Commit Graph

143 Commits

Author SHA1 Message Date
Wojtek Figat
92f4327fc2 Fix missing volumetric fog affecting transparent materials
#3436
2025-09-20 00:13:52 +02:00
Wojtek Figat
3d182c89f3 Add MaterialShader::BindParameters to usable in game scripts
#3668
2025-09-12 18:04:01 +02:00
Wojtek Figat
bf9ca14deb Fix sampling textures in decals to use custom mip-level
#3599
2025-08-14 22:14:03 +02:00
Wojtek Figat
cb92a2b8cb Optimize decals rendering with depth test
#3599
2025-08-14 13:04:57 +02:00
Wojtek Figat
1087bd2445 Fix #3342 to properly place new param in Constant Buffer
#3299
2025-08-14 11:53:25 +02:00
Wojtek Figat
5e19a9729b Merge branch 'add-scaled-time-node' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-scaled-time-node 2025-08-14 11:37:09 +02:00
Wojtek Figat
4b10d7057a Fix crash when using material instance that has more parameters that base due to material error 2025-07-03 20:33:14 +02:00
Wojtek Figat
9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
Chandler Cox
9b6feb9367 Add Scaled Time to Material Time node. 2025-04-07 10:02:20 -05:00
Wojtek Figat
7e145c56fd Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Editor/Windows/Profiler/Memory.cs
2025-03-25 13:37:15 +01:00
Wojtek Figat
68967de1f5 Fix custom GUI material writing depth when it's not needed
#3294
2025-03-18 10:57:12 +01:00
Wojtek Figat
dad8c0cd6b Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Engine/Level/Prefabs/Prefab.Apply.cpp
2025-02-27 17:17:02 +01:00
Wojtek Figat
dcba97f84a Fix missing masked terrain rendering
#3177
2025-02-25 16:46:17 +01:00
Wojtek Figat
4aab1be3d6 Bump up materials version after merge with master 2025-02-18 09:20:48 +01:00
Wojtek Figat
a6fb651ff4 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Engine/Graphics/Materials/MaterialShader.h
2025-02-18 09:19:59 +01:00
Wojtek Figat
58090aa6d6 Fix triplanar texture mapping when using Large Worlds
#3001
2025-02-11 00:31:37 +01:00
Wojtek Figat
80a44b5f5c Remove old code 2025-01-24 11:08:31 +01:00
Wojtek Figat
8a7ceef288 Add content deprecation system that auto-saves assets in Editor that use old data format 2025-01-20 23:46:49 +01:00
Wojtek Figat
addc6d5216 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Content/Editor/Gizmo/Material.flax
#	Content/Engine/DefaultTerrainMaterial.flax
#	Source/Editor/Windows/Assets/ModelWindow.cs
#	Source/Editor/Windows/Assets/SkinnedModelWindow.cs
#	Source/Engine/Core/Types/Variant.cpp
2025-01-13 18:07:54 +01:00
Wojtek Figat
3796b0ccae Revert #3117 and do it different way as some types can be valid even if different thus use internal parameter setter for type validation 2025-01-13 16:07:47 +01:00
Wojtek Figat
a1c46d2e6e Add support for up to 4 texture channels when importing meshes
#2667
2025-01-11 22:40:20 +01:00
Wojtek Figat
933fac6c13 Add Slice to Span and sue it to make code cleaner 2025-01-05 17:41:27 +01:00
Wojtek Figat
792d322818 Missing change for 6f04231b31 2025-01-05 00:17:52 +01:00
Wojtek Figat
ea5cb5d83a Minor fixes and improvements 2025-01-03 01:10:31 +01:00
Wojtek Figat
668f3fa68d Update read and write streaming api to use the newest format 2024-12-29 23:00:40 +01:00
Wojtek Figat
59b4755379 Move mesh code to shared base class and reordanize files 2024-12-16 20:07:42 +01:00
Wojtek Figat
e53b2b5736 Fix various compilation warnings 2024-12-06 11:37:25 +01:00
Wojtek Figat
c597c38705 Fix volumetric fog particles after objects instancing refactor 2024-10-01 15:07:32 +02:00
Wojtek Figat
2ad9c7f4d5 Fix Skybox rendering regression
#2943
2024-09-24 23:01:13 +02:00
Wojtek Figat
