Commit Graph

17 Commits

Author SHA1 Message Date
Wojciech Figat
76b14af7ec Add various improvements 2022-10-18 15:03:56 +02:00
Wojtek Figat
66d1015399 Simplify build options merging 2022-07-18 18:09:11 +02:00
Wojtek Figat
b67649dfbd Add ExternalModules to game modules for custom scripting binaries linking 2022-07-18 18:09:10 +02:00
Wojtek Figat
a9d66d6535 Various fixes for scripting runtime 2022-04-07 22:03:42 +02:00
Wojciech Figat
c9a779fea9 Disable caching for dotnet target build with msbuild 2022-01-14 15:04:15 +01:00
Wojciech Figat
d032f18b71 Add DotNet targets building 2022-01-14 14:19:46 +01:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
ca62cd2661 Mac impl progress 2022-01-03 13:59:52 +01:00
Wojtek Figat
a1ef7ddcf7 Mac support progress 2021-12-28 17:07:18 +01:00
Wojtek Figat
8938f13a0b Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
2021-10-23 16:43:15 +02:00
Wojtek Figat
c1f0fb750d Code style 2021-05-22 22:26:36 +02:00
GoaLitiuM
d401f57080 Use Roslyn C# compiler server to improve script compilation times 2021-05-22 16:43:40 +03:00
Wojtek Figat
b193a7abc4 Add support for binary modules with native-code only 2021-02-25 13:01:15 +01:00
Wojtek Figat
6ec58664e4 Make DotNet build task verbose about compiled C# lib output path 2021-02-23 23:38:39 +01:00
mafiesto4
c68e3af566 Use bundled mono on Linux for C# compilation 2021-02-14 23:04:42 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00