Wojtek Figat
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a6924d37c1
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Add ModelInstanceActor::GetMaterial to get actual material used to render certain entries
|
2023-07-14 11:58:51 +02:00 |
|
Chandler Cox
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0a57cbbecf
|
Add not showing lights debug based on other light flags as well.
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2023-07-07 17:48:16 -05:00 |
|
Chandler Cox
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a0bb3f2995
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Add light debug view flag to draw light shapes
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2023-07-07 17:32:46 -05:00 |
|
Chandler Cox
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d88b93d56b
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Add find actor by type and tag to level and actor classes. Move find actor by tag code to be by other find actor methods.
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2023-07-05 14:00:07 -05:00 |
|
Wojtek Figat
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bd0bc42adc
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Fix regressionn from d7dc0b76e5
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2023-07-05 12:18:03 +02:00 |
|
Wojtek Figat
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d7dc0b76e5
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Softly handle invalid scene rendering key to prevent crashes on scene unload
|
2023-07-04 13:32:51 +02:00 |
|
Wojtek Figat
|
9a1fd12a85
|
Fix sizeof struct within generic type instance
#1219
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2023-07-03 11:42:15 +02:00 |
|
Wojtek Figat
|
5079ddd20a
|
Merge branch 'patch-1' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-patch-1
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2023-06-30 11:03:15 +02:00 |
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Wojtek Figat
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2bd2bd5081
|
Fix crash when modifying animated model skeleton pose from gameplay code during update event
|
2023-06-30 11:02:58 +02:00 |
|
ExMatics HydrogenC
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804826fbc7
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Fix multiplication mistake
|
2023-06-30 14:06:52 +08:00 |
|
ExMatics HydrogenC
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0498f1488e
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Fix space conversion issue
|
2023-06-30 12:25:58 +08:00 |
|
Ruan Lucas
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072d70722c
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add optional parameter to find only active actors on Level.FindActorsByParentTag
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2023-06-21 21:38:22 -04:00 |
|
Ruan Lucas
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875dd30d57
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add optional parameter to find only active actors on Level.FinActors(tag)
|
2023-06-21 21:27:38 -04:00 |
|
Wojtek Figat
|
b13139c6cc
|
Fix check from compilation errors
|
2023-06-15 12:14:35 +02:00 |
|
Wojtek Figat
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8f7da81621
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Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
# Flax.flaxproj
# Source/Editor/Content/Items/AssetItem.cs
|
2023-06-13 15:41:07 +02:00 |
|
Wojtek Figat
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f1c98320fc
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Refactor vehicles to use Z axis as forward instead of X
#1050
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2023-06-13 14:56:03 +02:00 |
|
Wojtek Figat
|
bdb65857bc
|
Fix prefab data build number when loading objects from prefab
|
2023-06-13 12:12:59 +02:00 |
|
Wojtek Figat
|
7140c4a2d8
|
Merge remote-tracking branch 'origin/master' into 1.6
|
2023-06-11 21:38:20 +02:00 |
|
Wojtek Figat
|
958c7b2181
|
Fix spawning nested prefab with different root actor
#1138
|
2023-06-11 20:43:31 +02:00 |
|
Wojtek Figat
|
f552dd0c28
|
Merge remote-tracking branch 'origin/master' into 1.6
|
2023-06-10 23:29:22 +02:00 |
|
Wojtek Figat
|
b299ed3246
|
Add more assertions to tests build
|
2023-06-09 23:34:55 +02:00 |
|
Wojtek Figat
|
7c55d50507
|
Various minor code cleanup tweaks
|
2023-06-09 23:26:37 +02:00 |
|
Wojtek Figat
|
d798b10d4c
|
Remove unlogical PrefabManager::IsNotCreatingPrefab (use IsCreatingPrefab flag)
|
2023-06-09 22:49:19 +02:00 |
|
Wojtek Figat
|
393514c13d
|
Add missing scenes locking
|
2023-06-09 13:48:33 +02:00 |
|
Wojtek Figat
|
126ea687e6
|
Merge branch 'findactor' of https://github.com/Tryibion/FlaxEngine into Tryibion-findactor
|
2023-06-09 13:45:49 +02:00 |
|
Wojtek Figat
|
248f78ed56
|
Code style fix #1146
|
2023-06-09 13:44:26 +02:00 |
|
Wojtek Figat
|
ee7f2b3724
|
Merge branch 'new_features_to_tags' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-new_features_to_tags
|
2023-06-09 13:42:04 +02:00 |
|
Ruan Lucas
|
50639e2378
|
fix doc
|
2023-06-03 12:03:21 -04:00 |
|
Ruan Lucas
|
88a5e07f2e
|
add docs
|
2023-06-03 11:59:18 -04:00 |
|
Ruan Lucas
|
9c93828976
|
add search actor by parent tag
|
2023-06-03 11:51:24 -04:00 |
|
Chandler Cox
|
fcbe624f7c
|
Add FindActor with type and name to level.
