Wojtek Figat
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b17332c5ba
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Fix TargetViewOffset from textboxes to be hidden
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2021-10-14 11:26:13 +02:00 |
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Wojtek Figat
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ea05fa8f69
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Fix shader parsing error due to unknown macro used on shader function visibility condition
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2021-10-14 11:07:42 +02:00 |
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Wojtek Figat
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05ebf60dba
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Add PRAGMA_DISABLE_DEPRECATION_WARNINGS and PRAGMA_ENABLE_DEPRECATION_WARNINGS macros
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2021-10-14 11:07:12 +02:00 |
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Wojtek Figat
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4e6fa25877
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Add support for using DEPRECATED to mark scripting API as obsolete
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2021-10-12 23:48:47 +02:00 |
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Wojtek Figat
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8610db2e63
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Code style tweaks
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2021-10-11 14:39:46 +02:00 |
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Wojtek Figat
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6dc40d0c93
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Fix possible division by zero in BoundingFrustum::GetCorners
#648
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2021-10-11 14:39:29 +02:00 |
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Wojtek Figat
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9450111ae6
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Fix possible division by zero in Plane.Normalize
#648
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2021-10-11 14:32:34 +02:00 |
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Wojtek Figat
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54d5cf944b
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Fix GPU lgihtmaps baking error
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2021-10-11 14:02:56 +02:00 |
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Wojtek Figat
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7880bbe7ec
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Add missing support for some formats in TextureTool
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2021-10-11 14:02:41 +02:00 |
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Wojtek Figat
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bcbfaa347a
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Disable compression for lightmaps on Linux (due to low-quality alpha encoding)
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2021-10-11 14:02:14 +02:00 |
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Wojtek Figat
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faf266800c
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Add bc7enc16 encored for BC7 textures compression on Linux
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2021-10-11 14:01:29 +02:00 |
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Wojtek Figat
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7a86c5fde2
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Merge branch 'Minor-Changes' of git://github.com/intolerantape/FlaxEngine into intolerantape-Minor-Changes
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2021-10-11 09:40:06 +02:00 |
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Wojtek Figat
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45e3da3f90
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Fix compilation issues
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2021-10-08 17:03:11 +02:00 |
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Wojtek Figat
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48a867ef16
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Add PS5 platform defines and types
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2021-10-08 16:25:16 +02:00 |
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Wojtek Figat
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aef024f572
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Change Content loading threads count to depend on logical cores count instead of physical (set limit to 12)
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2021-10-08 16:25:16 +02:00 |
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Wojtek Figat
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b3764d1e70
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Add option *Show asset references graph* to content context menu
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2021-10-08 16:25:15 +02:00 |
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Wojtek Figat
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5a35c4ad74
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Add setter to Control.Center
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2021-10-08 16:25:15 +02:00 |
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Wojtek Figat
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058e23f3ee
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Add Content.GetAllAssets to get all asset ids in project
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2021-10-08 16:25:15 +02:00 |
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Wojtek Figat
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352abd1e41
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Add option *Select actors using this asset* to content menu
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2021-10-08 16:25:13 +02:00 |
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Wojtek Figat
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babe19a3d6
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Update material shaders version
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2021-10-07 15:06:43 +02:00 |
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Wojtek Figat
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96a903afd1
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Fixes
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2021-10-07 15:04:48 +02:00 |
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Wojtek Figat
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1af5ec8492
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Add Quad Overdraw debug view mode
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2021-10-07 14:59:06 +02:00 |
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Wojtek Figat
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949766e3a0
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Add GPUContext.ClearUA for buffer and texture with uint format
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2021-10-07 14:17:05 +02:00 |
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Wojtek Figat
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f328fbefa9
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Increase default UAV slots limit to 4
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2021-10-07 14:16:06 +02:00 |
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Wojtek Figat
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88cf1bcd28
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Refactor UAV slots binding when rendering from PS into UAV
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2021-10-07 14:15:45 +02:00 |
