Muzz
|
35f33b6746
|
Fixed IK to have correct bone roll
|
2024-04-12 12:07:26 +08:00 |
|
Menotdan
|
e137d31839
|
Enforce Content:CloneAssetFile() running on the main thread, to avoid a bug that occurs when a particle emitter is created from one of the templates due to the creation coming from the content thread.
|
2024-04-11 17:37:31 -04:00 |
|
Wojtek Figat
|
7342629a86
|
Add dynamic resolution for static shadow map tiles limited by current dynamic res
|
2024-04-11 18:47:32 +02:00 |
|
Wojtek Figat
|
5f860db6a5
|
Fix typo
|
2024-04-11 17:34:21 +02:00 |
|
Chandler Cox
|
2e643347ec
|
Fix selection height
|
2024-04-11 10:16:20 -05:00 |
|
Chandler Cox
|
fb1685fe81
|
Fix underline being in wrong spot on different DPIs
|
2024-04-11 09:56:59 -05:00 |
|
Wojtek Figat
|
62444315de
|
Add METERS_TO_UNITS and impl metric units in shadows rendering
|
2024-04-11 16:38:43 +02:00 |
|
Wojtek Figat
|
a532ea7b42
|
Add InvalidateShadow for manual shadow cache refresh
|
2024-04-11 16:34:42 +02:00 |
|
Wojtek Figat
|
803249f126
|
Minor tweaks
|
2024-04-11 16:19:35 +02:00 |
|
Wojtek Figat
|
4e65b76b8c
|
Optimize BoundingSphere.Intersects to be inlined by the compiler
|
2024-04-11 15:58:34 +02:00 |
|
Wojtek Figat
|
890b2da108
|
Add **shadows caching for static geometry**
|
2024-04-11 15:35:18 +02:00 |
|
Wojtek Figat
|
eac1d19a09
|
Add additional StaticFlagsCompare to Render View for dynamic or static only drawing
|
2024-04-11 10:21:13 +02:00 |
|
Wojtek Figat
|
c4949de28f
|
Add new Static Flag Shadow for cached shadow maps
|
2024-04-11 10:20:21 +02:00 |
|
Wojtek Figat
|
b4547ec4d2
|
Minor fixes
|
2024-04-10 11:03:33 +02:00 |
|
Wojtek Figat
|
89f7e442f7
|
Fix point light seams due to missing shadow map borders
|
2024-04-10 11:03:18 +02:00 |
|
Wojtek Figat
|
ff7c986fb1
|
Add better stability to Cascaded Shadow Maps projection
|
2024-04-09 16:58:22 +02:00 |
|
Norite SC
|
137de0a8b2
|
forgotten how to do loops 🐛 😆
|
2024-04-08 01:27:58 +02:00 |
|
Wojtek Figat
|
708fba5136
|
Add variable rate update for shadow maps atlas based on distance to light
|
2024-04-08 00:04:57 +02:00 |
|
Norite SC
|
85f3fdd438
|
Update Vector3.cs
|
2024-04-07 23:29:19 +02:00 |
|
Norite SC
|
55be82a2c4
|
Update Vector3.cs
|
2024-04-07 03:23:52 +02:00 |
|
Norite SC
|
0b19d8639b
|
changed float to Real
|
2024-04-07 03:02:47 +02:00 |
|
Norite SC
|
92b35ab3e7
|
GetClosest for vectos
|
2024-04-07 02:40:35 +02:00 |
|
Wojtek Figat
|
7d92779e99
|
Merge remote-tracking branch 'origin/master' into 1.9
|
2024-04-05 21:50:42 +02:00 |
|
Wojtek Figat
|
b2f9da4113
|
Fix default diffuse color value when importing material
|
2024-04-05 16:54:10 +02:00 |
|
Wojtek Figat
|
f164626c41
|
Merge branch 'master' of https://github.com/Zode/FlaxEngine into Zode-master
|
2024-04-05 15:49:20 +02:00 |
