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e71e6835de
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Optimize allocations in return values from invoked managed methods
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2022-12-22 18:13:23 +02:00 |
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b449353d2f
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Fix incorrect field reference for reference types
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2022-12-22 18:13:23 +02:00 |
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Wojciech Figat
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94c5211ee6
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Rename gchandle to MGCHandle
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2022-12-22 13:02:00 +01:00 |
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Wojtek Figat
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dc81147681
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Convert C# tags checks utilities into extension methods for better usability
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2022-12-21 18:18:17 +01:00 |
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Wojciech Figat
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04799c89dc
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Merge branch 'dotnet7' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet7
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2022-12-21 12:28:55 +01:00 |
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Wojciech Figat
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9a5c105db9
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Merge branch '1.5' into dotnet7
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2022-12-21 10:35:58 +01:00 |
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c8cc899128
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Optimize allocations in method parameter marshalling and invocation
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2022-12-21 00:40:38 +02:00 |
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55747edaae
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Cleanup
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2022-12-21 00:40:38 +02:00 |
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8c4771a738
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Fix SEH exceptions not handled properly when debugger is attached
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2022-12-21 00:40:37 +02:00 |
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Wojtek Figat
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cbef100a17
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Add FindActor/FindActors with Tag to Level
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2022-12-20 23:01:53 +01:00 |
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Wojtek Figat
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e6900d9a17
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Minor adjustments to tags
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2022-12-20 22:39:20 +01:00 |
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Wojtek Figat
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2f6e793df4
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Add utility api for Tags usage
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2022-12-20 22:39:11 +01:00 |
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Wojtek Figat
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84f2e652e4
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Fix comparison operator on Array and BitArray
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2022-12-20 21:11:40 +01:00 |
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Wojtek Figat
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a570d6d178
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Refactor **Actor tags into hierarchical reusable Tags** system for better gameplay scripting
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2022-12-20 21:11:38 +01:00 |
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Wojciech Figat
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f874a0ad57
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Update csprojects to the latest NetCore7
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2022-12-19 17:39:39 +01:00 |
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b9f11298e8
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Avoid pre-allocating custom attributes for managed types
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2022-12-17 15:39:04 +02:00 |
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ff438a6219
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Set default culture to InvariantCulture
Fixes issues such as wrong decimal separator in floating point strings when used with parameterless .ToString()
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2022-12-17 15:38:52 +02:00 |
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Wojciech Figat
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84a68c5977
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Update Newtonsoft.Json to 13.0.2 and .Net 7
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2022-12-17 13:38:30 +01:00 |
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Wojciech Figat
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889eb7d846
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Revert "Implement JSON difference serialization"
This reverts commit 6bfb0205fd.
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2022-12-17 13:06:16 +01:00 |
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Chandler Cox
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a468053f46
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Added hover begin and end event to button
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2022-12-15 21:09:34 -06:00 |
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Wojciech Figat
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1cf6c5233e
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Refactor DDGI probes to use variable ray count depending on the probe location relative to the view frustum
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2022-12-15 17:33:44 +01:00 |
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Wojciech Figat
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3fcbcacd43
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Fix empty draw call submitting
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2022-12-15 17:33:14 +01:00 |
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Chandler Cox
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6677177534
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Removed variable MClass
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2022-12-15 08:52:37 -06:00 |
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Chandler Cox
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c3f23d1390
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Added abstract check to spawning actor
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2022-12-15 08:49:52 -06:00 |
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Chandler Cox
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af5f3cbd95
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Return null if type is abstract but trying to be added as an actor or script
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2022-12-15 08:18:09 -06:00 |
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Wojciech Figat
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b9244df8f7
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Fix temporal anti-aliasing to provide better quality output
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2022-12-15 12:40:21 +01:00 |
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Wojciech Figat
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63e7fb85ec
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Fix GetNativePtr on Vulkan
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2022-12-14 16:16:43 +01:00 |
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Wojciech Figat
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79f4dfcaab
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Add GetNativePtr to GPUAdapter
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2022-12-14 16:16:25 +01:00 |
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Wojciech Figat
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713aa3e0f9
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Add SetResourceState and ForceRebindDescriptors to GPUContext for integration with external rendering libraries
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2022-12-14 16:16:02 +01:00 |
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Wojciech Figat
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c38eda5799
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Fixes for compilation
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2022-12-14 14:04:14 +01:00 |
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Wojciech Figat
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188428a7a9
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Add RenderSetup and allow customizing it by gameplay and postfx
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2022-12-14 14:03:59 +01:00 |
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Wojciech Figat
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c17477abff
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Add RenderingUpscaleLocation for customizing upscaler location in render pipeline
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2022-12-13 11:52:52 +01:00 |
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Wojciech Figat
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ee019510ca
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Remove old RT1_FloatRGB and RT2_FloatRGB in favor pooled render targets
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2022-12-13 11:52:51 +01:00 |
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Wojtek Figat
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48b88af88a
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Fix deadlock in GPUDevice caused by f2c594569d
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2022-12-12 20:16:11 +01:00 |
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Wojciech Figat
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d4601ecb44
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Add memory usage query for various asset types
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2022-12-09 15:48:43 +01:00 |
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Wojciech Figat
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ed700cb070
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Add **Assets profiler** to Editor
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2022-12-09 15:46:01 +01:00 |
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Wojciech Figat
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a809a69ca0
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Fixes for GPU resources C# object types
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2022-12-09 11:28:39 +01:00 |
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Wojciech Figat
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202de3499f
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Rename property GetElementsCount to ElementsCount in C# GPUBufferDescription
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2022-12-09 11:28:17 +01:00 |
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Wojciech Figat
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7f0c73606c
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Improve naming various GPU resources
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2022-12-09 11:27:41 +01:00 |
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Wojciech Figat
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b33ce8d264
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Add pooled render targets naming for easier GPU memory usage debugging
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2022-12-09 11:26:35 +01:00 |
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Chandler Cox
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1a3bcc5d27
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Changed default to true.
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2022-12-08 16:21:10 -06:00 |
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Wojciech Figat
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df82a0f5d0
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Add **GPU Memory profiler** to Editor
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2022-12-08 16:30:37 +01:00 |
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Chandler Cox
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f81740f28c
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Merge branch 'click-to-submit-text' of https://github.com/Tryibion/FlaxEngine into click-to-submit-text
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2022-12-08 08:33:09 -06:00 |
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Chandler Cox
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eab775b9a2
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Added RstoreTextFromStart function and changed the calls. Renamed bool.
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2022-12-08 08:02:57 -06:00 |
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Chandler Cox
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9b82860154
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Allows user to left click to end editing text and right click to change text back to its original and end editing.
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2022-12-08 08:02:57 -06:00 |
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Wojciech Figat
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f2c594569d
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Remove GPUResourcesCollection and use GPUDevice instead to simplify code
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2022-12-07 15:32:23 +01:00 |
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Wojciech Figat
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3017010ef4
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Minor adjustments to the profiling tools code
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2022-12-07 15:27:40 +01:00 |
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Wojciech Figat
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f918fa2a32
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Merge remote-tracking branch 'origin/master' into 1.5
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2022-12-05 09:24:15 +01:00 |
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Wojtek Figat
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5a50656249
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Fix
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2022-12-04 18:23:40 +01:00 |
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7eae439624
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Fix RunProcess not working in development builds
Works around a possible compiler bug caused by db6aab1cf6
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2022-12-04 18:09:07 +02:00 |
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