Wojtek Figat
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a6e9abfceb
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Add UseAlpha to RenderBuffers for pass-though renderer with alpha channel
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2022-08-01 22:58:22 +02:00 |
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Wojtek Figat
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f3bd0e469c
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Fixes
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2022-06-20 18:14:38 +02:00 |
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Wojtek Figat
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e43515f653
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Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
# Source/Engine/Graphics/PostProcessSettings.cpp
# Source/Engine/Level/Actors/SkyLight.cpp
# Source/Engine/Renderer/GBufferPass.cpp
# Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.h
# Source/Engine/Renderer/RenderList.h
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2022-06-13 00:46:33 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojciech Figat
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72c0474397
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Add realtime sky/skybox capturing for GI
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2022-05-23 12:53:39 +02:00 |
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Wojciech Figat
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b9652949b0
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Minor improvements
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2022-04-19 17:15:54 +02:00 |
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Wojciech Figat
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94799a9e28
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Fixes and tweaks for rendering
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2022-04-01 12:39:46 +02:00 |
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Wojciech Figat
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d5297f9047
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Add option to always render Global SDF
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2022-03-24 14:59:14 +01:00 |
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Wojciech Figat
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cd66981c1d
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Add CustomBuffers for injecting custom state into RenderBuffers
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2022-03-18 13:27:25 +01:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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192af7ec14
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Refactor native core objects to simplify usage for newcomers
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2022-01-08 15:06:23 +01:00 |
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Wojtek Figat
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bbfe0446f0
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Tweaks and fixes
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2022-01-08 15:06:21 +01:00 |
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Wojciech Figat
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653c209567
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Fixes and tweaks for C++ API reference docs generation
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2021-12-02 10:13:20 +01:00 |
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Wojtek Figat
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94f50ce8cb
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Cleanup some headers in Graphics module
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2021-06-18 16:38:44 +02:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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