xxSeys1
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92a212317d
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show No parameters text when no parameters to be displayed in Preview tab
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2025-03-18 22:25:51 +01:00 |
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Wojtek Figat
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abe5b14f72
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Merge branch 'unload_alc_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-unload_alc_fix
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2025-03-18 14:20:20 +01:00 |
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Wojtek Figat
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7f081abf92
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Fix crash in editor on exit
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2025-03-17 17:18:01 +01:00 |
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Wojtek Figat
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59112a68e6
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Merge branch 'json-options-cm-fixes' of https://github.com/Tryibion/FlaxEngine into Tryibion-json-options-cm-fixes
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2025-03-17 12:09:02 +01:00 |
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Wojtek Figat
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a4082934b8
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Update Editor UI to use empty Pivot after fa68a5f572
#3031
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2025-03-16 23:06:08 +01:00 |
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Chandler Cox
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36931c9047
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Small fixes for cleaning up the options menu in the json asset window.
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2025-03-15 18:49:39 -05:00 |
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Wojtek Figat
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5d3da8a8d0
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Editor/SceneGraph/Actors/StaticModelNode.cs
# Source/Engine/Graphics/Models/Mesh.cs
# Source/Engine/Graphics/Models/ModelData.h
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2025-03-13 11:23:01 +01:00 |
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Wojtek Figat
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3c303514a4
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Fix crash when using audio playback and playing editor meanwhile
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2025-03-11 18:10:48 +01:00 |
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Wojtek Figat
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3c7d88663a
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Merge branch 'lock-scene-change' of https://github.com/Tryibion/FlaxEngine into Tryibion-lock-scene-change
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2025-03-11 00:05:33 +01:00 |
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Wojtek Figat
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cd72f4f19b
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Add Edit GUI option to Game Window
#3269
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2025-03-11 00:04:57 +01:00 |
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Wojtek Figat
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52c09b95ca
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Add Base Model to Animation Window to preview animation via a different base skeleton with retargetting
#3072
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2025-03-09 23:35:24 +01:00 |
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Chandler Cox
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1ece21e25c
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Deselect locked object on scene change.
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2025-03-08 10:46:11 -06:00 |
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Wojtek Figat
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5bdbbb6d38
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Merge remote-tracking branch 'origin/master' into 1.10
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2025-03-07 23:41:02 +01:00 |
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Wojtek Figat
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30e9fe2371
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Merge branch 'android-emulate' of https://github.com/Tryibion/FlaxEngine into Tryibion-android-emulate
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2025-03-04 10:49:58 +01:00 |
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Chandler Cox
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a5e8f7d405
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Move to custom tool method within platform
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2025-03-03 21:42:54 -06:00 |
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Wojtek Figat
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819ce2222d
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Refactor ISceneContextWindow into ISceneEditingContext with more utilities
#3257
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2025-03-03 23:32:27 +01:00 |
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Wojtek Figat
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47b22b305d
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Add conditional showing of Clear Debug Draw buttons only if there is anything to clear
#2989
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2025-03-03 09:51:05 +01:00 |
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Wojtek Figat
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6ad20b222d
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Merge branch 'DebugDrawClearInEditor' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-DebugDrawClearInEditor
# Conflicts:
# Source/Editor/Windows/GameWindow.cs
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2025-03-03 09:40:01 +01:00 |
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Wojtek Figat
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25b51cf9c4
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Merge branch 'ShowInContentPanel' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ShowInContentPanel
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2025-03-02 23:05:27 +01:00 |
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3382aabefe
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Close and restore AssetEditorWindows on scripting reload
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2025-02-26 20:29:22 +02:00 |
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5fd64ead62
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Fix custom content and importers blocking scripting reload
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2025-02-26 20:29:21 +02:00 |
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30257929e5
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Fix error when ContentDatabase gets rebuilt while initializing editor
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2025-02-26 20:29:21 +02:00 |
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98bbcbd442
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Close and restore Prefab windows during scripting reload
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2025-02-26 20:29:20 +02:00 |
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Wojtek Figat
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2ab9adab24
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Merge remote-tracking branch 'origin/master' into 1.10
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2025-02-24 23:27:56 +01:00 |
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Wojtek Figat
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09ead0cc7a
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Fix Eye Adaptation in colllision data window viewport
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2025-02-24 12:30:44 +01:00 |
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Wojtek Figat
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fc4b79239b
