Wojciech Figat
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77b98f7081
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Add Layer and StaticFlags from parent actor after spawnign actor in Prefab Window
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2022-10-31 12:21:02 +01:00 |
|
Wojtek Figat
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00be6ffb89
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Merge branch 'master' into 1.5
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2022-10-29 20:45:51 +02:00 |
|
Wojtek Figat
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e1836a222c
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Fix bug with Screen.CursorVisible set in script OnStart
#799
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2022-10-29 19:33:34 +02:00 |
|
Wojciech Figat
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437ed07368
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Merge remote-tracking branch 'origin/master' into 1.5
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2022-10-24 12:07:39 +02:00 |
|
Wojtek Figat
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5341e355ce
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Code style fix
#782
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2022-10-23 20:14:58 +02:00 |
|
Wojtek Figat
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de012a23ee
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Merge branch 'move-updatecamerapreview' of https://github.com/Tryibion/FlaxEngine into Tryibion-move-updatecamerapreview
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2022-10-23 19:15:46 +02:00 |
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Wojtek Figat
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70c53a4f67
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Fix error if nothing is selected
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2022-10-23 14:19:17 +02:00 |
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Chandler Cox
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5d8403be5b
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moved UpdateCameraPreview call to on selection changed and on state change
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2022-10-19 20:59:55 -05:00 |
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Wojciech Figat
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e115aa2c4e
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Merge remote-tracking branch 'origin/master' into 1.5
# Conflicts:
# Source/Engine/Content/JsonAsset.cpp
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2022-10-19 13:36:46 +02:00 |
|
Chandler Cox
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ef34ad7600
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Renamed scrollPosition to scrollControl for more accurate description
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2022-10-16 19:05:41 -05:00 |
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Chandler Cox
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546501a553
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Added performing layout when deleting actors and scrolling to duplicated/ pasted actors when action is performed.
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2022-10-16 18:50:00 -05:00 |
|
Wojtek Figat
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f528ba59ec
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Code style fix
#766
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2022-10-12 19:04:22 +02:00 |
|
Wojtek Figat
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6985bd6375
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Merge branch 'skeleton_mask_editor' of https://github.com/cristhofermarques/FlaxEngine into cristhofermarques-skeleton_mask_editor
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2022-10-12 19:00:59 +02:00 |
|
Wojtek Figat
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b0f4f8d636
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Code style fix
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2022-10-12 18:55:24 +02:00 |
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Cristhofer Marques
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0b8a176ff8
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Revert "Update SkeletonMaskWindow.cs"
This reverts commit b626d3047d.
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2022-10-11 14:05:30 -03:00 |
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Cristhofer Marques
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b626d3047d
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Update SkeletonMaskWindow.cs
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2022-10-11 13:08:52 -03:00 |
|
Cristhofer Marques
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2af285e972
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feature added
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2022-10-11 11:49:32 -03:00 |
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Chandler Cox
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95e60ea68e
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Added scene panel to seperate the tree from the search bar and made the tree not able to scroll when renaming
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2022-10-10 15:38:30 -05:00 |
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Chandler Cox
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020351e56b
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Simplified enabling and disabling scrolling and implimented the stop scrolling functionality when renaming in the content tree panel as well
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2022-10-06 00:03:38 -05:00 |
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Chandler Cox
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656fcf9847
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Changed the content window do the search bars do not scroll with the content.
