Commit Graph

68 Commits

Author SHA1 Message Date
Wojtek Figat
a3dfb1c5d3 Add support for using per-texture group sampler in Materials 2021-06-29 16:16:56 +02:00
Wojtek Figat
add88a783b Tweaks 2021-06-28 16:18:03 +02:00
Wojtek Figat
3c1fd427eb Add support for programmable samplers in shaders 2021-06-28 15:56:32 +02:00
Wojtek Figat
971449bef1 Cleanup some GPU code 2021-06-28 14:08:44 +02:00
Wojtek Figat
94f50ce8cb Cleanup some headers in Graphics module 2021-06-18 16:38:44 +02:00
Wojtek Figat
f5a6a18232 Fix stability on exit or when doing heavy resources streaming stress tests 2021-06-18 15:20:39 +02:00
Wojtek Figat
f582ca5051 Add dynamic textures streaming based on visibility 2021-06-18 14:41:44 +02:00
Wojtek Figat
1dfcfb8aa9 Fix d3d12 compilation with older Win10 SDK version 2021-06-15 23:49:44 +02:00
Wojtek Figat
3d4309457b Improve stability of Vulkan and D3D12 backends on large worlds 2021-06-10 17:01:07 +02:00
Wojtek Figat
2bc6ca089f Add HasTypedUAVLoad to GPULimits (use for GPU lightmaps support baking detection)
#526
2021-06-08 16:11:27 +02:00
Wojtek Figat
b300793009 Add UAV slots dimensions to cache for D3D12 validation 2021-06-08 15:18:04 +02:00
Wojtek Figat
9d9ecb3ba8 Fix D3D12 resource state transitions barriers 2021-06-08 14:12:31 +02:00
Wojtek Figat
ab55c145f1 Add DRED and optional GPU-Based Validation for D3D12 2021-06-07 14:55:08 +02:00
Wojtek Figat
f7957be3e7 Fix GPU synchronization on D3D12 2021-06-07 14:53:53 +02:00
Wojtek Figat
4b42e17372 Increase D3D12 resources safe-frames timeout 2021-06-07 13:10:09 +02:00
Wojtek Figat
3872d74bd2 Fix missing UAV barriers on D3D12 2021-06-07 13:09:24 +02:00
Wojtek Figat
39698c7694 Fix descriptors bindings to shaders on D3D12 2021-06-07 13:08:39 +02:00
Wojtek Figat
f4c8808d19 Add SRV slots isage info for D3D12 shaders cache 2021-06-07 12:19:49 +02:00
Wojtek Figat
cc47cb85e4 Cleanup renderer code 2021-06-07 11:56:04 +02:00
Wojtek Figat
ead65f01ff Optimize Vulkan Framebuffer when not using color blending 2021-05-18 11:56:21 +02:00
Wojtek Figat
9cba6bad6d Add support for rendering into 3d textures on Vulkan
#136
2021-05-18 11:40:38 +02:00
Wojtek Figat
5a7efe9019 Fix Volumetric Fog particle material CB0 binding issue 2021-05-17 13:51:14 +02:00
Wojtek Figat
0a25b71437 Fix GPU particles on Vulkan
#478
2021-05-17 13:41:08 +02:00
Jean-Baptiste Perrier
95a951a453 Merge branch 'master' of https://github.com/FlaxEngine/FlaxEngine into indirect-vulkan 2021-05-16 17:41:10 +02:00
Jean-Baptiste Perrier
3599de7eb8 Fix revert indirect draw count. 2021-05-16 17:30:15 +02:00
Jean-Baptiste Perrier
b4a870933a Revert IndirectDrawCount. 2021-05-16 17:23:52 +02:00
Wojtek Figat
0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00
Wojtek Figat
cbea62ceb9 Fix structured uav/srv buffer usage on Vulkan 2021-04-28 15:53:17 +02:00
Jean-Baptiste Perrier