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Refactor new scene tree double click feature to support both prefab and scene editing
#1502
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2025-02-23 21:23:09 +01:00 |
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Wojtek Figat
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618027b181
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Merge branch 'Double-Click-Scene-Node-Actions' of https://github.com/davevanegdom/FlaxEngine into davevanegdom-Double-Click-Scene-Node-Actions
# Conflicts:
# Source/Editor/Modules/PrefabsModule.cs
# Source/Editor/Windows/SceneTreeWindow.ContextMenu.cs
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2025-02-23 21:18:38 +01:00 |
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Wojtek Figat
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bae381430a
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Cleanup code
#1437
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2025-02-23 20:29:58 +01:00 |
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Wojtek Figat
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1c3f7fcec0
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Merge branch 'DebugOutputImprovements' of https://github.com/davevanegdom/FlaxEngine into davevanegdom-DebugOutputImprovements
# Conflicts:
# Source/Editor/Options/InterfaceOptions.cs
# Source/Editor/Windows/DebugLogWindow.cs
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2025-02-23 20:29:10 +01:00 |
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Chandler Cox
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ef8612fb59
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Merge branch 'master' into android-emulate
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2025-02-20 21:19:32 -06:00 |
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Wojtek Figat
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a6fb651ff4
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Graphics/Materials/MaterialShader.h
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2025-02-18 09:19:59 +01:00 |
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Wojtek Figat
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bbbc0c9d50
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Merge branch 'prefab-ui-mode' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-ui-mode
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2025-02-16 20:35:00 +01:00 |
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xxSeys1
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054d06f49e
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add rmb menu entry to show item in Content Panel
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2025-02-15 17:38:03 +01:00 |
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Chandler Cox
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42d02a9e63
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Add small fade to bottom bar.
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2025-02-08 18:49:04 -06:00 |
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xxSeys1
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6a5f22400d
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update volume slider in game panel on menu show
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2025-02-05 12:35:49 +01:00 |
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Wojtek Figat
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4e31d436d5
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Merge branch 'GamePanelAudio' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-GamePanelAudio
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2025-02-01 15:23:33 +01:00 |
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Chandler Cox
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9c065d55e0
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Change to use view CM and set inital ui mode to use if the prefab has ui.
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2025-01-27 18:02:54 -06:00 |
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Wojtek Figat
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d4c72487cd
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Fix various asset windows shutdown when editor is disposing during crash
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2025-01-24 22:55:21 +01:00 |
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Wojtek Figat
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6a66a944d2
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Add total mesh vertex stride display in editor panel
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2025-01-20 23:51:35 +01:00 |
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Wojtek Figat
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addc6d5216
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Content/Editor/Gizmo/Material.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Source/Editor/Windows/Assets/ModelWindow.cs
# Source/Editor/Windows/Assets/SkinnedModelWindow.cs
# Source/Engine/Core/Types/Variant.cpp
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2025-01-13 18:07:54 +01:00 |
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Wojtek Figat
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b546e4a332
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Merge branch 'import-ui-spacing' of https://github.com/Tryibion/FlaxEngine into Tryibion-import-ui-spacing
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2025-01-12 21:59:28 +01:00 |
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Wojtek Figat
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54869f1da0
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Adjust label height
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2025-01-12 17:59:08 +01:00 |
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Wojtek Figat
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d60f3bdfb1
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Add mesh vertex layout and GPU memory size display in model window
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2025-01-12 01:30:58 +01:00 |
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Wojtek Figat
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506efb7538
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Merge model and skinned model windows code into shared base class
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2025-01-12 01:04:56 +01:00 |
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Wojtek Figat
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a1c46d2e6e
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Add support for up to 4 texture channels when importing meshes
#2667
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2025-01-11 22:40:20 +01:00 |
|
Chandler Cox
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2260236fa6
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Fix CPU profiler crash on conversion to ulong.
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2025-01-09 20:55:30 -06:00 |
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Chandler Cox
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e1dbaebe8e
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Add instructions for list populating.
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2025-01-07 21:40:05 -06:00 |
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Chandler Cox
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21f1a46c05
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Small wording changes
|
2025-01-07 21:29:27 -06:00 |
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Chandler Cox
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6fbb5548b9
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Small code clean up.
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2025-01-07 21:15:35 -06:00 |
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Chandler Cox
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fa17c49eb1
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Add starting adb log collecting button.
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2025-01-07 21:11:37 -06:00 |
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