Commit Graph

1547 Commits

Author SHA1 Message Date
Wojtek Figat
a6cd97a8d3 Fix per-instance vertex colors uploading if data is already valid 2021-10-20 23:13:44 +02:00
Wojtek Figat
5dbbfed654 PS5 support progress 2021-10-20 15:35:12 +02:00
Wojtek Figat
f91be91693 Add missing memory profiler events to Unix platforms 2021-10-20 15:35:12 +02:00
Wojtek Figat
ea1a47159b Fix error 2021-10-18 11:51:13 +02:00
Wojtek Figat
3838870b16 Add soft failing to NetworkPeer creation and INetworkDriver initialization 2021-10-18 11:50:03 +02:00
Wojtek Figat
302ec73b18 Cleanup
#651
2021-10-18 11:02:08 +02:00
Wojtek Figat
9e582120d2 Merge branch 'networkdriver-csharp' of git://github.com/Erdroy/FlaxEngine into Erdroy-networkdriver-csharp 2021-10-18 10:37:44 +02:00
Wojtek Figat
be1598b1c6 Fix parting Input Settings if they have invalid data 2021-10-17 18:08:58 +02:00
Wojtek Figat
7660ef59ff Fixes 2021-10-17 17:41:34 +02:00
Wojtek Figat
25be2902ac Fixes 2021-10-17 16:01:57 +02:00
Wojtek Figat
a906e0c857 Add assertions to String index operator to prevent invalid memory access 2021-10-17 16:01:47 +02:00
Wojtek Figat
e7edbacd69 Fix invalid memory write in StringUtils::ConvertANSI2UTF16 on Unix if length is empty 2021-10-17 16:00:55 +02:00
Damian Korczowski
2f6dee9735 Fix build errror 2021-10-14 20:52:13 +02:00
Damian Korczowski
41e4ce7b2e Add DEPRECATED attribute to NetworkConfig::NetworkDriverType 2021-10-14 20:19:06 +02:00
Damian Korczowski
9763199dbb Add INetworkDriver::DriverName() function 2021-10-14 20:19:06 +02:00
Damian Korczowski
e717d29401 Add NetworkDriver interface pointer to NetworkConfig 2021-10-14 20:19:05 +02:00
Wojtek Figat
6f84bffaad Add profiler events to shader compiler 2021-10-14 11:46:02 +02:00
Wojtek Figat
b17332c5ba Fix TargetViewOffset from textboxes to be hidden 2021-10-14 11:26:13 +02:00
Wojtek Figat
ea05fa8f69 Fix shader parsing error due to unknown macro used on shader function visibility condition 2021-10-14 11:07:42 +02:00
Wojtek Figat
05ebf60dba Add PRAGMA_DISABLE_DEPRECATION_WARNINGS and PRAGMA_ENABLE_DEPRECATION_WARNINGS macros 2021-10-14 11:07:12 +02:00
Wojtek Figat
4e6fa25877 Add support for using DEPRECATED to mark scripting API as obsolete 2021-10-12 23:48:47 +02:00
Wojtek Figat
8610db2e63 Code style tweaks 2021-10-11 14:39:46 +02:00
Wojtek Figat
6dc40d0c93 Fix possible division by zero in BoundingFrustum::GetCorners
#648
2021-10-11 14:39:29 +02:00
Wojtek Figat
9450111ae6 Fix possible division by zero in Plane.Normalize
#648
2021-10-11 14:32:34 +02:00
Wojtek Figat
54d5cf944b Fix GPU lgihtmaps baking error 2021-10-11 14:02:56 +02:00
Wojtek Figat
7880bbe7ec Add missing support for some formats in TextureTool 2021-10-11 14:02:41 +02:00
Wojtek Figat
bcbfaa347a Disable compression for lightmaps on Linux (due to low-quality alpha encoding) 2021-10-11 14:02:14 +02:00
Wojtek Figat
faf266800c Add bc7enc16 encored for BC7 textures compression on Linux 2021-10-11 14:01:29 +02:00
Wojtek Figat
7a86c5fde2 Merge branch 'Minor-Changes' of git://github.com/intolerantape/FlaxEngine into intolerantape-Minor-Changes 2021-10-11 09:40:06 +02:00
Wojtek Figat
45e3da3f90 Fix compilation issues 2021-10-08 17:03:11 +02:00
Wojtek Figat
48a867ef16 Add PS5 platform defines and types 2021-10-08 16:25:16 +02:00
Wojtek Figat
aef024f572 Change Content loading threads count to depend on logical cores count instead of physical (set limit to 12) 2021-10-08 16:25:16 +02:00
Wojtek Figat
b3764d1e70 Add option *Show asset references graph* to content context menu 2021-10-08 16:25:15 +02:00
Wojtek Figat
5a35c4ad74 Add setter to Control.Center 2021-10-08 16:25:15 +02:00
Wojtek Figat
058e23f3ee Add Content.GetAllAssets to get all asset ids in project 2021-10-08 16:25:15 +02:00
Wojtek Figat
352abd1e41 Add option *Select actors using this asset* to content menu 2021-10-08 16:25:13 +02:00
Wojtek Figat
babe19a3d6 Update material shaders version 2021-10-07 15:06:43 +02:00
Wojtek Figat
96a903afd1 Fixes 2021-10-07 15:04:48 +02:00
Wojtek Figat
1af5ec8492 Add Quad Overdraw debug view mode 2021-10-07 14:59:06 +02:00
Wojtek Figat
949766e3a0 Add GPUContext.ClearUA for buffer and texture with uint format 2021-10-07 14:17:05 +02:00
Wojtek Figat
f328fbefa9 Increase default UAV slots limit to 4 2021-10-07 14:16:06 +02:00
Wojtek Figat
88cf1bcd28 Refactor UAV slots binding when rendering from PS into UAV 2021-10-07 14:15:45 +02:00
Wojtek Figat
bdd2dbb719 Fix shader unction visibility parsing and add USE_EDITOR define to material shaders 2021-10-07 11:43:11 +02:00
Wojtek Figat
fd8f7c76a2 Move assets 2021-10-07 10:28:14 +02:00
Wojtek Figat
397edf18b9 Fixes 2021-10-07 09:29:36 +02:00
Wojtek Figat
0bd5f63ae4 Use single color materialinstead of shader for LOD Preview 2021-10-07 09:29:22 +02:00
Wojtek Figat
98ca7c1726 Add Material Complexity debug view model 2021-10-07 09:28:49 +02:00
Wojtek Figat
c3fe366be8 Improvements and tweaks 2021-10-05 21:54:24 +02:00
Wojtek Figat
195aed22b5 Optimize Asset::onAssetLoaded if even is unused 2021-10-05 21:54:23 +02:00
Wojtek Figat
3e04a15fe5 Add Utilities::CountBits 2021-10-05 21:54:21 +02:00