|
2023-06-02 15:29:28 -05:00 |
|
Chandler Cox
|
efed1f5b1d
|
Add FindActor by type and name.
|
2023-06-02 15:12:55 -05:00 |
|
Wojtek Figat
|
007edb4651
|
Merge commit '2c809389ad7d8953b10e7ab3b1b29aca4d072116' into 1.6
|
2023-06-01 01:06:27 +02:00 |
|
Wojtek Figat
|
f60007da83
|
Add Camera.UnprojectPoint method
|
2023-05-28 23:20:39 +02:00 |
|
Wojtek Figat
|
2149995116
|
Minor Camera class tweaks
|
2023-05-28 22:57:52 +02:00 |
|
Wojtek Figat
|
b43196cd1a
|
Add missing implementation for #987
|
2023-05-12 14:56:19 +02:00 |
|
Wojtek Figat
|
b402603b1d
|
Merge branch 'latefixedupdate' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-latefixedupdate
|
2023-05-12 14:41:49 +02:00 |
|
Wojtek Figat
|
5c6de69e0e
|
Hide FallOffExponent when light is using inverse squared falloff
#1094
|
2023-05-12 12:22:39 +02:00 |
|
|
|
de7c6483e0
|
Add LateFixedUpdate event for C# scripts
|
2023-05-11 21:10:14 +03:00 |
|
Wojtek Figat
|
5a66e90b56
|
Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
# .github/workflows/tests.yml
# Source/Engine/Content/JsonAsset.cs
|
2023-05-07 19:46:29 +02:00 |
|
Wojtek Figat
|
0c3d1e3ec6
|
Fix existing nested prefabs sync applying when updating base prefab changes
#1015
|
2023-05-07 18:12:06 +02:00 |
|
Wojtek Figat
|
e8ec5794d2
|
Simplify code #1034
|
2023-05-06 23:02:35 +02:00 |
|
Ruan Lucas
|
7faa9aa23a
|
Merge branch 'master' into master
|
2023-05-06 10:53:37 -04:00 |
|
Ruan Lucas
|
64515404e9
|
refactor again
|
2023-05-06 10:49:07 -04:00 |
|
Ruan Lucas
|
db14c8a0a6
|
refactor "GetSubTags"
|
2023-05-06 10:46:26 -04:00 |
|
Wojtek Figat
|
10bab59acc
|
Fix scene asset runtime contents when saving scene file in Editor
|
2023-05-06 14:58:10 +02:00 |
|
Wojtek Figat
|
bcefaea416
|
Merge branch 'sceneunloading' of https://github.com/Withaust/FlaxEngine into Withaust-sceneunloading
|
2023-05-05 16:19:16 +02:00 |
|
Wiktor Kocielski
|
68151592a4
|
Make Level class to unload scenes in reversed order
|
2023-05-05 17:11:24 +03:00 |
|
Wojtek Figat
|
315df12fbe
|
Favor passing Tag as value since it's just uint32 under the hood
|
2023-05-05 14:34:32 +02:00 |
|
Wojtek Figat
|
ec2226f06e
|
Fixes for dotnet7 after #1061 and 5e31a678bd
|
2023-05-05 11:58:11 +02:00 |
|