Fix upscaler usage if resolution is higher than 1
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@@ -522,7 +522,7 @@ void RenderInner(SceneRenderTask* task, RenderContext& renderContext)
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renderContext.List->RunMaterialPostFxPass(context, renderContext, MaterialPostFxLocation::AfterAntiAliasingPass, frameBuffer, tempBuffer);
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// PostFx -> (up-scaling) -> Back Buffer
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if (Math::IsOne(task->RenderingPercentage))
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if (task->RenderingPercentage >= 1.0f)
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{
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PROFILE_GPU("Copy frame");
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context->SetRenderTarget(task->GetOutputView());
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