Wojtek Figat
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
Wojtek Figat
b3f37ca041
Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
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#3044 #2667
2024-12-15 22:10:45 +01:00
Wojtek Figat
5f19538455
Add UpdateFlags to ISceneRenderingListener::UpdateActor for more contextual control overdirtying actors state in renderer data
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Fixes issue of static shadow maps not refreshing when changing static flags of the model.
2024-09-29 22:03:46 +02:00
Wojtek Figat
3b3be75d94
Fix DDGI probes debug when using very large amount of probes
2024-09-23 20:31:54 +02:00
Wojtek Figat
63bee0c78d
Add IndirectLightingIntensity to Sky for GI intensity control
2024-08-12 15:34:08 +02:00
Wojtek Figat
bc313c8630
Merge remote-tracking branch 'origin/master' into 1.9
2024-08-05 20:00:39 +02:00
Wojtek Figat
305bf653cf
Add todo comments for future improvements to DDGI
2024-07-24 16:39:37 +02:00
Wojtek Figat
6f3d1cdd0a
Optimize Global Surface Atlas objects culling with shared thread group pre-cull
2024-07-24 11:46:20 +02:00
Wojtek Figat
3aa8e67551
Add option for smooth DDGI cascades blending
2024-07-18 23:51:03 +02:00
Wojtek Figat
03898a064a
Optimize DDGI probes border pixels to be copied within probe update, rather than via separate dispatch
2024-07-18 19:51:01 +02:00
Wojtek Figat
aeff147b6d
Optimize and refactor DDGI to use linear attention per-probe to dynamically control ray count and blend speed
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Probes will use lower ray count when behind the camera or not correlated with the view direction or far from geometry.
Probes nearby camera or with high instability in irradiance will maintain higher ray count.
Probes that use less rays will have slower blending to reduce artifacts.
Added probe instability, attention and stats debugging for devs.
2024-07-18 08:38:23 +02:00
Wojtek Figat
352913ba14
Add random per-probe rotation for rays tracing in DDGI
2024-07-11 14:48:24 +02:00
Wojtek Figat
d5dd8e7ecf
Optimize GlobalSurfaceAtlasPass tiles by sorting by size before inserting them into atlas
2024-07-08 16:43:26 +02:00
Wojtek Figat
082a5819cd
Optimize GlobalSurfaceAtlasPass by ignoring GBuffer2 properties (diffuse-only surfaces)
2024-07-08 16:40:59 +02:00
Wojtek Figat
00a9c48fec
Optimize probes count multiplication in DDGI shader
2024-07-03 08:51:58 +02:00
Wojtek Figat
567d5f70ab
Merge remote-tracking branch 'origin/1.9' into 1.9
2024-07-02 00:58:25 +02:00
Wojtek Figat
08ef7c93ea
Refactor draw calls drawing to use single objects buffer and better materials batching
2024-07-02 00:52:22 +02:00
Wojtek Figat
f4d4969650
Merge branch '1.9' of https://gitlab.flaxengine.com/flax/flaxengine into 1.9
2024-06-28 09:52:06 +02:00
Wojtek Figat
dbbc2b70bf
Disable GlobalSurfaceAtlas on Mac due to GPU crashes in larges scenes
2024-06-28 09:43:18 +02:00
Wojtek Figat
8eaa635385
Minor tweaks to GlobalSA
2024-06-26 18:19:48 +02:00
Wojtek Figat
a1c251c3b7
Add various optimizations to Global Surface Atlas
2024-06-24 19:01:35 +02:00
Wojtek Figat
8190d7f171
Optimize Global Surface Atlas setup and objects buffer writing to be async
2024-06-24 13:15:45 +02:00
Wojtek Figat
3b3cd5ade4
Optimize Global Surface Atlas defragmenting to just reset tiles, not whole objects list
