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bbbfa4d5fe
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Fix wrong timestamps in C# profiler events
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2022-06-05 18:38:36 +03:00 |
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Wojtek Figat
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778e4e0ea7
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Fix crash on NetworkPeer disposing
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2022-05-15 11:51:20 +02:00 |
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Wojtek Figat
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e72b2b385f
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Minor adjustment
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2022-05-15 11:37:14 +02:00 |
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Wojtek Figat
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bdbced0bbc
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Merge branch 'timer_resolution_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-timer_resolution_fix
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2022-05-15 11:35:05 +02:00 |
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Wojtek Figat
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3d7d52e779
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Fix Vulkan crash when using Blur Panel in Screen Space canvas
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2022-05-13 20:17:06 +02:00 |
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Wojtek Figat
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05a7fd45c3
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Merge branch 'fix_physx_addactor' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_physx_addactor
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2022-05-13 19:17:16 +02:00 |
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Wojtek Figat
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389dfb44de
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Fix crash on macOS due to Vulkan timestamp queries error
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2022-05-12 18:57:32 +02:00 |
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3523b1a85f
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Add PhysX actors to the scene immediately
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2022-05-07 18:04:23 +03:00 |
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Wojtek Figat
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78d6fe6b50
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Fix error when loading surface from not yet loaded asset
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2022-05-06 18:30:49 +02:00 |
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Wojtek Figat
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2d27e0997f
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Silence old warning
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2022-05-06 17:17:54 +02:00 |
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Wojtek Figat
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21e6c2603c
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Silence old warning
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2022-05-06 17:16:01 +02:00 |
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Wojtek Figat
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7bb5ffc2a4
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Fix copy pasting multi-line text into a single-line textbox
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2022-05-04 20:16:29 +02:00 |
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Wojtek Figat
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bc6b70f4f9
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Optimize static Visual Script event calling
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2022-05-03 21:12:29 +02:00 |
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6e2b854544
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Set timer resolution to lowest possible value in all Windows systems
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2022-05-02 20:59:07 +03:00 |
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Wojtek Figat
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1859d7c2f5
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Inline Vector4 == operator manually
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2022-05-01 21:48:35 +02:00 |
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Wojtek Figat
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12d960e787
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Merge branch 'vector2_fix' of https://github.com/GoaLitiuM/FlaxEngine
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2022-05-01 21:45:28 +02:00 |
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Wojtek Figat
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3546793e12
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Fix using null array of dictionary in Visual Script for init
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2022-05-01 21:10:23 +02:00 |
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Wojtek Figat
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eb75a3c2fb
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Fix foreach loop in Visual Script to continue flow on null array or dictionary
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2022-05-01 20:42:42 +02:00 |
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Wojtek Figat
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d76fd634a5
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Fix minor issue with Visual Script set parameter node calling flow during debugger value evaluation
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2022-04-28 22:45:56 +02:00 |
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Wojtek Figat
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7e609984b4
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Add TypeReference attribute to actors/scripts searching utilities for easier type picking in Visual Script
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2022-04-28 22:44:56 +02:00 |
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Wojtek Figat
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158c29e598
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Add **Dictionaries to Visual Scripting**
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2022-04-27 22:47:54 +02:00 |
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703152cb2f
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Fix Vector2 equality comparison
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2022-04-24 21:17:27 +03:00 |
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Wojtek Figat
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3c841b1be1
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Add support for font size and color in Header attribute
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2022-04-15 19:16:50 +02:00 |
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Wojtek Figat
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ddb9b327d4
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Add Color.FromRGBA
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2022-04-15 19:16:30 +02:00 |
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Wojtek Figat
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75b61f2bef
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Fix typos
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2022-04-15 19:16:14 +02:00 |
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Wojtek Figat
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493787d4d6
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Add Custom Global Code node to materials for injecting custom code, includes or constants
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2022-04-15 17:04:28 +02:00 |
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Wojtek Figat
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991abb1cf8
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Add loopCount to PlaySlotAnimation for looping slot animation
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2022-04-14 23:18:37 +02:00 |
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Wojtek Figat
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4ac9406b90
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Revert 017492dbfa
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2022-04-14 23:10:01 +02:00 |
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Wojtek Figat
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47cc49a962
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Add Delegate::BindUnique
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2022-04-14 22:17:40 +02:00 |
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Wojtek Figat
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e554b7f531
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Move Actor.DestroyChildren to C++
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2022-04-13 21:34:13 +02:00 |
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Wojtek Figat
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3d76b2c10f
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Add Array Add Unique node to Visual Scripting
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2022-04-13 21:25:11 +02:00 |
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Wojtek Figat
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a27d69f852
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Improve Json Asset development workflow
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2022-04-13 21:19:10 +02:00 |
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Wojtek Figat
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9fb4624b03
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Add JsonAsset.Instance for C# asset object
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2022-04-13 21:18:35 +02:00 |
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Wojtek Figat
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017492dbfa
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Optimize C# types searching with typename
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2022-04-13 19:48:39 +02:00 |
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Wojtek Figat
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96ed170871
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Use TraceSceenSpaceReflection in SSR shader for opaque
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2022-04-12 22:16:45 +02:00 |
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Wojtek Figat
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58491e6d23
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Add **Screen Space Reflections for transparent materials**
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2022-04-12 22:16:06 +02:00 |
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Wojtek Figat
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e32ad93020
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Add support for sampling Scene Color in transparent materials (forward pass)
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2022-04-12 21:48:52 +02:00 |
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Wojtek Figat
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c99793d2a4
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Fix typo
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2022-04-11 18:32:28 +02:00 |
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Wojtek Figat
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1eac02d173
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Fix opening and editing animation with missing Anim Events
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2022-04-10 20:58:25 +02:00 |
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Wojtek Figat
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1d7448ec83
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Merge commit 'a9d66d653546d89d91344c23e62c4fdc056d9265'
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2022-04-10 14:40:13 +02:00 |
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Wojtek Figat
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c7c6acfc78
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Fix DirectX crash when profiling with RenderDoc
#698
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2022-04-10 14:38:15 +02:00 |
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Wojtek Figat
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a9d66d6535
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Various fixes for scripting runtime
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2022-04-07 22:03:42 +02:00 |
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Wojciech Figat
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fd425363b6
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Merge branch 'font_dpi_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-font_dpi_fix
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2022-03-28 20:52:08 +02:00 |
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Wojciech Figat
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2b9a03d9bc
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Post-merge fixes
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2022-03-28 20:04:29 +02:00 |
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Wojciech Figat
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f3324ae2fd
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Merge branch 'd3d11_flip_present' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-d3d11_flip_present
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2022-03-28 19:59:27 +02:00 |
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Wojciech Figat
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f10af9d8fb
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Fix Multiply (and similar) nodes result value in Visject if the first input is disconnected
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2022-03-28 19:48:08 +02:00 |
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Wojciech Figat
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0ca6e70b66
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Fix invalid Rigidbody bounds if it has no shapes attached
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2022-03-28 19:28:25 +02:00 |
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Wojciech Figat
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79669a8789
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Fix upscaler usage if resolution is higher than 1
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2022-03-28 16:31:23 +02:00 |
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Wojtek Figat
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5d0c27dff3
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Remove FlaxException
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2022-03-27 23:57:36 +02:00 |
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9a0d4ae53b
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Improve font rendering and alignment with custom DPI
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2022-03-27 01:51:20 +02:00 |
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