Commit Graph

3424 Commits

Author SHA1 Message Date
Wojciech Figat
acd064c364 Introduce separate GI directory 2022-05-02 12:09:53 +02:00
Wojciech Figat
4b6fce7e5d Ignore Rider configs 2022-05-02 10:57:54 +02:00
Wojciech Figat
551459022d Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
#	Source/Editor/Windows/Assets/VisualScriptWindow.cs
2022-05-02 10:38:14 +02:00
Wojciech Figat
04a7dab7e7 Minor fixes 2022-05-02 10:36:31 +02:00
Wojciech Figat
8e02d449fb Fix rare crash on terrain in Global Surface Atlas sampling 2022-05-02 10:13:20 +02:00
Wojtek Figat
1859d7c2f5 Inline Vector4 == operator manually 2022-05-01 21:48:35 +02:00
Wojtek Figat
12d960e787 Merge branch 'vector2_fix' of https://github.com/GoaLitiuM/FlaxEngine 2022-05-01 21:45:28 +02:00
Wojtek Figat
426b53e46d Increase max samples for SSR in forward shading 2022-05-01 21:42:48 +02:00
Wojtek Figat
2935b85543 Add preserving existing value of the Visual Script parameter when changing its type 2022-05-01 21:34:21 +02:00
Wojtek Figat
26d4ebd3d5 Fixes for Visual Scripting in Editor 2022-05-01 21:11:15 +02:00
Wojtek Figat
3546793e12 Fix using null array of dictionary in Visual Script for init 2022-05-01 21:10:23 +02:00
Wojtek Figat
c5135372ca Improve local variables displaying in Visual Script debugger 2022-05-01 20:43:02 +02:00
Wojtek Figat
eb75a3c2fb Fix foreach loop in Visual Script to continue flow on null array or dictionary 2022-05-01 20:42:42 +02:00
Wojtek Figat
74b23d0e00 Add support for array of Visual Script objects 2022-05-01 20:42:05 +02:00
Wojciech Figat
7731db638f Fix raycasting Global SDF from far cascade 2022-04-30 15:22:54 +02:00
Wojciech Figat
8428f28239 Various improvements for SDF rendering 2022-04-29 17:11:39 +02:00
Wojciech Figat
5465652466 Add terrain rendering support for Global Surface Atlas 2022-04-29 14:05:03 +02:00
Wojtek Figat
c5bfdc66a4 Rename from a2eaab0ca3 2022-04-28 23:05:02 +02:00
Wojtek Figat
a2eaab0ca3 Split ScriptType into separate file to simply codebase 2022-04-28 22:59:24 +02:00
Wojtek Figat
d76fd634a5 Fix minor issue with Visual Script set parameter node calling flow during debugger value evaluation 2022-04-28 22:45:56 +02:00
Wojtek Figat
7e609984b4 Add TypeReference attribute to actors/scripts searching utilities for easier type picking in Visual Script 2022-04-28 22:44:56 +02:00
Wojciech Figat
1a711ea14f Improve Global Surface Atlas debug view to display multiple view types 2022-04-28 14:17:30 +02:00
Wojciech Figat
70b9db7598 Add support for rasterizing terrain into Global SDF as heightfield 2022-04-28 14:17:10 +02:00
Wojciech Figat
3ec856778c Optimize Global SDF chunk data 2022-04-28 10:42:58 +02:00
Wojtek Figat
158c29e598 Add **Dictionaries to Visual Scripting** 2022-04-27 22:47:54 +02:00
Wojciech Figat
a7e512bd50 Add GlobalSurfaceAtlas draw pass 2022-04-27 16:41:40 +02:00
Wojciech Figat
37a49c0d2e Reduce artifacts on Global Surface Atlas sampling due to SDF precision loss on far cascades 2022-04-27 14:25:48 +02:00
Wojciech Figat
27a1dc8966 Improve property names displaying in UI and add Unit Test for it 2022-04-27 14:12:27 +02:00
Wojciech Figat
49aa4abc20 Optimize Global Surface Atlas sampling with 3d-grid culling into chunks 2022-04-27 12:47:11 +02:00
703152cb2f Fix Vector2 equality comparison 2022-04-24 21:17:27 +03:00
Wojciech Figat
4524edb899 Fix static model registering for rendering after streaming in even if disabled 2022-04-22 18:33:22 +02:00
Wojciech Figat
42bb4483b3 Minro tweaks to comments 2022-04-22 15:15:33 +02:00
Wojciech Figat
77dcc9b7a3 Refactor Global Surface Atlas objects buffer into separate tiles buffer to reduce memory usage and increase cache hit ratio 2022-04-22 14:24:06 +02:00
Wojciech Figat
9d205cbb7d Fix 2022-04-21 13:08:28 +02:00
Wojciech Figat
cad9bad950 Merge remote-tracking branch 'origin/master' into gi 2022-04-21 12:57:08 +02:00
Wojciech Figat
ca935f4f08 Improve Global SDF static chunks cache to track SDF textures streaming 2022-04-21 12:40:23 +02:00
Wojciech Figat
b3d18f3b0e Improve StaticModel to register for Scene Rendering once the model has any LOD streamed-in 2022-04-21 12:39:27 +02:00
Wojciech Figat
5345d1f685 Add events for streamable resources residency changes tracking 2022-04-21 12:37:39 +02:00
Wojciech Figat
0a458d94c4 Add support for Volume textures to have residency changed as regular textures 2022-04-21 12:36:16 +02:00
Wojciech Figat
60d2670e2e Fixes 2022-04-21 12:29:09 +02:00
Wojciech Figat
e44c09aa6e Optimize SDF model buffer flushing to be used only if needed 2022-04-21 12:10:22 +02:00
Wojciech Figat
0b6d3a313e Fix new dynamic buffers to be actually dynamic 2022-04-21 12:08:23 +02:00
Wojciech Figat
8ed2bb4179 Fix HashSet::Remove return value if empty 2022-04-21 11:37:50 +02:00
Wojciech Figat
1523fa98ec Add static chunks caching to Global SDF 2022-04-19 17:17:27 +02:00
Wojciech Figat
fe430e81ad Add ISceneRenderingListener for using scene information in renderer cache 2022-04-19 17:16:33 +02:00
Wojciech Figat
b9652949b0 Minor improvements 2022-04-19 17:15:54 +02:00
Wojciech Figat
c53a463bb1 Refactor HashSet to support custom allocator 2022-04-19 17:14:29 +02:00
Wojciech Figat
a6c14bd986 Fix Dictionary::Remove return value if empty 2022-04-16 22:49:03 +02:00
Wojtek Figat
3c841b1be1 Add support for font size and color in Header attribute 2022-04-15 19:16:50 +02:00
Wojtek Figat
ddb9b327d4 Add Color.FromRGBA 2022-04-15 19:16:30 +02:00