Wojtek Figat
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14fcc593c7
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Fix various margins and spacings between UI elements in Editor to be consistent
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2025-05-30 15:28:56 +02:00 |
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Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Chandler Cox
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8802cfa32a
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Simplify code.
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2024-08-20 20:58:07 -05:00 |
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Chandler Cox
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252de16c13
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Fix bugs with quaternion editor.
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2024-08-20 20:40:50 -05:00 |
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Chandler Cox
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43952fdc31
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Add support for Vector3, Float3, Double3, and Quaternion mutliselect value changing.
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2024-08-20 20:33:36 -05:00 |
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Wojtek Figat
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08e88587e6
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Add safe check for LinkedLabel to prevent errors
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2024-03-29 17:27:00 +01:00 |
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Wojtek Figat
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911251cb20
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Merge branch 'unit-formatting' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-unit-formatting
# Conflicts:
# Source/Editor/CustomEditors/Editors/ActorTransformEditor.cs
# Source/Editor/Options/InterfaceOptions.cs
# Source/Engine/Core/Math/Transform.h
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2024-03-19 18:04:01 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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nothingTVatYT
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a0741dd9de
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units for quaternion, transform and more collider values
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2024-01-29 08:24:55 +01:00 |
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Chandler Cox
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773047dc69
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Add Copy Euler angles to Quaternion editor.
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2023-03-16 21:46:07 -05:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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c572d75d1d
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Format code
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2021-04-12 15:45:58 +02:00 |
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stefnotch
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c4af8ce0ca
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Super smooth quaternion editing
Downside: I have no idea if this is a good implementation
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2021-04-09 14:28:02 +02:00 |
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W2.Wizard
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694b20148d
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Cleanup 5
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2021-02-21 11:50:30 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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