Wojciech Figat
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acd064c364
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Introduce separate GI directory
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2022-05-02 12:09:53 +02:00 |
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Wojciech Figat
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5465652466
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Add terrain rendering support for Global Surface Atlas
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2022-04-29 14:05:03 +02:00 |
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Wojciech Figat
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a7e512bd50
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Add GlobalSurfaceAtlas draw pass
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2022-04-27 16:41:40 +02:00 |
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Wojciech Figat
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4524edb899
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Fix static model registering for rendering after streaming in even if disabled
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2022-04-22 18:33:22 +02:00 |
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Wojciech Figat
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cad9bad950
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Merge remote-tracking branch 'origin/master' into gi
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2022-04-21 12:57:08 +02:00 |
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Wojciech Figat
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b3d18f3b0e
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Improve StaticModel to register for Scene Rendering once the model has any LOD streamed-in
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2022-04-21 12:39:27 +02:00 |
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Wojciech Figat
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60d2670e2e
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Fixes
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2022-04-21 12:29:09 +02:00 |
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Wojciech Figat
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1523fa98ec
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Add static chunks caching to Global SDF
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2022-04-19 17:17:27 +02:00 |
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Wojtek Figat
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991abb1cf8
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Add loopCount to PlaySlotAnimation for looping slot animation
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2022-04-14 23:18:37 +02:00 |
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Wojciech Figat
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db0cb04b83
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Merge remote-tracking branch 'origin/master' into gi
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2022-04-11 10:37:23 +02:00 |
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Wojciech Figat
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b08d2001fd
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Add Model SDF generation utilities
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2022-03-24 11:32:02 +01:00 |
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Wojtek Figat
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bb2f8f34dc
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Fix crash on opening skeleton mask window
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2022-03-22 18:58:15 +01:00 |
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Wojciech Figat
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885d2f0771
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Move Static Model rasterization into Global SDF code
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2022-03-22 17:15:21 +01:00 |
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Wojciech Figat
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8cca7f884b
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Add **Global Sign Distance Field** rendering (work in progress)
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2022-03-18 16:18:00 +01:00 |
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Wojciech Figat
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3fe1e2c763
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Refactor SceneRendering to simplify actors impl of drawing flow at high level
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2022-02-22 17:06:19 +01:00 |
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Wojciech Figat
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8082f5f909
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Minor fixes and changes
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2022-02-21 20:14:46 +01:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojciech Figat
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d11166082c
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Add improvements for objects spawning and snapping in Editor to include object bounds
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2022-01-10 17:46:53 +01:00 |
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Wojtek Figat
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3c3f2ae075
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Add **Animation Slot** node for playing animations from code in Anim Graph
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2021-12-16 18:57:33 +01:00 |
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Wojciech Figat
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4b9001abf2
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Fix spot lights rendering on D3D12
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2021-12-07 18:23:06 +01:00 |
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Wojtek Figat
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5a0fdee09b
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Fix ragdoll crash on start if skinned model is not yet loaded
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2021-11-09 23:53:17 +01:00 |
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Wojtek Figat
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ddbc76cc7d
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Add utility SetLinearVelocity and SetAngularVelocity for a whole ragdoll
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2021-11-06 13:48:53 +01:00 |
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Wojtek Figat
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79df80ad0c
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Add warning when using ragdoll that has joint with missing target
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2021-11-04 16:11:10 +01:00 |
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Wojtek Figat
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a45ecf7ec3
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Add MaxDepenetrationVelocity for Ragdoll
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2021-11-04 12:12:36 +01:00 |
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Wojtek Figat
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837747fea2
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Add options for position/velocity solver iterations config for ragdolls
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2021-11-03 19:26:05 +01:00 |
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Wojtek Figat
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4875bfb336
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Add Ragdoll support and ragdolls generation utility to Animated Model context menu
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2021-11-03 19:24:59 +01:00 |
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Wojtek Figat
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254ebd1e7f
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Tweaks
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2021-11-03 10:45:00 +01:00 |
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Wojtek Figat
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e90f06748c
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Fix missing AnimatedModel pose access if it's not initialized yet
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2021-10-27 20:45:02 +02:00 |
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Wojtek Figat
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8938f13a0b
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Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
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2021-10-23 16:43:15 +02:00 |
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Wojtek Figat
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a6cd97a8d3
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Fix per-instance vertex colors uploading if data is already valid
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2021-10-20 23:13:44 +02:00 |
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Wojtek Figat
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397edf18b9
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Fixes
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2021-10-07 09:29:36 +02:00 |
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Wojtek Figat
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6e800ad7bb
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Increase fog properties limits
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2021-08-12 14:04:52 +02:00 |
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Wojtek Figat
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a0e1c7c37e
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Add support for creating custom BoxVolume type in C#
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2021-08-08 20:19:43 +02:00 |
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Wojtek Figat
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36f6463028
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Fix AnimatedModel bounds calculation to use skeleton bones locations
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2021-07-16 17:21:04 +02:00 |
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Wojtek Figat
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4d136af7dd
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Add culling and render mask check for models rendered via Custom Actors list
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2021-07-16 17:13:44 +02:00 |
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Wojtek Figat
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50ffdcd9ca
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Add UpdateSpeed to Animated Model for playback speed scaling
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2021-07-15 13:50:50 +02:00 |
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Wojtek Figat
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1062c0b3a0
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Fix missing Spline Model bounds refresh
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2021-07-15 11:45:44 +02:00 |
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Wojtek Figat
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929476a322
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Optimize various engine code
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2021-07-08 12:59:45 +02:00 |
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Wojtek Figat
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f5e5686853
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Optimize includes in ThreadLocal.h
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2021-07-08 00:34:49 +02:00 |
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Wojtek Figat
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d7332509f7
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Optimize Scene Rendering (cache drawable bounds and layers for culling with less cache misses)
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2021-07-04 11:25:52 +02:00 |
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Wojtek Figat
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99012725dc
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Adjust includes
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2021-06-17 14:15:19 +02:00 |
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Wojtek Figat
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4a92850d9a
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Add async animations updating via Task Graph
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2021-06-12 23:20:12 +02:00 |
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Wojtek Figat
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07ad94de13
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Optimize Animated Model bones matrices buffer update
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2021-06-12 23:20:06 +02:00 |
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Wojtek Figat
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e0b5558399
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Fix spline model visibility after enable if was disabled on start
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2021-06-08 14:13:26 +02:00 |
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Wojtek Figat
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c30e338f0a
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Fix gizmos debug draw shapes
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2021-06-01 14:38:24 +02:00 |
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Wojtek Figat
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8a942922fe
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Merge remote-tracking branch 'origin/master'
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2021-06-01 11:55:44 +02:00 |
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Wojtek Figat
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772172ed6b
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Fix bounding box calculations for Animated Models
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2021-06-01 11:55:35 +02:00 |
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Wojtek Figat
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1789e879bf
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Add option to show bounds of the animated model in Editor preview
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2021-06-01 10:36:13 +02:00 |
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Wojtek Figat
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760b687b02
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Rename AnimationManager to Animations and expose to public
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2021-05-31 19:32:35 +02:00 |
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Wojtek Figat
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fb5c45f474
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Add SetMasterPoseModel to Animated Model for modular characters
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2021-05-13 14:41:43 +02:00 |
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