Wojtek Figat
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eb52d333ae
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Refactor scene rendering to use batched culling for main view and shadow projections
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2022-10-28 17:53:21 +02:00 |
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Wojtek Figat
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e217d5e79b
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Refactor scene rendering to separate drawable actors
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2022-10-28 17:53:21 +02:00 |
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Wojtek Figat
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42d1f40b9c
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Optimize some code by manual inlining
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2022-10-21 18:36:29 +02:00 |
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Wojtek Figat
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6cf91b1da4
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Add support for main view information in Surface materials during subpass rendering (eg. shadow depth)
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2022-07-29 16:58:33 +02:00 |
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Wojtek Figat
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a7463872a8
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Add Camera Cut on rendering view origin change (for large worlds)
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2022-06-26 19:23:28 +02:00 |
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Wojtek Figat
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134c8b99aa
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Add relative-to-camera rendering for large worlds
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2022-06-21 20:03:13 +02:00 |
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Wojtek Figat
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b49e5e9984
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Format more engine code
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2022-06-14 20:17:00 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojciech Figat
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5465652466
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Add terrain rendering support for Global Surface Atlas
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2022-04-29 14:05:03 +02:00 |
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Wojciech Figat
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4c98e0a335
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Add IsSingleFrame to RenderView for thumbnails/pre-render views drawing without temporal effects and LOD transitions
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2022-04-04 17:11:01 +02:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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fc31565f12
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Reimplement Temporal AA with less ghosting and better quality
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2021-07-19 14:02:46 +02:00 |
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Wojtek Figat
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26607c1d09
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Add more utilities to LayersMask
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2021-02-25 15:46:10 +01:00 |
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Wojtek Figat
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09be8994e9
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Add Render Layers to Camera and Render View for masking objects during rendering
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2021-02-19 17:26:41 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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