Wojtek Figat
ef5e98efaa
Fix assertion during engine shutdown after crash during rendering
2021-01-20 13:12:11 +01:00
Wojtek Figat
ea489fbf2a
Fix crash in motion blur tile size calculation
2021-01-20 13:11:45 +01:00
Wojtek Figat
f8bf87e0b1
Fixes
2021-01-20 09:14:30 +01:00
intolerantape
75d197cb84
Spelling fixes.
2021-01-19 23:02:33 -08:00
Wojtek Figat
6caffdc23f
Merge branch 'nearequalnode' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-nearequalnode
2021-01-18 21:10:05 +01:00
Wojtek Figat
c02faf51a0
Merge branch 'AboutFlaxAdjustment' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-AboutFlaxAdjustment
2021-01-18 21:07:49 +01:00
Wojtek Figat
ef240ce986
Add culling for decals (via DrawMinScreenSize property)
2021-01-18 15:53:15 +01:00
Wojtek Figat
e58332723a
Fix compilation
2021-01-18 15:32:40 +01:00
mafiesto4
5f7f53304d
Fix crash on GPUDeviceVulkan dispose if compute queue was using graphics queue
2021-01-18 15:26:45 +01:00
Wojtek Figat
d19c31555b
Add support for dynamic updating navmesh when moving NavModifierVolume
2021-01-18 15:08:00 +01:00
Wojtek Figat
e0f1f18998
Move Actor static flags helper methods to be manually implemented (less bindings)
2021-01-18 15:07:39 +01:00
Wojtek Figat
f80c33f381
Add Actor.HasStaticFlag
2021-01-18 15:07:01 +01:00
Wojtek Figat
2bfcc15f66
Add invoking BoxVolume::OnBoundsChanged after transform changed
2021-01-18 15:00:35 +01:00
Wojtek Figat
fdc8e371c4
Add support for using NavAreas for navigation
2021-01-18 13:18:26 +01:00
Wojtek Figat
c1216a4318
Add NavAreaProperties
2021-01-18 11:42:17 +01:00
Wojtek Figat
2ae78b9afd
Fix navmesh tiles build
2021-01-18 10:51:55 +01:00
mafiesto4
837174582b
Fixes for Editor on Linux
2021-01-17 21:48:15 +01:00
Jean-Baptiste Perrier
50f87c8bfb
Remove unused ().
2021-01-17 12:36:53 +01:00
Jean-Baptiste Perrier
edb103f8e7
Fix NearEqual (GPU Particle) missing implementation.
2021-01-17 12:13:48 +01:00
W2.Wizard
8fd0af3f39
Fixed Typos and padding
2021-01-17 10:18:30 +01:00
Wojtek Figat
01a30faa62
Add NavMesh Modifier Volume actor type
2021-01-15 16:46:40 +01:00
Wojtek Figat
070faf12da
Fixes for the rotated navmeshes building
2021-01-15 12:48:22 +01:00
Wojtek Figat
65d3883f03
Add support for masking navmesh agents in NavMeshBoundsVolume
2021-01-15 11:59:21 +01:00
Wojtek Figat
2c2c1af97f
Add NavAgentMask
2021-01-15 11:59:04 +01:00
Wojtek Figat
f80f7cdd33
Fix crash on Android if GPU doesn't support linear sampling of the shadow map
2021-01-14 22:23:22 +01:00
Wojtek Figat
b76d5d34ea
Fix lambda
2021-01-14 21:21:08 +01:00
Wojtek Figat
d7949b5405
Remove deprecated comment
2021-01-14 14:29:27 +01:00
Wojtek Figat
f8624ae768
Fix crash during navmesh build when actor gets removed
2021-01-14 14:18:40 +01:00
Wojtek Figat
98d272a903
Add support for SphereCollider and CapsuleCollider for navmesh
2021-01-14 14:18:22 +01:00
W2.Wizard
00c40e279c
Update Extensions.cs
2021-01-14 13:56:10 +01:00
Wojtek Figat
7835259a83
Add TestPath utility to navigation system
2021-01-14 13:11:32 +01:00
Wojtek Figat
93aa265b20
Add support for rotated navmeshes
2021-01-14 13:08:53 +01:00
W2.Wizard
8e44e6b23c
Applied additional review changes
...
Moved out the random Color created via HSV to its own function as @stefnotch suggested.
Added + 1 to the max value in NextByte to include max as a possible value.
2021-01-14 12:28:51 +01:00
W2.Wizard
437018e614
Applied review changes
...
Applied almost all review changes.
2021-01-14 11:50:03 +01:00
W2.Wizard
75c3388c00
Corrected comments
2021-01-14 01:12:13 +01:00
W2.Wizard
31dd5b852e
Update Extensions.cs
2021-01-13 22:04:16 +01:00
W2.Wizard
6649f0d4c2
Removed unnecessary overload
...
Same can be achieved by specifiying max.
2021-01-13 21:58:16 +01:00
W2.Wizard
604c583c36
Moved all methods to Extension.cs
...
Moved the methods for RandomUtils.cs to Extension.cs instead.
2021-01-13 21:16:17 +01:00
Wojtek Figat
b2a2652b56
Fix not using hardcoded order for showing Actor main properties in editor
2021-01-13 15:35:53 +01:00
Wojtek Figat
af692605ab
Add option to hide navmesh in editor debug view
2021-01-13 15:21:50 +01:00
Wojtek Figat
d1a282e228
Fix removing unused navmesh tiles on whole scene rebuild
2021-01-13 14:50:43 +01:00
Wojtek Figat
88bddfb141
Add navmesh name to logs for better debugging
2021-01-13 14:49:50 +01:00
Wojtek Figat
29c3e2d54b
Fix Color doc comments
2021-01-13 14:28:58 +01:00
Wojtek Figat
27ed23c1b9
Add support for multiple navmeshes on a scene
2021-01-13 14:28:46 +01:00
Wojtek Figat
9e3c413c91
Fix crash when using Byte, Int16 or UInt16 as VS parameters
2021-01-13 00:22:52 +01:00
W2.Wizard
783b910700
Added XML comments
2021-01-12 20:29:32 +01:00
Wojtek Figat
a3fa8ff9f0
Optimize some includes
2021-01-12 19:17:08 +01:00
Wojtek Figat
259c419c36
Fix crash when resizing existing MaterialSlots collection for model
2021-01-12 19:09:42 +01:00
Wojtek Figat
d7696c4765
Split VectorInt into separate files for Int2, Int3 and Int4
2021-01-12 19:09:22 +01:00
Wojtek Figat
89f25516fc
Add inline for float16 compression and add code reference note
2021-01-12 19:05:17 +01:00