4c130bcba1 Merge branch '1.2' of https://github.com/FlaxEngine/FlaxEngine into indirect-vulkan 2021-04-24 14:29:51 +02:00
Jean-Baptiste Perrier
3fc7073046 DrawInstancedIndirect & DrawIndexedInstanceIndirect impl. 2021-04-24 14:29:38 +02:00
Wojtek Figat
b73ff9aaf6 Merge branch '1.1' into 1.2
# Conflicts:
#	Source/Platforms/DotNet/Newtonsoft.Json.dll
#	Source/Platforms/DotNet/Newtonsoft.Json.pdb
#	Source/Platforms/UWP/Binaries/Newtonsoft.Json.dll
#	Source/Platforms/XboxOne/Binaries/Newtonsoft.Json.dll
2021-04-24 12:32:17 +02:00
Wojtek Figat
ace8295ab7 Merge remote-tracking branch 'origin/master' into localization
# Conflicts:
#	Source/Platforms/DotNet/Newtonsoft.Json.dll
#	Source/Platforms/DotNet/Newtonsoft.Json.pdb
#	Source/Platforms/UWP/Binaries/Newtonsoft.Json.dll
#	Source/Platforms/XboxOne/Binaries/Newtonsoft.Json.dll
2021-04-22 16:10:36 +02:00
Wojtek Figat
d11a9d4d8f Fix typo 2021-04-21 23:47:28 +02:00
Jean-Baptiste Perrier
203d1d79dc Add drawCount to GPU indirect draw cmds. 2021-04-19 21:41:34 +02:00
Wojtek Figat
3fb0b56c10 Add Vulkan support on Switch 2021-03-15 15:47:54 +01:00
Jean-Baptiste Perrier
ba75cabdda Enable ALT+ENTER DX12. 2021-03-11 18:02:55 +01:00
Jean-Baptiste Perrier
cc5849100b Fix DX12 Fullscreen. 2021-03-11 18:02:17 +01:00
Jean-Baptiste Perrier
6813cb607e Fix Fullscreen switch. 2021-03-11 17:58:25 +01:00
Jean-Baptiste Perrier
74280b7411 Enable ALT+ENTER. 2021-03-11 17:57:26 +01:00
Wojtek Figat
84ee882439 Post merge fixes 2021-02-23 22:43:07 +01:00
Wojtek Figat
5a9ca6f130 Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
#	Source/Engine/Core/Math/BoundingSphere.cs
#	Source/Engine/Debug/DebugDraw.cpp
#	Source/Engine/Platform/Win32/Win32Platform.cpp
#	Source/Engine/Platform/Win32/Win32Platform.h
2021-02-23 22:32:17 +01:00
Wojtek Figat
d6546fb41c Update VulkanMemoryAllocator to 3.0.0-development (2021-02-16) 2021-02-17 11:00:48 +01:00
Wojtek Figat
fc4dc8cb50 Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
#	Source/FlaxEngine.Gen.cs
#	Source/Tools/Flax.Build/Utilities/Utilities.cs
2021-02-16 18:54:25 +01:00
mafiesto4
dc63d908b8 Fix resizing and maximizing window on Linux 2021-02-09 19:54:46 +01:00
mafiesto4
b30ab38ef2 Window impl on Linux progress 2021-02-08 22:53:32 +01:00
Wojtek Figat
01777a2c1b Refactor material shaders generator to use modular features as extensions 2021-02-05 11:22:47 +01:00
Wojtek Figat
6cbeac6537 Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
#	Source/Engine/Navigation/NavMesh.cpp
#	Source/Engine/Navigation/NavMeshBuilder.cpp
2021-01-22 11:31:22 +01:00
Wojtek Figat
c02faf51a0 Merge branch 'AboutFlaxAdjustment' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-AboutFlaxAdjustment 2021-01-18 21:07:49 +01:00
mafiesto4
5f7f53304d Fix crash on GPUDeviceVulkan dispose if compute queue was using graphics queue 2021-01-18 15:26:45 +01:00
W2.Wizard
8fd0af3f39 Fixed Typos and padding 2021-01-17 10:18:30 +01:00