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2022-09-30 09:22:36 -05:00 |
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Wojciech Figat
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10d66fb871
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Fix displaying Game and Editor plugins to be batched in Editor
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2022-09-12 14:48:52 +02:00 |
|
Wojciech Figat
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74ce1028ae
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Fix displaying Game and Editor plugins to be batched in Editor
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2022-09-09 15:29:55 +02:00 |
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Wojciech Figat
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9a77517cb4
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Add Cook&Run and Run cooked game utilities to Game menu list for multilayer games testing
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2022-09-07 11:52:11 +02:00 |
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Wojtek Figat
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69a2d10c57
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Add additive scene opening in Editor via drag&drop into Scene Tree window
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2022-08-25 20:58:30 +02:00 |
|
Wojtek Figat
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20ebe3ac85
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Fix game ticking in editor during cut-scene rendering at edit time
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2022-08-25 19:42:00 +02:00 |
|
Wojtek Figat
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a545520d6b
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Add playback speed option for Scene Animation rendering
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2022-08-25 19:41:59 +02:00 |
|
Wojciech Figat
|
698545006f
|
Add auto-selecting new item created in Content window
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2022-08-18 15:21:32 +02:00 |
|
Wojciech Figat
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7953f6cb83
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Add Engine.FocusGameViewport to implement game menu with camera focus gather
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2022-08-01 16:17:34 +02:00 |
|
Wojciech Figat
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1d7e88635f
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Allow content finder in game window during edit time
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2022-08-01 11:38:41 +02:00 |
|
Wojtek Figat
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3b52914416
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Add **Nested Animations** for compositing animation clips
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2022-07-31 15:53:09 +02:00 |
|
Wojtek Figat
|
bdb69d57dd
|
Refactor Plugins system to support plugins in C++ scripts
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2022-07-28 21:05:03 +02:00 |
|
Wojtek Figat
|
6f35b27c29
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Fix fullscreen game window F22 regression
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2022-07-27 22:13:23 +02:00 |
|
Wojciech Figat
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bfec5d6a8d
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Improve displaying tris/vert count in GPU profiler if value is large
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2022-07-27 16:24:49 +02:00 |
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Wojciech Figat
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e4079f011d
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Improve initial name for static model collision data asset
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2022-07-22 10:20:13 +02:00 |
|
Wojtek Figat
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1019550d4a
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Change search boxes in Editor to stick to the top of the panel
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2022-07-19 15:37:10 +02:00 |
|
Wojtek Figat
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9f7f764359
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Format code
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2022-07-18 22:38:01 +02:00 |
|
Wojtek Figat
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25790bd0c9
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Fix selecting Debug Log window entries with left-mouse button
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2022-07-17 17:06:26 +02:00 |
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Wojtek Figat
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7f3a32a69b
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Improve cursor clipping logic (fix after alt+tab and confine to game window in Editor)
#691
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2022-07-17 00:09:59 +02:00 |
|
Wojciech Figat
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0d8ebd332e
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Add Global Illumination sampling option to transparent materials (eg. particles)
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2022-07-14 14:28:42 +02:00 |
|
Wojciech Figat
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85f351663b
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Add Transparent Lighting Modes for material with option to use non-directional shading
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2022-07-14 09:22:32 +02:00 |
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Wojtek Figat
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89688f93e1
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Add GPU Dispatch calls in GPU profiler draw calls collumn
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2022-07-13 21:45:43 +02:00 |
|
Wojciech Figat
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f221bc6361
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Minor improvements
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2022-07-07 15:34:15 +02:00 |
|
Wojciech Figat
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02dbd07506
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Add utility buttons to check/uncheck all Material Instance parameters overrides in Editor window
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2022-07-06 09:29:25 +02:00 |
|
Wojtek Figat
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400c4bb570
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Fix Editor play mode exit bug after closing maximized Game window
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2022-07-02 20:59:55 +02:00 |
|
Wojtek Figat
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1fbdabdcd0
|
Fixes
|
2022-06-19 13:07:19 +02:00 |
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Wojtek Figat
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e43515f653
|
Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
# Source/Engine/Graphics/PostProcessSettings.cpp
# Source/Engine/Level/Actors/SkyLight.cpp
# Source/Engine/Renderer/GBufferPass.cpp
# Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.h
# Source/Engine/Renderer/RenderList.h
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2022-06-13 00:46:33 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
|
Wojciech Figat
|
d4839b9c78
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Add Global Illumination options to PostFx Settings
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2022-06-10 18:48:17 +02:00 |
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Wojciech Figat
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f685c67275
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Add Global SDF quality setting and support for variable cascades count and resolution
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2022-06-10 14:30:40 +02:00 |
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Wojtek Figat
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785f8915b7
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Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
# Source/Engine/Core/Math/Vector3.h
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2022-05-21 19:45:13 +02:00 |
|