bc313c8630 Merge remote-tracking branch 'origin/master' into 1.9 2024-08-05 20:00:39 +02:00
Wojtek Figat
23fcfb4eb2 Code cleanup
#2717
2024-08-05 19:44:06 +02:00
Wojtek Figat
6b06f1dbcf Optimize Global SDF to use 8-bit storage (50% less memory usage) 2024-07-10 13:22:25 +02:00
Wojtek Figat
08ef7c93ea Refactor draw calls drawing to use single objects buffer and better materials batching 2024-07-02 00:52:22 +02:00
Wojtek Figat
e265b760c1 USe local var to simplify code and fix MaterialShaderDataPerView struct to use new alignment for constant buffers data 2024-06-28 08:50:14 +02:00
ExMatics HydrogenC
a5b00fa718 Resolve problems in code review 2024-06-19 10:58:27 +08:00
ExMatics HydrogenC
14ce4d4394 Cleanup and fix typo 2024-06-18 21:40:25 +08:00
ExMatics HydrogenC
9062c04ef0 Complete sdf reflections 2024-06-18 21:25:12 +08:00
ExMatics HydrogenC
5f939430ee Initial commit for forward software reflection 2024-06-17 23:00:48 +08:00
Wojtek Figat
a232dac196 Fix GlobalSDF sampling in materials to properly read far cascades 2024-06-06 12:10:44 +02:00
Wojtek Figat
66b828ae92 Refactor Asset::GetReferences to support file path references 2024-05-08 15:54:37 +02:00
Wojtek Figat
cdeb9a3b15 Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
#	Content/Editor/Camera/M_Camera.flax
#	Content/Editor/CubeTexturePreviewMaterial.flax
#	Content/Editor/DebugMaterials/DDGIDebugProbes.flax
#	Content/Editor/DebugMaterials/SingleColor/Decal.flax
#	Content/Editor/DebugMaterials/SingleColor/Particle.flax
#	Content/Editor/DebugMaterials/SingleColor/Surface.flax
#	Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
#	Content/Editor/DebugMaterials/SingleColor/Terrain.flax
#	Content/Editor/DefaultFontMaterial.flax
#	Content/Editor/Gizmo/FoliageBrushMaterial.flax
#	Content/Editor/Gizmo/Material.flax
#	Content/Editor/Gizmo/MaterialWire.flax
#	Content/Editor/Gizmo/SelectionOutlineMaterial.flax
#	Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
#	Content/Editor/Highlight Material.flax
#	Content/Editor/Icons/IconsMaterial.flax
#	Content/Editor/IesProfilePreviewMaterial.flax
#	Content/Editor/Particles/Particle Material Color.flax
#	Content/Editor/Particles/Smoke Material.flax
#	Content/Editor/SpriteMaterial.flax
#	Content/Editor/Terrain/Circle Brush Material.flax
#	Content/Editor/Terrain/Highlight Terrain Material.flax
#	Content/Editor/TexturePreviewMaterial.flax
#	Content/Editor/Wires Debug Material.flax
#	Content/Engine/DefaultDeformableMaterial.flax
#	Content/Engine/DefaultMaterial.flax
#	Content/Engine/DefaultTerrainMaterial.flax
#	Content/Engine/SingleColorMaterial.flax
#	Content/Engine/SkyboxMaterial.flax
#	Source/Engine/Graphics/Materials/MaterialShader.h
2024-04-23 10:30:01 +02:00
Wojtek Figat
568a69081d Fix animated model skinning precision issues
#2460
2024-04-22 13:18:52 +02:00
Wojtek Figat
4e65b76b8c Optimize BoundingSphere.Intersects to be inlined by the compiler 2024-04-11 15:58:34 +02:00
Wojtek Figat
b4547ec4d2 Minor fixes 2024-04-10 11:03:33 +02:00
Wojtek Figat
7d92779e99 Merge remote-tracking branch 'origin/master' into 1.9 2024-04-05 21:50:42 +02:00
Wojtek Figat
61323f8526 Refactor shadows rendering to use Shadow Map Atlas 2024-04-04 12:54:07 +02:00
Wojtek Figat
369c19bd5d Add statically disabled tessellation on macOS/iOS 2024-03-30 18:46:37 +01:00
Wojtek Figat
f7470af42d Optimize depth pass rendering to batch simple materials together 2024-03-26 18:04:08 +01:00
Wojtek Figat
55af307c43 Optimize env probes data storage in renderer 2024-03-26 15:01:12 +01:00
Wojtek Figat
4ab572426d Various renamings 2024-03-26 14:27:10 +01:00