Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Wojtek Figat
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ffb760d8f3
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Fix GPU particles issues with Global SDF far away from scene geometry
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2024-08-05 22:43:00 +02:00 |
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Wojtek Figat
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53ca33f301
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Add option to sample Global SDF from higher cascade
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2024-07-19 00:30:06 +02:00 |
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Wojtek Figat
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3945e1416b
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Add improved Global SDF sampling at empty areas
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2024-07-19 00:27:30 +02:00 |
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Wojtek Figat
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6b06f1dbcf
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Optimize Global SDF to use 8-bit storage (50% less memory usage)
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2024-07-10 13:22:25 +02:00 |
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Wojtek Figat
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eeede88fb8
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Add more precise Global SDF raycasting nearby geometry (at cost of performance)
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2024-06-13 17:05:31 +02:00 |
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Wojtek Figat
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bc01e6369e
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Fix GlobalSDF mip sampling artifacts on edges of distance limit
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2024-06-06 13:46:29 +02:00 |
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Wojtek Figat
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a232dac196
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Fix GlobalSDF sampling in materials to properly read far cascades
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2024-06-06 12:10:44 +02:00 |
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Wojtek Figat
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c26649a0a8
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Improve abdbd1ee64 to better handle cascade transitions
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2024-06-05 13:43:34 +02:00 |
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Wojtek Figat
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abdbd1ee64
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Add improved Global SDF tracing when going over different cascades
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2024-06-04 10:47:37 +02:00 |
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Wojtek Figat
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f326fa611f
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Minor sdf imporvements
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2024-05-24 12:41:39 +02:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojciech Figat
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5a366bc1a0
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Optimize DDGI probe classify if using non-iterative relocation
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2022-07-04 15:45:30 +02:00 |
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Wojciech Figat
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e2319ceca3
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Improve DDGI probes relocation to search 64 nearby locations around the probe
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2022-07-01 14:09:59 +02:00 |
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Wojciech Figat
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56322005e2
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Reformat shaders source code
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2022-06-28 14:41:29 +02:00 |
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Wojciech Figat
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df691e62f8
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Various improvements to Global Surface Atlas sampling
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2022-06-28 14:10:01 +02:00 |
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Wojciech Figat
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2e06d1ce2a
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Refactor Global SDF to use a single texture for all cascades
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2022-06-17 10:41:04 +02:00 |
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Wojciech Figat
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6c45fff205
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Add Global SDF mip sampling in DDGI probes classification to prevent flickering on large maps
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2022-06-13 15:28:46 +02:00 |
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Wojciech Figat
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f685c67275
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Add Global SDF quality setting and support for variable cascades count and resolution
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2022-06-10 14:30:40 +02:00 |
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Wojciech Figat
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6a74ebd62e
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Add support for cascades to DDGI
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2022-06-09 08:55:45 +02:00 |
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Wojciech Figat
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375222a089
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Initial DDGI implementation
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2022-05-23 10:15:02 +02:00 |
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Wojciech Figat
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7731db638f
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Fix raycasting Global SDF from far cascade
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2022-04-30 15:22:54 +02:00 |
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Wojciech Figat
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d52e70af6c
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Implement shadows rendering to direct light atlas (with Glboal SDF tracing)
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2022-04-14 16:26:45 +02:00 |
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Wojciech Figat
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787e7b423c
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Add additional HitNormal feature to Global SDF trace output
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2022-03-29 15:06:54 +02:00 |
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Wojciech Figat
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a917397090
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Add Conform to Global SDF to GPU particles
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2022-03-25 15:36:00 +01:00 |
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Wojciech Figat
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6c4e61a924
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Add SampleGlobalSDFGradient to get normal vector of Global SDF
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2022-03-25 12:53:30 +01:00 |
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Wojciech Figat
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1271a337c5
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Fix sampling Global SDF if unsupported (return large distance)
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2022-03-25 11:42:39 +01:00 |
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Wojciech Figat
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b847b9ccba
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Add **Sample Global SDF** node to materials
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2022-03-25 10:09:52 +01:00 |
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Wojciech Figat
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8cca7f884b
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Add **Global Sign Distance Field** rendering (work in progress)
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2022-03-18 16:18:00 +01:00 |
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