Wojciech Figat
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f874a0ad57
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Update csprojects to the latest NetCore7
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2022-12-19 17:39:39 +01:00 |
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b9f11298e8
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Avoid pre-allocating custom attributes for managed types
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2022-12-17 15:39:04 +02:00 |
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ff438a6219
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Set default culture to InvariantCulture
Fixes issues such as wrong decimal separator in floating point strings when used with parameterless .ToString()
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2022-12-17 15:38:52 +02:00 |
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Wojciech Figat
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84a68c5977
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Update Newtonsoft.Json to 13.0.2 and .Net 7
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2022-12-17 13:38:30 +01:00 |
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Wojciech Figat
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889eb7d846
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Revert "Implement JSON difference serialization"
This reverts commit 6bfb0205fd.
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2022-12-17 13:06:16 +01:00 |
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Chandler Cox
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a468053f46
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Added hover begin and end event to button
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2022-12-15 21:09:34 -06:00 |
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Wojciech Figat
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1cf6c5233e
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Refactor DDGI probes to use variable ray count depending on the probe location relative to the view frustum
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2022-12-15 17:33:44 +01:00 |
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Wojciech Figat
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3fcbcacd43
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Fix empty draw call submitting
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2022-12-15 17:33:14 +01:00 |
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Chandler Cox
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6677177534
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Removed variable MClass
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2022-12-15 08:52:37 -06:00 |
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Chandler Cox
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c3f23d1390
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Added abstract check to spawning actor
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2022-12-15 08:49:52 -06:00 |
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Chandler Cox
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af5f3cbd95
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Return null if type is abstract but trying to be added as an actor or script
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2022-12-15 08:18:09 -06:00 |
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Wojciech Figat
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b9244df8f7
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Fix temporal anti-aliasing to provide better quality output
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2022-12-15 12:40:21 +01:00 |
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Wojciech Figat
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63e7fb85ec
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Fix GetNativePtr on Vulkan
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2022-12-14 16:16:43 +01:00 |
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Wojciech Figat
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79f4dfcaab
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Add GetNativePtr to GPUAdapter
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2022-12-14 16:16:25 +01:00 |
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Wojciech Figat
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713aa3e0f9
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Add SetResourceState and ForceRebindDescriptors to GPUContext for integration with external rendering libraries
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2022-12-14 16:16:02 +01:00 |
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Wojciech Figat
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c38eda5799
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Fixes for compilation
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2022-12-14 14:04:14 +01:00 |
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Wojciech Figat
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188428a7a9
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Add RenderSetup and allow customizing it by gameplay and postfx
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2022-12-14 14:03:59 +01:00 |
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Wojciech Figat
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c17477abff
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Add RenderingUpscaleLocation for customizing upscaler location in render pipeline
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2022-12-13 11:52:52 +01:00 |
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Wojciech Figat
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ee019510ca
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Remove old RT1_FloatRGB and RT2_FloatRGB in favor pooled render targets
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2022-12-13 11:52:51 +01:00 |
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Wojtek Figat
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48b88af88a
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Fix deadlock in GPUDevice caused by f2c594569d
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2022-12-12 20:16:11 +01:00 |
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Wojciech Figat
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d4601ecb44
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Add memory usage query for various asset types
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2022-12-09 15:48:43 +01:00 |
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Wojciech Figat
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ed700cb070
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Add **Assets profiler** to Editor
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2022-12-09 15:46:01 +01:00 |
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Wojciech Figat
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a809a69ca0
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Fixes for GPU resources C# object types
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2022-12-09 11:28:39 +01:00 |
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Wojciech Figat
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202de3499f
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Rename property GetElementsCount to ElementsCount in C# GPUBufferDescription
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2022-12-09 11:28:17 +01:00 |
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Wojciech Figat
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7f0c73606c
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Improve naming various GPU resources
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2022-12-09 11:27:41 +01:00 |
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Wojciech Figat
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b33ce8d264
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Add pooled render targets naming for easier GPU memory usage debugging
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2022-12-09 11:26:35 +01:00 |
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Chandler Cox
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1a3bcc5d27
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Changed default to true.
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2022-12-08 16:21:10 -06:00 |
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Wojciech Figat
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df82a0f5d0
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Add **GPU Memory profiler** to Editor
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2022-12-08 16:30:37 +01:00 |
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Chandler Cox
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f81740f28c
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Merge branch 'click-to-submit-text' of https://github.com/Tryibion/FlaxEngine into click-to-submit-text
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2022-12-08 08:33:09 -06:00 |
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Chandler Cox
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eab775b9a2
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Added RstoreTextFromStart function and changed the calls. Renamed bool.
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2022-12-08 08:02:57 -06:00 |
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Chandler Cox
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9b82860154
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Allows user to left click to end editing text and right click to change text back to its original and end editing.
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2022-12-08 08:02:57 -06:00 |
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Wojciech Figat
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f2c594569d
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Remove GPUResourcesCollection and use GPUDevice instead to simplify code
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2022-12-07 15:32:23 +01:00 |
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Wojciech Figat
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3017010ef4
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Minor adjustments to the profiling tools code
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2022-12-07 15:27:40 +01:00 |
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Wojciech Figat
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f918fa2a32
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Merge remote-tracking branch 'origin/master' into 1.5
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2022-12-05 09:24:15 +01:00 |
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Wojtek Figat
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5a50656249
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Fix
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2022-12-04 18:23:40 +01:00 |
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7eae439624
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Fix RunProcess not working in development builds
Works around a possible compiler bug caused by db6aab1cf6
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2022-12-04 18:09:07 +02:00 |
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5e5d88ed8e
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Fix input actions/axis lookups to not use StringView
The stored strings might point to temporary strings, causing garbage data
to be present in the dictionary at times.
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2022-12-03 15:43:52 +02:00 |
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Wojtek Figat
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2b6e3cf993
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Fix lod preview typo in df45ac46b1
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2022-12-03 13:10:47 +01:00 |
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Wojtek Figat
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df45ac46b1
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Optimize various debug views performance
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2022-12-03 12:23:39 +01:00 |
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Wojtek Figat
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950289db9f
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Fix crash when drawing scene in async and content streaming updates model residency
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2022-12-03 11:23:26 +01:00 |
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Wojtek Figat
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98c29c4a4e
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Optimize compilation time
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2022-12-03 10:42:58 +01:00 |
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Wojciech Figat
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6458d7e0db
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Add support for sending replicated object data in parts
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2022-12-02 12:18:08 +01:00 |
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Wojciech Figat
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f61100deca
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Cleanup for networking impl
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2022-12-02 10:55:12 +01:00 |
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Wojciech Figat
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adcffab78a
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Match C# string serialization in network stream to C++ impl
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2022-12-02 10:36:52 +01:00 |
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Wojciech Figat
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eae8fd7ef9
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Add AdditionalScenes to BuildSettings
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2022-12-02 10:05:32 +01:00 |
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Wojciech Figat
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0f19fc64fd
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Add SceneReference to C++ scripting API
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2022-12-02 10:05:07 +01:00 |
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Wojciech Figat
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cfffc76aa6
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Fix potential crash
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2022-12-02 10:04:46 +01:00 |
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fcd1366d26
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Fix memory leaks caused by unreleased GCHandles
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2022-12-02 00:06:32 +02:00 |
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Wiktor Kocielski
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2968399f2d
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Core classes Random & RandomStream port to C#
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2022-12-01 19:54:57 +03:00 |
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Wojciech Figat
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66d01d8d7f
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Merge remote-tracking branch 'origin/master' into 1.5
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2022-12-01 12:10:41 +01:00 |
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