2024-06-21 23:01:32 +02:00
Wojtek Figat
4d0d08f245
Optimize Global Surface Atlas drawing with async job system
2024-06-21 17:55:02 +02:00
Wojtek Figat
c119750896
Fix RectAtlas regression
2024-06-21 16:24:47 +02:00
Wojtek Figat
8e49a35e0e
Refactor RectPack into new RectPackNode and RectPackAtlas that uses more optimized memory allocations
2024-06-20 15:26:58 +02:00
Wojtek Figat
9c161121b3
Add Graphics::SpreadWorkload to disable graphics workloads amortization over several frames when debugging graphics perf
2024-06-19 14:03:55 +02:00
ExMatics HydrogenC
9062c04ef0
Complete sdf reflections
2024-06-18 21:25:12 +08:00
Wojtek Figat
7f2464684a
Fix single-frame DDGI black artifacts when Global Surface Atlas got defragmented
2024-06-18 14:17:50 +02:00
Wojtek Figat
6e0dd2064a
Add nearby probes search to fill cells with missing GI data
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#1614
2024-06-17 18:25:11 +02:00
Wojtek Figat
e3f0991805
Optimize Global Surface Atlas drawing when atlas is full
2024-06-13 23:02:20 +02:00
Wojtek Figat
b760dcdb58
Fix Global Surface Atlas flickering in scenes with lots of objects
2024-06-13 18:10:18 +02:00
Wojtek Figat
2f688892ea
Fix DDGI probes scrolling to properly handle bigger scroll deltas
2024-06-13 17:04:29 +02:00
Wojtek Figat
0620310f4f
Add improved Global Surface Atlas lighting at far cascades and cascade borders
2024-06-04 10:53:41 +02:00
Wojtek Figat
1e86eff2d3
Improve GPU constant buffers structures definitions to properly align on new Clang
2024-06-02 09:52:10 +02:00
Wojtek Figat
182d6d8602
Fix regression in missing shadows inside Global Surface Atals
2024-05-23 21:51:57 +02:00
Wojtek Figat
206ff89587
Add constant buffers alignment for data structures (16-byte boundaries)
2024-05-23 13:58:46 +02:00
Wojtek Figat
0cc6669cbd
Reimplement cascaded shadow maps blending via dithering
2024-04-05 10:59:34 +02:00
Wojtek Figat
61323f8526
Refactor shadows rendering to use Shadow Map Atlas
2024-04-04 12:54:07 +02:00
Wojtek Figat
5c356ec22a
Fix Global Surface Atlas defragmentation flicker when atlas it nearly full
2024-03-26 16:50:58 +01:00
Wojtek Figat
4ab572426d
Various renamings
2024-03-26 14:27:10 +01:00
Wojtek Figat
cdbb2cc813
Refactor shader structures naming with a prefix
2024-03-25 17:52:48 +01:00
Wojtek Figat
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
Wojtek Figat
f0865c3989
Fix crash in Global Surface Atlas when dirty object is missing
2023-11-16 14:18:29 +01:00
Wojtek Figat
5e6f33ff1e
Fix stability of Global Surface Atlas to smooth objects culling buffer capacity over time
2023-03-01 15:50:40 +01:00
Wojtek Figat
3b797ab1dc
Prevent artifacts in Global Surface Atlas when close to its capacity
2023-02-19 17:36:44 +01:00
Wojtek Figat
679757942f
Fix GPU Buffer Map/Unmap pair to prevent stall if map fails on DX11
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#942
2023-02-17 16:28:48 +01:00
Wojtek Figat
3636cd6940
Fix render target memory leak in Global Surface Atlas debug
2023-02-09 13:30:27 +01:00
Wojtek Figat
c46ea56af2
Rename DepthTestEnable to DepthEnable in Graphics PSO to match actual logic
2023-01-31 14:04:00 +01:00
Wojtek Figat
f127bbebe1
Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
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Fixes #832
Closes #886
2023-01-15 12:44:39 +01:00