Commit Graph

3136 Commits

Author SHA1 Message Date
Wojtek Figat
aab3d494ff Fix crash when sampling animation in Anim Graph that uses it's length to calculate start position 2023-05-10 12:27:10 +02:00
Wojtek Figat
ac67813198 Optimize code to alloc memory manually in #1088 2023-05-10 09:31:54 +02:00
Wojtek Figat
c73897ce7f Merge branch 'object_array_marshalling' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-object_array_marshalling 2023-05-10 09:22:22 +02:00
Wojtek Figat
32bab1e7bf Minor tweak 2023-05-10 09:22:19 +02:00
Wojtek Figat
9e3c0f5e26 Merge branch 'force_gc' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-force_gc 2023-05-10 08:44:25 +02:00
Wojtek Figat
d29c2fc5af Add unit test for guid formatting 2023-05-09 17:32:44 +02:00
Wojtek Figat
3bf9c1cc10 Fix exporting skinned model after recent version changes 2023-05-09 16:39:25 +02:00
Wojtek Figat
e03516e22e Optimize text formatting functions instantiation to favor manually called String::Format 2023-05-09 16:38:59 +02:00
Wojtek Figat
a403c4d9ee Update fmt llibrary to version 9.1 (Aug 27, 2022) 2023-05-09 16:38:15 +02:00
Wojtek Figat
d13c722ce3 Optimize text formatting in various places 2023-05-09 13:44:32 +02:00
Wojtek Figat
2cf70453f8 Add automated test for strings formatting and localization 2023-05-09 11:19:00 +02:00
da149d32cf Force GC to run periodically in order to reduce stuttering 2023-05-08 23:29:39 +03:00
66de1e744a Use Unsafe.As casting in generated managed marshallers 2023-05-08 23:28:54 +03:00
cae07f3623 Optimize marshalling managed arrays of object references 2023-05-08 23:28:49 +03:00
Wojtek Figat
80e6853f44 Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
#	Source/Editor/CustomEditors/Dedicated/UIControlEditor.cs
2023-05-08 22:22:32 +02:00
Wojtek Figat
3ea771fe22 Fix crash on engine exit when asset fails to load due to serialized version mismatch 2023-05-08 17:06:13 +02:00
Wojtek Figat
ec6e459aa7 Fix CPU profiler events extraction when buffer is full 2023-05-08 17:05:40 +02:00
Wojtek Figat
959fa185c3 Fix compilation error from fa2171503b 2023-05-08 14:30:22 +02:00
Wojtek Figat
fa2171503b Fix locale on Linux 2023-05-08 13:57:11 +02:00
Wojtek Figat
2c2b403da1 Revert aeda759086 2023-05-08 13:57:02 +02:00
Wojtek Figat
69cdb1268a Merge remote-tracking branch 'origin/master' into 1.6 2023-05-08 12:58:42 +02:00
Wojtek Figat
a5afa04f8f Fix model screen size calculation in orthographic view projections
#980
2023-05-08 12:44:01 +02:00
Wojtek Figat
aeda759086 Minor tweak 2023-05-08 12:32:42 +02:00
Wojtek Figat
31a000b2b6 Merge branch 'tracy_v09' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-tracy_v09 2023-05-08 11:56:15 +02:00
Wojtek Figat
04439d9dec Upgrade Editor analytics from deprecated Universal Analytics to the latest GA4 2023-05-08 11:40:20 +02:00
Wojtek Figat
5a66e90b56 Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
#	.github/workflows/tests.yml
#	Source/Engine/Content/JsonAsset.cs
2023-05-07 19:46:29 +02:00
Wojtek Figat
0a5d37fd9b Add support for spawning multiple objects over network within a single group that is not from Prefabs
#1066
2023-05-07 19:40:31 +02:00
Wojtek Figat
531d005169 Fix accessing object ownership info locally before object gets fully spawned
#1066
2023-05-07 19:39:57 +02:00
Wojtek Figat
0c3d1e3ec6 Fix existing nested prefabs sync applying when updating base prefab changes
#1015
2023-05-07 18:12:06 +02:00
Wojtek Figat
dd7dc28828 Add automated unit test for nested prefab changes sync after base prefab apply #1015 2023-05-07 18:09:54 +02:00
Wojtek Figat
713cf0d4b2 Improve #1077 to use a single pixel shader with permutations 2023-05-07 11:01:30 +02:00
Wojtek Figat
7c6148dfd8 Merge branch 'debugshader' of https://github.com/Withaust/FlaxEngine into Withaust-debugshader 2023-05-07 10:53:54 +02:00
Wojtek Figat
4131e15f0e Fix deprecation warnings 2023-05-07 10:46:13 +02:00
Wojtek Figat
e8ec5794d2 Simplify code #1034 2023-05-06 23:02:35 +02:00
Wojtek Figat
4be02f5832 Merge branch 'master' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-master 2023-05-06 23:01:42 +02:00
Wojtek Figat
efab20e335 Fix compilation regression from 5d2a3482c7 2023-05-06 23:00:50 +02:00
Wojtek Figat
c47907c0c3 Fix C# serialization of reference to self (eg. script sub-object referencing owning script)
#55
2023-05-06 17:36:17 +02:00
Ruan Lucas
7faa9aa23a Merge branch 'master' into master 2023-05-06 10:53:37 -04:00
Ruan Lucas
64515404e9 refactor again 2023-05-06 10:49:07 -04:00
Ruan Lucas
db14c8a0a6 refactor "GetSubTags" 2023-05-06 10:46:26 -04:00
Wojtek Figat
10bab59acc Fix scene asset runtime contents when saving scene file in Editor 2023-05-06 14:58:10 +02:00
Wojtek Figat
2affebd375 Fix C# serialization of scene objects when property throws and exception
#88
2023-05-06 14:57:44 +02:00
Wojtek Figat
1a3c6bfc73 Merge branch 'random-range-visject' of https://github.com/Tryibion/FlaxEngine into Tryibion-random-range-visject 2023-05-05 16:22:46 +02:00
Wojtek Figat
bcefaea416 Merge branch 'sceneunloading' of https://github.com/Withaust/FlaxEngine into Withaust-sceneunloading 2023-05-05 16:19:16 +02:00
Chandler Cox
12a2a69ad7 Change to TryGetBox 2023-05-05 09:18:44 -05:00
Wiktor Kocielski
68151592a4 Make Level class to unload scenes in reversed order 2023-05-05 17:11:24 +03:00
Wojtek Figat
5d2a3482c7 Reduce compilation problems by moving FindObject fwd decl to be more commonly included
#1040
2023-05-05 16:10:09 +02:00
Wiktor Kocielski
42a9eaf72e Make DebugDraw render lines with unlit PS 2023-05-05 16:29:12 +03:00
Chandler Cox
86044fcc05 Change logic for Random Rang particle nodes 2023-05-05 08:17:07 -05:00
Wojtek Figat
285a824858 Fix crash when removing particle emitter from system that has old parameter override
#1044
2023-05-05 15:08:53 +02:00