Commit Graph

303 Commits

Author SHA1 Message Date
Wojciech Figat
77b98f7081 Add Layer and StaticFlags from parent actor after spawnign actor in Prefab Window 2022-10-31 12:21:02 +01:00
Wojtek Figat
00be6ffb89 Merge branch 'master' into 1.5 2022-10-29 20:45:51 +02:00
Wojtek Figat
e1836a222c Fix bug with Screen.CursorVisible set in script OnStart
#799
2022-10-29 19:33:34 +02:00
Wojciech Figat
437ed07368 Merge remote-tracking branch 'origin/master' into 1.5 2022-10-24 12:07:39 +02:00
Wojtek Figat
5341e355ce Code style fix
#782
2022-10-23 20:14:58 +02:00
Wojtek Figat
de012a23ee Merge branch 'move-updatecamerapreview' of https://github.com/Tryibion/FlaxEngine into Tryibion-move-updatecamerapreview 2022-10-23 19:15:46 +02:00
Wojtek Figat
70c53a4f67 Fix error if nothing is selected 2022-10-23 14:19:17 +02:00
Chandler Cox
5d8403be5b moved UpdateCameraPreview call to on selection changed and on state change 2022-10-19 20:59:55 -05:00
Wojciech Figat
e115aa2c4e Merge remote-tracking branch 'origin/master' into 1.5
# Conflicts:
#	Source/Engine/Content/JsonAsset.cpp
2022-10-19 13:36:46 +02:00
Chandler Cox
ef34ad7600 Renamed scrollPosition to scrollControl for more accurate description 2022-10-16 19:05:41 -05:00
Chandler Cox
546501a553 Added performing layout when deleting actors and scrolling to duplicated/ pasted actors when action is performed. 2022-10-16 18:50:00 -05:00
Wojtek Figat
f528ba59ec Code style fix
#766
2022-10-12 19:04:22 +02:00
Wojtek Figat
6985bd6375 Merge branch 'skeleton_mask_editor' of https://github.com/cristhofermarques/FlaxEngine into cristhofermarques-skeleton_mask_editor 2022-10-12 19:00:59 +02:00
Wojtek Figat
b0f4f8d636 Code style fix 2022-10-12 18:55:24 +02:00
Cristhofer Marques
0b8a176ff8 Revert "Update SkeletonMaskWindow.cs"
This reverts commit b626d3047d.
2022-10-11 14:05:30 -03:00
Cristhofer Marques
b626d3047d Update SkeletonMaskWindow.cs 2022-10-11 13:08:52 -03:00
Cristhofer Marques
2af285e972 feature added 2022-10-11 11:49:32 -03:00
Chandler Cox
95e60ea68e Added scene panel to seperate the tree from the search bar and made the tree not able to scroll when renaming 2022-10-10 15:38:30 -05:00
Chandler Cox
020351e56b Simplified enabling and disabling scrolling and implimented the stop scrolling functionality when renaming in the content tree panel as well 2022-10-06 00:03:38 -05:00
Chandler Cox
656fcf9847 Changed the content window do the search bars do not scroll with the content. 2022-09-30 09:22:36 -05:00
Wojciech Figat
10d66fb871 Fix displaying Game and Editor plugins to be batched in Editor 2022-09-12 14:48:52 +02:00
Wojciech Figat
74ce1028ae Fix displaying Game and Editor plugins to be batched in Editor 2022-09-09 15:29:55 +02:00
Wojciech Figat
9a77517cb4 Add Cook&Run and Run cooked game utilities to Game menu list for multilayer games testing 2022-09-07 11:52:11 +02:00
Wojtek Figat
69a2d10c57 Add additive scene opening in Editor via drag&drop into Scene Tree window 2022-08-25 20:58:30 +02:00
Wojtek Figat
20ebe3ac85 Fix game ticking in editor during cut-scene rendering at edit time 2022-08-25 19:42:00 +02:00
Wojtek Figat
a545520d6b Add playback speed option for Scene Animation rendering 2022-08-25 19:41:59 +02:00
Wojciech Figat
698545006f Add auto-selecting new item created in Content window 2022-08-18 15:21:32 +02:00
Wojciech Figat
7953f6cb83 Add Engine.FocusGameViewport to implement game menu with camera focus gather 2022-08-01 16:17:34 +02:00
Wojciech Figat
1d7e88635f Allow content finder in game window during edit time 2022-08-01 11:38:41 +02:00
Wojtek Figat
3b52914416 Add **Nested Animations** for compositing animation clips 2022-07-31 15:53:09 +02:00
Wojtek Figat
bdb69d57dd Refactor Plugins system to support plugins in C++ scripts 2022-07-28 21:05:03 +02:00
Wojtek Figat
6f35b27c29 Fix fullscreen game window F22 regression 2022-07-27 22:13:23 +02:00
Wojciech Figat
bfec5d6a8d Improve displaying tris/vert count in GPU profiler if value is large 2022-07-27 16:24:49 +02:00
Wojciech Figat
e4079f011d Improve initial name for static model collision data asset 2022-07-22 10:20:13 +02:00
Wojtek Figat
1019550d4a Change search boxes in Editor to stick to the top of the panel 2022-07-19 15:37:10 +02:00
Wojtek Figat
9f7f764359 Format code 2022-07-18 22:38:01 +02:00
Wojtek Figat
25790bd0c9 Fix selecting Debug Log window entries with left-mouse button 2022-07-17 17:06:26 +02:00
Wojtek Figat
7f3a32a69b Improve cursor clipping logic (fix after alt+tab and confine to game window in Editor)
#691
2022-07-17 00:09:59 +02:00
Wojciech Figat
0d8ebd332e Add Global Illumination sampling option to transparent materials (eg. particles) 2022-07-14 14:28:42 +02:00
Wojciech Figat
85f351663b Add Transparent Lighting Modes for material with option to use non-directional shading 2022-07-14 09:22:32 +02:00
Wojtek Figat
89688f93e1 Add GPU Dispatch calls in GPU profiler draw calls collumn 2022-07-13 21:45:43 +02:00
Wojciech Figat
f221bc6361 Minor improvements 2022-07-07 15:34:15 +02:00
Wojciech Figat
02dbd07506 Add utility buttons to check/uncheck all Material Instance parameters overrides in Editor window 2022-07-06 09:29:25 +02:00
Wojtek Figat
400c4bb570 Fix Editor play mode exit bug after closing maximized Game window 2022-07-02 20:59:55 +02:00
Wojtek Figat
1fbdabdcd0 Fixes 2022-06-19 13:07:19 +02:00
Wojtek Figat
e43515f653 Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
#	Source/Engine/Graphics/PostProcessSettings.cpp
#	Source/Engine/Level/Actors/SkyLight.cpp
#	Source/Engine/Renderer/GBufferPass.cpp
#	Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp
#	Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
#	Source/Engine/Renderer/GlobalSignDistanceFieldPass.h
#	Source/Engine/Renderer/RenderList.h
2022-06-13 00:46:33 +02:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojciech Figat
d4839b9c78 Add Global Illumination options to PostFx Settings 2022-06-10 18:48:17 +02:00
Wojciech Figat
f685c67275 Add Global SDF quality setting and support for variable cascades count and resolution 2022-06-10 14:30:40 +02:00
Wojtek Figat
785f8915b7 Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
#	Source/Engine/Core/Math/Vector3.h
2022-05-21 19:45:13 +02:00