|
Wojtek Figat
|
97bd90d4be
|
Change default collision type to ConvexMesh from TriangleMesh
|
2024-04-05 15:23:09 +02:00 |
|
Wojtek Figat
|
3efd1e4e84
|
Optimize local lights sphere mesh rendering to match the area better
|
2024-04-05 12:48:09 +02:00 |
|
Wojtek Figat
|
0cc6669cbd
|
Reimplement cascaded shadow maps blending via dithering
|
2024-04-05 10:59:34 +02:00 |
|
Wojtek Figat
|
84e04de23d
|
Add more improvements to optional tess/geo shaders
|
2024-04-04 18:35:26 +02:00 |
|
Wojtek Figat
|
3d0d41ebff
|
Add reducing shadows quality for smaller local lights
|
2024-04-04 13:29:38 +02:00 |
|
Wojtek Figat
|
61323f8526
|
Refactor shadows rendering to use Shadow Map Atlas
|
2024-04-04 12:54:07 +02:00 |
|
Norite SC
|
18d641e2aa
|
correct spelling mistakes and doc's
Co-Authored-By: Menotdan <32620310+Menotdan@users.noreply.github.com>
|
2024-04-03 14:34:51 +02:00 |
|
Wojtek Figat
|
017def29d4
|
Rename ShadowSamplerPCF to ShadowSamplerLinear
|
2024-04-03 13:29:45 +02:00 |
|
Norite SC
|
bfa3507cc6
|
missing cpp funcion 💩
|
2024-04-03 06:36:33 +02:00 |
|
Norite SC
|
137a60ccef
|
will it explode ?
|
2024-04-03 06:34:22 +02:00 |
|
Norite SC
|
58d4bad400
|
Update Vector3.cpp
|
2024-04-03 06:16:46 +02:00 |
|
Norite SC
|
f6f1f0023a
|
fixed compile errors
|
2024-04-03 06:03:31 +02:00 |
|
Norite SC
|
f6313b4427
|
Extended math lib
added
GetRotacionFromNormal
AlignRotacionToNormalAndSnapToGrid
SnapToRotatedGrid
SnapToRotatedGridWithOffset
|
2024-04-03 04:53:11 +02:00 |
|
Wojtek Figat
|
13a04c2941
|
Add stencilValue for stencil buffer clearing
|
2024-04-02 14:56:26 +02:00 |
|
Wojtek Figat
|
d12630d815
|
Fix
|
2024-03-31 00:03:45 +01:00 |
|
Wojtek Figat
|
fb0d70d555
|
Fix
|
2024-03-30 23:58:50 +01:00 |
|
Wojtek Figat
|
c5e1abb08c
|
Add setter for crword agent position and velocity
|
2024-03-30 22:29:43 +01:00 |
|
Wojtek Figat
|
294b4c4006
|
Add CPU profiler events for UI drawing
|
2024-03-30 22:20:41 +01:00 |
|
Wojtek Figat
|
e1944bce96
|
Add statically disabled geometry shaders on mobile
|
2024-03-30 22:08:44 +01:00 |
|
Wojtek Figat
|
369c19bd5d
|
Add statically disabled tessellation on macOS/iOS
|
2024-03-30 18:46:37 +01:00 |
|
Zode
|
55383c3fa4
|
Patch numpad enter to normal enter on Linux
|
2024-03-30 02:35:11 +02:00 |
|
Wojtek Figat
|
0b0115aa10
|
Fix missing scripting api
|
2024-03-29 18:46:00 +01:00 |
|
Wojtek Figat
|
3696501050
|
Fix invalid shader codegen when using ddx/ddy in material vertex shader
#2376
|
2024-03-29 18:07:10 +01:00 |
|
Wojtek Figat
|
6929a91312
|
Add support for manually dirtying objects that use ReplicationFPS < 0 for manual-only replication
|
2024-03-29 13:03:38 +01:00 |
|
Wojtek Figat
|
069445b94e
|
Fix bug in NetworkReplicator::RemoveObject
|
2024-03-29 13:03:11 +01:00 |
|