552dd0c28
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Merge remote-tracking branch 'origin/master' into 1.6
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2023-06-10 23:29:22 +02:00 |
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Ruan Lucas
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c22eae0e2d
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fix crash when import model with option to generate lod and lods amount = 1
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2023-06-03 22:18:18 -04:00 |
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Wojtek Figat
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71a5d56105
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Add support for importing skeleton-only as Skinned Model (eg. from animation file to have skeleton for retargeting)
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2023-05-04 15:43:44 +02:00 |
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Wojtek Figat
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7a2023ead6
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Add option for importing scale tracking to animation asset
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2023-02-07 09:39:31 +01:00 |
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Wojtek Figat
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f127bbebe1
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Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
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2023-01-15 12:44:39 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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8918c71312
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Update old header usage
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2022-12-22 19:31:01 +01:00 |
|
Wojciech Figat
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7f0c73606c
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Improve naming various GPU resources
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2022-12-09 11:27:41 +01:00 |
|
Wojciech Figat
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66d01d8d7f
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Merge remote-tracking branch 'origin/master' into 1.5
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2022-12-01 12:10:41 +01:00 |
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Wojtek Figat
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f5ed9292e7
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Merge branch 'master' into 1.5
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2022-11-29 23:19:01 +01:00 |
|
Preben Eriksen
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ee84d53cdc
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PE: Support normal generation when using assimp importer.
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2022-11-29 11:09:34 +01:00 |
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Wojtek Figat
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3f3697fbfa
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Code style cleanup
#837
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2022-11-28 23:35:27 +01:00 |
|
Preben Eriksen
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c73eb548c0
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PE: FBX Import - Improved normal map detection using diffuse name, if normap map was not setup inside object.
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2022-11-10 13:14:19 +01:00 |
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Preben Eriksen
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54ccf9edc7
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PE: Fixed - Custom animation import, frame index start and end was not the actual index but depended on frames per second. Made it impossible to use, now use the real frame index.
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2022-11-10 11:35:29 +01:00 |
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Wojtek Figat
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00be6ffb89
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Merge branch 'master' into 1.5
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2022-10-29 20:45:51 +02:00 |
|
Wojtek Figat
|
4ba93d9d86
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Code cleanup #765
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2022-10-29 12:04:42 +02:00 |
|
Wojtek Figat
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5cfe3b88c7
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Add unit test for ModelTool::DetectLodIndex and improve LOD index detection further
#765
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2022-10-29 11:38:20 +02:00 |
|
Wojciech Figat
|
32e052a87b
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Refactor native Stream serialization to new API
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2022-10-20 17:28:12 +02:00 |
|
Preben Eriksen
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ea9695ac16
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Added - Support for LOD meshes using _ , like LOD_0...
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2022-09-25 10:31:25 +02:00 |
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Preben Eriksen
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e98d2c8a27
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Added - aiProcess_SortByPType to importer, i seen many object that have a small mesh with point faces that are not part of the object, so just ignoring these make the objects import.
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2022-09-25 09:33:23 +02:00 |
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Wojciech Figat
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b8922ee846
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Fix 1px offset in Model SDFs
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2022-08-12 16:00:38 +02:00 |
|
Wojtek Figat
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ff1fba403d
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Various fixes to allow compiling negine with custom build configurations
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2022-07-26 23:10:01 +02:00 |
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Wojciech Figat
|
df48d71045
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Skip SDF generation for transparent materials inside models
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2022-07-08 15:28:22 +02:00 |
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Wojtek Figat
|
a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
|
Wojtek Figat
|
f82e370392
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Refactor Vector types to support 64-bit precision via define switch
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2022-05-25 20:04:33 +02:00 |
|
Wojciech Figat
|
8428f28239
|
Various improvements for SDF rendering
|
2022-04-29 17:11:39 +02:00 |
|
Wojciech Figat
|
0a458d94c4
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Add support for Volume textures to have residency changed as regular textures
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2022-04-21 12:36:16 +02:00 |
|
Wojciech Figat
|
a5af0a1c81
|
Fix game build
|
2022-03-25 11:42:09 +01:00 |
|
Wojciech Figat
|
b08d2001fd
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Add Model SDF generation utilities
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2022-03-24 11:32:02 +01:00 |
|
Wojciech Figat
|
6196bb31fe
|
Post merge fixes
|
2022-03-22 13:20:07 +01:00 |
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Wojciech Figat
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92f5377f70
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Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
# Flax.flaxproj
# Source/Engine/Core/Math/Vector3.h
# Source/Engine/Graphics/Textures/GPUTexture.cpp
# Source/Engine/GraphicsDevice/DirectX/DX11/GPUContextDX11.cpp
# Source/Engine/Terrain/Terrain.cpp
# Source/Engine/Tools/ModelTool/ModelTool.Build.cs
# Source/FlaxEngine.Gen.cs
# Source/FlaxEngine.Gen.h
|
2022-03-22 13:00:21 +01:00 |
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Wojciech Figat
|
8f99a3df76
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Add soft handling for MeshAccelerationStructure build from model on data gather fail
|
2022-03-21 10:50:56 +01:00 |
|
Wojciech Figat
|
748b857e57
|
Add ability to use ModelTool module in game build
|
2022-02-27 13:31:32 +01:00 |
|
Wojciech Figat
|
8271a2b718
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Add MeshAccelerationStructure utility for robust triangles geometry queries
|
2022-02-27 13:29:58 +01:00 |
|
Wojtek Figat
|
748d69a3cb
|
Add CollisionMeshesPrefix option to import collision data from model asset
|
2022-02-06 14:11:13 +01:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojtek Figat
|
c4b6865659
|
Merge branch 'master' into mac
|
2022-01-09 19:15:15 +01:00 |
|
Wojtek Figat
|
9b991bcfdf
|
Add Editor for Mac impl progress
|
2021-12-31 17:12:55 +01:00 |
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