Commit Graph

18 Commits

Author SHA1 Message Date
Wojtek Figat
14fcc593c7 Fix various margins and spacings between UI elements in Editor to be consistent 2025-05-30 15:28:56 +02:00
Wojtek Figat
9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
Chandler Cox
8802cfa32a Simplify code. 2024-08-20 20:58:07 -05:00
Chandler Cox
252de16c13 Fix bugs with quaternion editor. 2024-08-20 20:40:50 -05:00
Chandler Cox
43952fdc31 Add support for Vector3, Float3, Double3, and Quaternion mutliselect value changing. 2024-08-20 20:33:36 -05:00
Wojtek Figat
08e88587e6 Add safe check for LinkedLabel to prevent errors 2024-03-29 17:27:00 +01:00
Wojtek Figat
911251cb20 Merge branch 'unit-formatting' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-unit-formatting
# Conflicts:
#	Source/Editor/CustomEditors/Editors/ActorTransformEditor.cs
#	Source/Editor/Options/InterfaceOptions.cs
#	Source/Engine/Core/Math/Transform.h
2024-03-19 18:04:01 +01:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
nothingTVatYT
a0741dd9de units for quaternion, transform and more collider values 2024-01-29 08:24:55 +01:00
Chandler Cox
773047dc69 Add Copy Euler angles to Quaternion editor. 2023-03-16 21:46:07 -05:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
c572d75d1d Format code 2021-04-12 15:45:58 +02:00
stefnotch
c4af8ce0ca Super smooth quaternion editing
Downside: I have no idea if this is a good implementation
2021-04-09 14:28:02 +02:00
W2.Wizard
694b20148d Cleanup 5 2021-02-21 11:50:30 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00