Wojtek Figat
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aab3d494ff
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Fix crash when sampling animation in Anim Graph that uses it's length to calculate start position
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2023-05-10 12:27:10 +02:00 |
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Wojtek Figat
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ac67813198
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Optimize code to alloc memory manually in #1088
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2023-05-10 09:31:54 +02:00 |
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Wojtek Figat
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c73897ce7f
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Merge branch 'object_array_marshalling' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-object_array_marshalling
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2023-05-10 09:22:22 +02:00 |
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Wojtek Figat
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32bab1e7bf
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Minor tweak
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2023-05-10 09:22:19 +02:00 |
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Wojtek Figat
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9e3c0f5e26
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Merge branch 'force_gc' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-force_gc
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2023-05-10 08:44:25 +02:00 |
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Wojtek Figat
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d29c2fc5af
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Add unit test for guid formatting
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2023-05-09 17:32:44 +02:00 |
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Wojtek Figat
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3bf9c1cc10
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Fix exporting skinned model after recent version changes
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2023-05-09 16:39:25 +02:00 |
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Wojtek Figat
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e03516e22e
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Optimize text formatting functions instantiation to favor manually called String::Format
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2023-05-09 16:38:59 +02:00 |
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Wojtek Figat
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a403c4d9ee
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Update fmt llibrary to version 9.1 (Aug 27, 2022)
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2023-05-09 16:38:15 +02:00 |
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Wojtek Figat
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d13c722ce3
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Optimize text formatting in various places
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2023-05-09 13:44:32 +02:00 |
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Wojtek Figat
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2cf70453f8
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Add automated test for strings formatting and localization
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2023-05-09 11:19:00 +02:00 |
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da149d32cf
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Force GC to run periodically in order to reduce stuttering
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2023-05-08 23:29:39 +03:00 |
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66de1e744a
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Use Unsafe.As casting in generated managed marshallers
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2023-05-08 23:28:54 +03:00 |
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cae07f3623
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Optimize marshalling managed arrays of object references
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2023-05-08 23:28:49 +03:00 |
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Wojtek Figat
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80e6853f44
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Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
# Source/Editor/CustomEditors/Dedicated/UIControlEditor.cs
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2023-05-08 22:22:32 +02:00 |
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Wojtek Figat
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3ea771fe22
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Fix crash on engine exit when asset fails to load due to serialized version mismatch
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2023-05-08 17:06:13 +02:00 |
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Wojtek Figat
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ec6e459aa7
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Fix CPU profiler events extraction when buffer is full
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2023-05-08 17:05:40 +02:00 |
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Wojtek Figat
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959fa185c3
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Fix compilation error from fa2171503b
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2023-05-08 14:30:22 +02:00 |
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Wojtek Figat
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fa2171503b
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Fix locale on Linux
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2023-05-08 13:57:11 +02:00 |
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Wojtek Figat
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2c2b403da1
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Revert aeda759086
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2023-05-08 13:57:02 +02:00 |
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Wojtek Figat
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69cdb1268a
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Merge remote-tracking branch 'origin/master' into 1.6
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2023-05-08 12:58:42 +02:00 |
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Wojtek Figat
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a5afa04f8f
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Fix model screen size calculation in orthographic view projections
#980
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2023-05-08 12:44:01 +02:00 |
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Wojtek Figat
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aeda759086
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Minor tweak
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2023-05-08 12:32:42 +02:00 |
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Wojtek Figat
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31a000b2b6
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Merge branch 'tracy_v09' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-tracy_v09
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2023-05-08 11:56:15 +02:00 |
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Wojtek Figat
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04439d9dec
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Upgrade Editor analytics from deprecated Universal Analytics to the latest GA4
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2023-05-08 11:40:20 +02:00 |
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Wojtek Figat
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5a66e90b56
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Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
