Wojtek Figat
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a6cd97a8d3
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Fix per-instance vertex colors uploading if data is already valid
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2021-10-20 23:13:44 +02:00 |
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Wojtek Figat
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5dbbfed654
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PS5 support progress
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2021-10-20 15:35:12 +02:00 |
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Wojtek Figat
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f91be91693
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Add missing memory profiler events to Unix platforms
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2021-10-20 15:35:12 +02:00 |
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Wojtek Figat
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ea1a47159b
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Fix error
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2021-10-18 11:51:13 +02:00 |
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Wojtek Figat
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3838870b16
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Add soft failing to NetworkPeer creation and INetworkDriver initialization
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2021-10-18 11:50:03 +02:00 |
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Wojtek Figat
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302ec73b18
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Cleanup
#651
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2021-10-18 11:02:08 +02:00 |
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Wojtek Figat
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9e582120d2
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Merge branch 'networkdriver-csharp' of git://github.com/Erdroy/FlaxEngine into Erdroy-networkdriver-csharp
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2021-10-18 10:37:44 +02:00 |
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Wojtek Figat
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be1598b1c6
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Fix parting Input Settings if they have invalid data
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2021-10-17 18:08:58 +02:00 |
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Wojtek Figat
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7660ef59ff
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Fixes
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2021-10-17 17:41:34 +02:00 |
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Wojtek Figat
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25be2902ac
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Fixes
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2021-10-17 16:01:57 +02:00 |
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Wojtek Figat
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a906e0c857
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Add assertions to String index operator to prevent invalid memory access
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2021-10-17 16:01:47 +02:00 |
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Wojtek Figat
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e7edbacd69
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Fix invalid memory write in StringUtils::ConvertANSI2UTF16 on Unix if length is empty
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2021-10-17 16:00:55 +02:00 |
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Damian Korczowski
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2f6dee9735
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Fix build errror
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2021-10-14 20:52:13 +02:00 |
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Damian Korczowski
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41e4ce7b2e
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Add DEPRECATED attribute to NetworkConfig::NetworkDriverType
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2021-10-14 20:19:06 +02:00 |
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Damian Korczowski
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9763199dbb
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Add INetworkDriver::DriverName() function
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2021-10-14 20:19:06 +02:00 |
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Damian Korczowski
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e717d29401
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Add NetworkDriver interface pointer to NetworkConfig
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2021-10-14 20:19:05 +02:00 |
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Wojtek Figat
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6f84bffaad
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Add profiler events to shader compiler
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2021-10-14 11:46:02 +02:00 |
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Wojtek Figat
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b17332c5ba
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Fix TargetViewOffset from textboxes to be hidden
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2021-10-14 11:26:13 +02:00 |
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Wojtek Figat
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ea05fa8f69
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Fix shader parsing error due to unknown macro used on shader function visibility condition
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2021-10-14 11:07:42 +02:00 |
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Wojtek Figat
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05ebf60dba
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Add PRAGMA_DISABLE_DEPRECATION_WARNINGS and PRAGMA_ENABLE_DEPRECATION_WARNINGS macros
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2021-10-14 11:07:12 +02:00 |
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Wojtek Figat
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4e6fa25877
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Add support for using DEPRECATED to mark scripting API as obsolete
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2021-10-12 23:48:47 +02:00 |
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Wojtek Figat
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8610db2e63
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Code style tweaks
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2021-10-11 14:39:46 +02:00 |
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Wojtek Figat
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6dc40d0c93
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Fix possible division by zero in BoundingFrustum::GetCorners
#648
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2021-10-11 14:39:29 +02:00 |
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Wojtek Figat
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9450111ae6
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Fix possible division by zero in Plane.Normalize
#648
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2021-10-11 14:32:34 +02:00 |
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Wojtek Figat
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54d5cf944b
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Fix GPU lgihtmaps baking error
|
2021-10-11 14:02:56 +02:00 |
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Wojtek Figat
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7880bbe7ec
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Add missing support for some formats in TextureTool
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2021-10-11 14:02:41 +02:00 |
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Wojtek Figat
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bcbfaa347a
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Disable compression for lightmaps on Linux (due to low-quality alpha encoding)
|
2021-10-11 14:02:14 +02:00 |
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Wojtek Figat
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faf266800c
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Add bc7enc16 encored for BC7 textures compression on Linux
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2021-10-11 14:01:29 +02:00 |
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Wojtek Figat
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7a86c5fde2
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Merge branch 'Minor-Changes' of git://github.com/intolerantape/FlaxEngine into intolerantape-Minor-Changes
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2021-10-11 09:40:06 +02:00 |
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Wojtek Figat
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45e3da3f90
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Fix compilation issues
|
2021-10-08 17:03:11 +02:00 |
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Wojtek Figat
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48a867ef16
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Add PS5 platform defines and types
|
2021-10-08 16:25:16 +02:00 |
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Wojtek Figat
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aef024f572
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Change Content loading threads count to depend on logical cores count instead of physical (set limit to 12)
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2021-10-08 16:25:16 +02:00 |
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Wojtek Figat
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b3764d1e70
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Add option *Show asset references graph* to content context menu
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2021-10-08 16:25:15 +02:00 |
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Wojtek Figat
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5a35c4ad74
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Add setter to Control.Center
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2021-10-08 16:25:15 +02:00 |
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Wojtek Figat
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058e23f3ee
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Add Content.GetAllAssets to get all asset ids in project
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2021-10-08 16:25:15 +02:00 |
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Wojtek Figat
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352abd1e41
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Add option *Select actors using this asset* to content menu
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2021-10-08 16:25:13 +02:00 |
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Wojtek Figat
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babe19a3d6
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Update material shaders version
|
2021-10-07 15:06:43 +02:00 |
|
Wojtek Figat
|
96a903afd1
|
Fixes
|
2021-10-07 15:04:48 +02:00 |
|
Wojtek Figat
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1af5ec8492
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Add Quad Overdraw debug view mode
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2021-10-07 14:59:06 +02:00 |
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Wojtek Figat
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949766e3a0
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Add GPUContext.ClearUA for buffer and texture with uint format
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2021-10-07 14:17:05 +02:00 |
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Wojtek Figat
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f328fbefa9
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Increase default UAV slots limit to 4
|
2021-10-07 14:16:06 +02:00 |
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Wojtek Figat
|
88cf1bcd28
|
Refactor UAV slots binding when rendering from PS into UAV
|
2021-10-07 14:15:45 +02:00 |
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Wojtek Figat
|
bdd2dbb719
|
Fix shader unction visibility parsing and add USE_EDITOR define to material shaders
|
2021-10-07 11:43:11 +02:00 |
|
Wojtek Figat
|
fd8f7c76a2
|
Move assets
|
2021-10-07 10:28:14 +02:00 |
|
Wojtek Figat
|
397edf18b9
|
Fixes
|
2021-10-07 09:29:36 +02:00 |
|
Wojtek Figat
|
0bd5f63ae4
|
Use single color materialinstead of shader for LOD Preview
|
2021-10-07 09:29:22 +02:00 |
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Wojtek Figat
|
98ca7c1726
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Add Material Complexity debug view model
|
2021-10-07 09:28:49 +02:00 |
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Wojtek Figat
|
c3fe366be8
|
Improvements and tweaks
|
2021-10-05 21:54:24 +02:00 |
|
Wojtek Figat
|
195aed22b5
|
Optimize Asset::onAssetLoaded if even is unused
|
2021-10-05 21:54:23 +02:00 |
|
Wojtek Figat
|
3e04a15fe5
|
Add Utilities::CountBits
|
2021-10-05 21:54:21 +02:00 |
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