Wojtek Figat
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d09dfd1f61
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Add **Canvas Scaler** control for resolution-independent UI
#448 #525
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2023-02-08 19:51:16 +01:00 |
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Wojtek Figat
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9a84811f35
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Fix editor values comparison in properties panel to match serializer rules
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2023-02-06 13:44:45 +01:00 |
|
Chandler Cox
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db46d50eff
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Fixed sized for tag header drop panel and add tag button to match with other sizing.
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2023-01-27 08:28:47 -06:00 |
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Wojtek Figat
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adfe3ad165
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Add SortOrder to drawable object types for transparency sorting override
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2023-01-26 18:37:40 +01:00 |
|
Wojtek Figat
|
e57481de7d
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Adjustments to the new group panels #903
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2023-01-24 23:18:12 +01:00 |
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Wojtek Figat
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6931161dce
|
Merge branch 'add-arrow-to-groups' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-arrow-to-groups
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2023-01-24 19:41:37 +01:00 |
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Chandler Cox
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66fd5e716c
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various fixes and improvements. size changes for headers, deactivate containement for collections.
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2023-01-21 13:35:51 -06:00 |
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Chandler Cox
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634eb0973b
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fix header text position
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2023-01-21 11:37:31 -06:00 |
|
Chandler Cox
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a91990138b
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Added arrow as default to groups
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2023-01-21 10:32:37 -06:00 |
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Wojciech Figat
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66d5850a76
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Asset update
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2023-01-20 12:02:40 +01:00 |
|
Chandler Cox
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5d601621cf
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small fix
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2023-01-20 02:14:05 -06:00 |
|
Chandler Cox
|
56c9be6f8c
|
fixes
|
2023-01-20 01:55:09 -06:00 |
|
Chandler Cox
|
64dcfa21b8
|
small fixes
|
2023-01-20 01:22:36 -06:00 |
|
Chandler Cox
|
6c1ce82e5c
|
Small cleanup
|
2023-01-20 00:56:46 -06:00 |
|
Chandler Cox
|
efe11d0105
|
Added selecting text box when tag add drop panel open
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2023-01-20 00:55:54 -06:00 |
|
Chandler Cox
|
85df496657
|
Better tag picker
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2023-01-20 00:51:46 -06:00 |
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Wojciech Figat
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4395bfd661
|
Improve Tags editor to display short tag names in tree for better readability of nested tags
#885
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2023-01-16 13:33:21 +01:00 |
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Wojciech Figat
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5babe8df3f
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Add refreshing actively opened Layers And Tags asset editor when adding tags from popup
#885
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2023-01-16 12:11:04 +01:00 |
|
Wojtek Figat
|
eff24ed836
|
Add support for editing path to the asset within AssetRefEditor
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2023-01-15 23:05:58 +01:00 |
|
Wojciech Figat
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a7e428a21c
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
|
2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojtek Figat
|
f246fc018d
|
Fixes for 2df3574cfa
|
2023-01-01 16:54:01 +01:00 |
|
Wojtek Figat
|
2df3574cfa
|
Refactor new tags system to use uint for tag index (0 is invalid tag)
|
2023-01-01 16:39:34 +01:00 |
|
Wojtek Figat
|
8762e8ad15
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/Utilities/Utils.cs
|
2022-12-28 16:59:11 +01:00 |
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Wojtek Figat
|
cdf50b2560
|
Merge branch 'center-script-cm' of https://github.com/Tryibion/FlaxEngine into Tryibion-center-script-cm
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2022-12-27 22:34:19 +01:00 |
|
Chandler Cox
|
d7d7c1e98f
|
Center the context menu that is spawned from clicking the add scripts button on an actor
|
2022-12-22 12:44:34 -06:00 |
|
Wojtek Figat
|
757728c96c
|
Add option to override Custom Editor for array of type
|
2022-12-20 21:11:39 +01:00 |
|
Wojtek Figat
|
a570d6d178
|
Refactor **Actor tags into hierarchical reusable Tags** system for better gameplay scripting
|
2022-12-20 21:11:38 +01:00 |
|
Chandler Cox
|
86be1acd7a
|
Cached sate of anchor drop down closed.
|
2022-12-15 07:45:08 -06:00 |
|
Wojciech Figat
|
66d01d8d7f
|
Merge remote-tracking branch 'origin/master' into 1.5
|
2022-12-01 12:10:41 +01:00 |
|
Wojtek Figat
|
a3a001633b
|
Fix Custom Editors groups regression
|
2022-11-30 17:47:56 +01:00 |
|
Wojtek Figat
|
2ad6eb0c72
|
Merge branch 'master' into 1.5
|
2022-11-22 19:58:53 +01:00 |
|
Chandler Cox
|
ade5166977
|
fix editor updating base values
|
2022-11-14 20:00:54 -06:00 |
|
Chandler Cox
|
68a5073b29
|
fixed issue when asset picker has no value on particle effect
|
2022-11-14 18:45:44 -06:00 |
|
Wojciech Figat
|
437ed07368
|
Merge remote-tracking branch 'origin/master' into 1.5
|
2022-10-24 12:07:39 +02:00 |
|
Chandler Cox
|
dd20da89d7
|
added cursor change for changing of the property splitter
|
2022-10-19 19:45:07 -05:00 |
|
Wojciech Figat
|
e115aa2c4e
|
Merge remote-tracking branch 'origin/master' into 1.5
# Conflicts:
# Source/Engine/Content/JsonAsset.cpp
|
2022-10-19 13:36:46 +02:00 |
|
Cristhofer Marques
|
77c6daf240
|
fix the wrong additional layer in the matrix
|
2022-10-11 13:30:49 -03:00 |
|
Wojtek Figat
|
2c4d578f7c
|
Add deprecation info for users to upgrade the code
|
2022-09-08 18:49:25 +02:00 |
|
Wojciech Figat
|
569808af6d
|
Add TypeNameEditor for editing typename reference as soft string value
|
2022-09-02 14:10:53 +02:00 |
|
Wojciech Figat
|
b23cf5f1d8
|
Fix displaying multiple structure parameters in Visject Surface parameters panel
|
2022-08-05 13:27:32 +02:00 |
|
Wojtek Figat
|
2dfd676c5e
|
Fix errors in Editor when editing particle emitter if effect that uses it is selected
|
2022-07-24 11:55:00 +02:00 |
|
Wojtek Figat
|
32fe383c10
|
Fix [AssetReference(typeof(typeName)] not working for arrays of assets (fix for collection types)
|
2022-07-23 16:36:21 +02:00 |
|
Wojtek Figat
|
1ae80da888
|
Fix missing Properties window focus after adding script to the actor
|
2022-07-23 16:14:02 +02:00 |
|
Wojtek Figat
|
b184650835
|
Fix error when using multi-dimensional array property (not supported)
#422
|
2022-07-18 23:11:11 +02:00 |
|
Wojtek Figat
|
9f7f764359
|
Format code
|
2022-07-18 22:38:01 +02:00 |
|
Wojciech Figat
|
9192375ddb
|
Improve properties display (group all parameters from the same group together)
|
2022-07-05 10:36:36 +02:00 |
|
Wojtek Figat
|
e43515f653
|
Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
# Source/Engine/Graphics/PostProcessSettings.cpp
# Source/Engine/Level/Actors/SkyLight.cpp
# Source/Engine/Renderer/GBufferPass.cpp
# Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.h
# Source/Engine/Renderer/RenderList.h
|
2022-06-13 00:46:33 +02:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojciech Figat
|
d4839b9c78
|
Add Global Illumination options to PostFx Settings
|
2022-06-10 18:48:17 +02:00 |
|