Wojtek Figat
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27ad3c38b7
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Rename RenderListAllocation into RendererAllocation
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2022-10-28 17:53:22 +02:00 |
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Wojtek Figat
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eb52d333ae
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Refactor scene rendering to use batched culling for main view and shadow projections
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2022-10-28 17:53:21 +02:00 |
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Wojtek Figat
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e217d5e79b
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Refactor scene rendering to separate drawable actors
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2022-10-28 17:53:21 +02:00 |
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Wojtek Figat
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42d1f40b9c
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Optimize some code by manual inlining
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2022-10-21 18:36:29 +02:00 |
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Wojciech Figat
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32e052a87b
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Refactor native Stream serialization to new API
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2022-10-20 17:28:12 +02:00 |
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Wojciech Figat
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ff34c7cc9b
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Refactor raw data ReadSttream and WriteStream to have easier to use API with more features
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2022-10-12 11:22:20 +02:00 |
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Wojtek Figat
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3239150a61
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Refactor scene objects initialization to call OnAwake before all OnStart
#520
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2022-07-17 17:05:59 +02:00 |
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Wojtek Figat
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134c8b99aa
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Add relative-to-camera rendering for large worlds
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2022-06-21 20:03:13 +02:00 |
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Wojtek Figat
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d4d27b88f0
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Format engine codebase with ReSharper
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2022-06-14 19:05:04 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojciech Figat
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4524edb899
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Fix static model registering for rendering after streaming in even if disabled
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2022-04-22 18:33:22 +02:00 |
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Wojciech Figat
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b3d18f3b0e
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Improve StaticModel to register for Scene Rendering once the model has any LOD streamed-in
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2022-04-21 12:39:27 +02:00 |
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Wojciech Figat
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fe430e81ad
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Add ISceneRenderingListener for using scene information in renderer cache
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2022-04-19 17:16:33 +02:00 |
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Wojciech Figat
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b9652949b0
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Minor improvements
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2022-04-19 17:15:54 +02:00 |
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Wojciech Figat
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c85ee9ff52
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Fix key clearing on actor remove from SceneRendering
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2022-03-18 13:28:50 +01:00 |
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Wojciech Figat
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3fe1e2c763
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Refactor SceneRendering to simplify actors impl of drawing flow at high level
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2022-02-22 17:06:19 +01:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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bcbfaa347a
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Disable compression for lightmaps on Linux (due to low-quality alpha encoding)
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2021-10-11 14:02:14 +02:00 |
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Wojtek Figat
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b3764d1e70
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Add option *Show asset references graph* to content context menu
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2021-10-08 16:25:15 +02:00 |
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Wojtek Figat
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e1d9fbb742
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Fix some engine API to be exposed for C++ scripting
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2021-09-21 18:23:31 +02:00 |
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Wojtek Figat
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04c6ecc963
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Add Physics Colliders debug view mode to display physical world shapes (solid)
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2021-07-14 14:49:41 +02:00 |
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Wojtek Figat
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0b9f33b4af
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Disable Tracy profiler on Android
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2021-07-13 13:02:16 +02:00 |
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Wojtek Figat
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d86dfbb973
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Fix crash when updating object during scene disposing
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2021-07-08 00:39:29 +02:00 |
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Wojtek Figat
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c93c811375
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Fix error from disabling drawable object
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2021-07-04 11:25:54 +02:00 |
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Wojtek Figat
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2deac50c53
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Various changes
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2021-07-04 11:25:52 +02:00 |
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Wojtek Figat
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d7332509f7
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Optimize Scene Rendering (cache drawable bounds and layers for culling with less cache misses)
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2021-07-04 11:25:52 +02:00 |
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Wojtek Figat
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e61ebaa71b
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Add SceneNavigation for scene data for navigation system
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2021-07-04 11:25:51 +02:00 |
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Wojtek Figat
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fca4f4ba40
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Optimize CPU particles sorting with Radix sort
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2021-06-27 12:30:49 +02:00 |
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Wojtek Figat
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1fedad5dfe
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Add missing changes
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2021-06-17 14:17:36 +02:00 |
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Wojtek Figat
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99012725dc
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Adjust includes
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2021-06-17 14:15:19 +02:00 |
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Wojtek Figat
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51e5dc0c00
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Add SceneTicking to engine API
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2021-05-02 11:24:50 +02:00 |
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Wojtek Figat
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0e75dba142
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Optimize C++ compilation time
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2021-04-30 16:27:57 +02:00 |
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Wojtek Figat
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a9ec4566e7
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Add support for custom asset type factory in game code
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2021-04-15 16:55:03 +02:00 |
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Wojtek Figat
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8ef8b89fd5
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Add constructor to BoundingBox for single point empty box construction
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2021-03-18 21:50:05 +01:00 |
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Wojtek Figat
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09be8994e9
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Add Render Layers to Camera and Render View for masking objects during rendering
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2021-02-19 17:26:41 +01:00 |
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Wojtek Figat
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c86508ef57
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Add support for updating particle effects in editor view when editing
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2021-02-19 11:01:21 +01:00 |
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Wojtek Figat
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62bfc94f24
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Add EditorScene for using gameplay logic in editor preview windows
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2021-02-17 12:31:03 +01:00 |
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Wojtek Figat
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81e41d51c8
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Remove Unlink from asset reference
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2021-02-10 11:37:14 +01:00 |
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Wojtek Figat
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27ed23c1b9
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Add support for multiple navmeshes on a scene
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2021-01-13 14:28:46 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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