# .github/workflows/tests.yml
# Source/Engine/Content/JsonAsset.cs
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2023-05-07 19:46:29 +02:00 |
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Wojtek Figat
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0a5d37fd9b
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Add support for spawning multiple objects over network within a single group that is not from Prefabs
#1066
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2023-05-07 19:40:31 +02:00 |
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Wojtek Figat
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531d005169
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Fix accessing object ownership info locally before object gets fully spawned
#1066
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2023-05-07 19:39:57 +02:00 |
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Wojtek Figat
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0c3d1e3ec6
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Fix existing nested prefabs sync applying when updating base prefab changes
#1015
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2023-05-07 18:12:06 +02:00 |
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Wojtek Figat
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dd7dc28828
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Add automated unit test for nested prefab changes sync after base prefab apply #1015
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2023-05-07 18:09:54 +02:00 |
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Wojtek Figat
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713cf0d4b2
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Improve #1077 to use a single pixel shader with permutations
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2023-05-07 11:01:30 +02:00 |
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Wojtek Figat
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7c6148dfd8
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Merge branch 'debugshader' of https://github.com/Withaust/FlaxEngine into Withaust-debugshader
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2023-05-07 10:53:54 +02:00 |
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Wojtek Figat
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4131e15f0e
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Fix deprecation warnings
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2023-05-07 10:46:13 +02:00 |
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Wojtek Figat
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e8ec5794d2
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Simplify code #1034
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2023-05-06 23:02:35 +02:00 |
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Wojtek Figat
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4be02f5832
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Merge branch 'master' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-master
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2023-05-06 23:01:42 +02:00 |
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Wojtek Figat
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efab20e335
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Fix compilation regression from 5d2a3482c7
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2023-05-06 23:00:50 +02:00 |
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Wojtek Figat
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c47907c0c3
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Fix C# serialization of reference to self (eg. script sub-object referencing owning script)
#55
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2023-05-06 17:36:17 +02:00 |
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Ruan Lucas
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7faa9aa23a
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Merge branch 'master' into master
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2023-05-06 10:53:37 -04:00 |
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Ruan Lucas
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64515404e9
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refactor again
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2023-05-06 10:49:07 -04:00 |
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Ruan Lucas
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db14c8a0a6
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refactor "GetSubTags"
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2023-05-06 10:46:26 -04:00 |
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Wojtek Figat
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10bab59acc
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Fix scene asset runtime contents when saving scene file in Editor
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2023-05-06 14:58:10 +02:00 |
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Wojtek Figat
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2affebd375
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Fix C# serialization of scene objects when property throws and exception
#88
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2023-05-06 14:57:44 +02:00 |
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Wojtek Figat
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1a3c6bfc73
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Merge branch 'random-range-visject' of https://github.com/Tryibion/FlaxEngine into Tryibion-random-range-visject
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2023-05-05 16:22:46 +02:00 |
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Wojtek Figat
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bcefaea416
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Merge branch 'sceneunloading' of https://github.com/Withaust/FlaxEngine into Withaust-sceneunloading
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2023-05-05 16:19:16 +02:00 |
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Chandler Cox
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12a2a69ad7
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Change to TryGetBox
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2023-05-05 09:18:44 -05:00 |
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Wiktor Kocielski
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68151592a4
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Make Level class to unload scenes in reversed order
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2023-05-05 17:11:24 +03:00 |
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Wojtek Figat
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5d2a3482c7
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Reduce compilation problems by moving FindObject fwd decl to be more commonly included
#1040
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2023-05-05 16:10:09 +02:00 |
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Wiktor Kocielski
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42a9eaf72e
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Make DebugDraw render lines with unlit PS
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2023-05-05 16:29:12 +03:00 |
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Chandler Cox
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86044fcc05
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Change logic for Random Rang particle nodes
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2023-05-05 08:17:07 -05:00 |
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Wojtek Figat
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285a824858
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Fix crash when removing particle emitter from system that has old parameter override
#1044
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2023-05-05 15:08:53 +02:00 |
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