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Wojtek Figat
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bdd2dbb719
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Fix shader unction visibility parsing and add USE_EDITOR define to material shaders
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2021-10-07 11:43:11 +02:00 |
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Wojtek Figat
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fd8f7c76a2
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Move assets
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2021-10-07 10:28:14 +02:00 |
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Wojtek Figat
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397edf18b9
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Fixes
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2021-10-07 09:29:36 +02:00 |
|
Wojtek Figat
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0bd5f63ae4
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Use single color materialinstead of shader for LOD Preview
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2021-10-07 09:29:22 +02:00 |
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Wojtek Figat
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98ca7c1726
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Add Material Complexity debug view model
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2021-10-07 09:28:49 +02:00 |
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Wojtek Figat
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c3fe366be8
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Improvements and tweaks
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2021-10-05 21:54:24 +02:00 |
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Wojtek Figat
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195aed22b5
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Optimize Asset::onAssetLoaded if even is unused
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2021-10-05 21:54:23 +02:00 |
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Wojtek Figat
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3e04a15fe5
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Add Utilities::CountBits
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2021-10-05 21:54:21 +02:00 |
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Wojtek Figat
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3dff9196c2
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Add LOD Preview debug view mode
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2021-10-05 21:54:19 +02:00 |
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Wojtek Figat
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a72ac91ebc
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Fix support for codeless game projects
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2021-10-05 15:54:55 +02:00 |
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Wojtek Figat
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cabd06dd53
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Add C++ lambda support for Function<> and Delegate<>
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2021-10-05 13:07:38 +02:00 |
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Wojtek Figat
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5e3254435f
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Add ScriptingObject::ToInterface and ScriptingObject::FromInterface
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2021-10-04 14:21:45 +02:00 |
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Wojtek Figat
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e92c22585a
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Add support for using interfaces in Visual Scripting
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2021-10-04 12:26:35 +02:00 |
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Wojtek Figat
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ecf926a537
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Cleanup ENetDriver and use interface properly for scripting
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2021-10-04 12:26:35 +02:00 |
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Wojtek Figat
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c3c0a4ef0d
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Add support for interfaces in scripting API (cross language support C++/C#/VS)
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2021-10-04 12:26:08 +02:00 |
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Wojtek Figat
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147e5ada46
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Fix headless mode in Editor on Linux without X11
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2021-10-03 18:55:26 +02:00 |
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Wojtek Figat
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51bcaeb812
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Fix crash on editor close on Linux due to FS watcher double free
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2021-10-03 18:27:33 +02:00 |
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Wojtek Figat
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2f64312a7d
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Add support for kdialog for file open picker on Linux
|
2021-10-03 18:15:11 +02:00 |
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intolerantape
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9ee0773ab1
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Moved the various Vector::Angle functions into their respective CPP files.
They didn't seem like prime candidates for inlining.
|
2021-09-30 13:30:55 -07:00 |
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intolerantape
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f25dae2da2
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Added Double3::Angle
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2021-09-30 12:24:30 -07:00 |
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intolerantape
|
31c92cd94c
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Added Double2::Angle()
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2021-09-30 12:22:12 -07:00 |
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intolerantape
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06a4c30cc0
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Updated Double3.h and Double3.cpp
Added a constructor with Vector3 input and cleaned up some documentation. Also fixed a parameter name and some weird extra whitespace.
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2021-09-29 20:46:50 -07:00 |
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intolerantape
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6150aaaa77
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Update Vector4.h
Added some missing explicit tags to Vector4 constructors to match the pattern established by other Vector types.
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2021-09-29 20:46:49 -07:00 |
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intolerantape
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6657bc924b
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Updated Double4.h and Double4.cpp
Added a constructor with Vector4 input and cleaned up some documentation.
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2021-09-29 20:46:49 -07:00 |
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intolerantape
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81390cf860
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Added InverseLerp to Math.h
Ported from C#
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2021-09-29 20:46:48 -07:00 |
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