Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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4012434102
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Fix test
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2023-01-03 23:04:09 +01:00 |
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Wojtek Figat
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4ba93d9d86
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Code cleanup #765
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2022-10-29 12:04:42 +02:00 |
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Preben Eriksen
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2efc97b64f
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Added: ScriptingObject* TryFindObject(MClass* mclass), Allow you from c++ to use MAssembly GetBinaryModuleGame, and get a monoobject from a class, monoobject is needed later to Invoke a method from the class.
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2022-10-11 10:45:28 +02:00 |
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Wojtek Figat
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bb7d4f7812
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Fix console builds
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2022-08-07 21:06:17 +02:00 |
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Wojtek Figat
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bdb69d57dd
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Refactor Plugins system to support plugins in C++ scripts
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2022-07-28 21:05:03 +02:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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8938f13a0b
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Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
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2021-10-23 16:43:15 +02:00 |
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Wojtek Figat
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a72ac91ebc
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Fix support for codeless game projects
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2021-10-05 15:54:55 +02:00 |
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Wojtek Figat
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a1bf4819cb
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Optimize calling Object.FindObject from C#
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2021-08-19 13:06:20 +02:00 |
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Wojtek Figat
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27f2856e6d
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Optimize FindObject and TryFindObject in Object
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2021-08-10 15:57:22 +02:00 |
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Wojtek Figat
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f7e47815ae
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Fix loading game binaries in Editor if they are still missing are recompile
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2021-07-19 15:30:06 +02:00 |
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Wojtek Figat
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446458d20c
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Add PLATFORM_THREADS_LIMIT for maximum concurrency limiting
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2021-07-08 00:34:48 +02:00 |
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Wojtek Figat
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6938821467
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Add even more profiler events
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2021-07-07 15:15:33 +02:00 |
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Wojtek Figat
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9f9e5b49cc
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Add more profile events
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2021-07-06 16:17:11 +02:00 |
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Wojtek Figat
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99012725dc
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Adjust includes
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2021-06-17 14:15:19 +02:00 |
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Wojtek Figat
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bbbcfb707d
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Fix crash on null type
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2021-06-14 14:28:16 +02:00 |
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Wojtek Figat
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fd3553f668
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Add support for Tracy on Android
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2021-05-13 16:24:35 +02:00 |
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Wojtek Figat
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aa7c467679
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Fix some profile event names
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2021-05-04 00:16:01 +02:00 |
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Wojtek Figat
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0e75dba142
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Optimize C++ compilation time
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2021-04-30 16:27:57 +02:00 |
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Wojtek Figat
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bdde0af771
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Fix typos
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2021-04-27 10:22:06 +02:00 |
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Wojtek Figat
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0d422ec169
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Remove unused include
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2021-04-17 19:38:31 +02:00 |
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Wojtek Figat
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b2c824b77e
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Fix various memory leaks on exit
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2021-03-14 23:58:03 +01:00 |
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Wojtek Figat
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b193a7abc4
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Add support for binary modules with native-code only
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2021-02-25 13:01:15 +01:00 |
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Wojtek Figat
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c9860f21ec
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Fix scripting object issue
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2021-02-08 19:42:04 +01:00 |
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Wojtek Figat
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8c1f56b7db
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Fixes for scripting objects
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2021-02-07 19:28:57 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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