Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Wojtek Figat
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352913ba14
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Add random per-probe rotation for rays tracing in DDGI
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2024-07-11 14:48:24 +02:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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97cb8d1b61
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Clarify doc comment
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2024-02-21 00:07:38 +01:00 |
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Wojtek Figat
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11b60390b6
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Add GetRotationFromTo and FindBetween utilities to C# Quaternion API
#1885
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2023-11-08 14:41:36 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojciech Figat
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56322005e2
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Reformat shaders source code
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2022-06-28 14:41:29 +02:00 |
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Wojciech Figat
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1a64df9116
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Add more math utilities
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2022-05-19 16:03:54 +02:00 |
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Wojciech Figat
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8125e406bb
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Add new math utilities to shaders library
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2022-05-16 10:06:12 +02:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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8a870a07ae
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Cleanup some old unused shader code
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2020-12-20 10:22:54 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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