Commit Graph

203 Commits

Author SHA1 Message Date
Wojtek Figat
d09dfd1f61 Add **Canvas Scaler** control for resolution-independent UI
#448 #525
2023-02-08 19:51:16 +01:00
Wojtek Figat
9a84811f35 Fix editor values comparison in properties panel to match serializer rules 2023-02-06 13:44:45 +01:00
Chandler Cox
db46d50eff Fixed sized for tag header drop panel and add tag button to match with other sizing. 2023-01-27 08:28:47 -06:00
Wojtek Figat
adfe3ad165 Add SortOrder to drawable object types for transparency sorting override 2023-01-26 18:37:40 +01:00
Wojtek Figat
e57481de7d Adjustments to the new group panels #903 2023-01-24 23:18:12 +01:00
Wojtek Figat
6931161dce Merge branch 'add-arrow-to-groups' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-arrow-to-groups 2023-01-24 19:41:37 +01:00
Chandler Cox
66fd5e716c various fixes and improvements. size changes for headers, deactivate containement for collections. 2023-01-21 13:35:51 -06:00
Chandler Cox
634eb0973b fix header text position 2023-01-21 11:37:31 -06:00
Chandler Cox
a91990138b Added arrow as default to groups 2023-01-21 10:32:37 -06:00
Wojciech Figat
66d5850a76 Asset update 2023-01-20 12:02:40 +01:00
Chandler Cox
5d601621cf small fix 2023-01-20 02:14:05 -06:00
Chandler Cox
56c9be6f8c fixes 2023-01-20 01:55:09 -06:00
Chandler Cox
64dcfa21b8 small fixes 2023-01-20 01:22:36 -06:00
Chandler Cox
6c1ce82e5c Small cleanup 2023-01-20 00:56:46 -06:00
Chandler Cox
efe11d0105 Added selecting text box when tag add drop panel open 2023-01-20 00:55:54 -06:00
Chandler Cox
85df496657 Better tag picker 2023-01-20 00:51:46 -06:00
Wojciech Figat
4395bfd661 Improve Tags editor to display short tag names in tree for better readability of nested tags
#885
2023-01-16 13:33:21 +01:00
Wojciech Figat
5babe8df3f Add refreshing actively opened Layers And Tags asset editor when adding tags from popup
#885
2023-01-16 12:11:04 +01:00
Wojtek Figat
eff24ed836 Add support for editing path to the asset within AssetRefEditor 2023-01-15 23:05:58 +01:00
Wojciech Figat
a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojtek Figat
f246fc018d Fixes for 2df3574cfa 2023-01-01 16:54:01 +01:00
Wojtek Figat
2df3574cfa Refactor new tags system to use uint for tag index (0 is invalid tag) 2023-01-01 16:39:34 +01:00
Wojtek Figat
8762e8ad15 Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/Utilities/Utils.cs
2022-12-28 16:59:11 +01:00
Wojtek Figat
cdf50b2560 Merge branch 'center-script-cm' of https://github.com/Tryibion/FlaxEngine into Tryibion-center-script-cm 2022-12-27 22:34:19 +01:00
Chandler Cox
d7d7c1e98f Center the context menu that is spawned from clicking the add scripts button on an actor 2022-12-22 12:44:34 -06:00
Wojtek Figat
757728c96c Add option to override Custom Editor for array of type 2022-12-20 21:11:39 +01:00
Wojtek Figat
a570d6d178 Refactor **Actor tags into hierarchical reusable Tags** system for better gameplay scripting 2022-12-20 21:11:38 +01:00
Chandler Cox
86be1acd7a Cached sate of anchor drop down closed. 2022-12-15 07:45:08 -06:00
Wojciech Figat
66d01d8d7f Merge remote-tracking branch 'origin/master' into 1.5 2022-12-01 12:10:41 +01:00
Wojtek Figat
a3a001633b Fix Custom Editors groups regression 2022-11-30 17:47:56 +01:00
Wojtek Figat
2ad6eb0c72 Merge branch 'master' into 1.5 2022-11-22 19:58:53 +01:00
Chandler Cox
ade5166977 fix editor updating base values 2022-11-14 20:00:54 -06:00
Chandler Cox
68a5073b29 fixed issue when asset picker has no value on particle effect 2022-11-14 18:45:44 -06:00
Wojciech Figat
437ed07368 Merge remote-tracking branch 'origin/master' into 1.5 2022-10-24 12:07:39 +02:00
Chandler Cox
dd20da89d7 added cursor change for changing of the property splitter 2022-10-19 19:45:07 -05:00
Wojciech Figat
e115aa2c4e Merge remote-tracking branch 'origin/master' into 1.5
# Conflicts:
#	Source/Engine/Content/JsonAsset.cpp
2022-10-19 13:36:46 +02:00
Cristhofer Marques
77c6daf240 fix the wrong additional layer in the matrix 2022-10-11 13:30:49 -03:00
Wojtek Figat
2c4d578f7c Add deprecation info for users to upgrade the code 2022-09-08 18:49:25 +02:00
Wojciech Figat
569808af6d Add TypeNameEditor for editing typename reference as soft string value 2022-09-02 14:10:53 +02:00
Wojciech Figat
b23cf5f1d8 Fix displaying multiple structure parameters in Visject Surface parameters panel 2022-08-05 13:27:32 +02:00
Wojtek Figat
2dfd676c5e Fix errors in Editor when editing particle emitter if effect that uses it is selected 2022-07-24 11:55:00 +02:00
Wojtek Figat
32fe383c10 Fix [AssetReference(typeof(typeName)] not working for arrays of assets (fix for collection types) 2022-07-23 16:36:21 +02:00
Wojtek Figat
1ae80da888 Fix missing Properties window focus after adding script to the actor 2022-07-23 16:14:02 +02:00
Wojtek Figat
b184650835 Fix error when using multi-dimensional array property (not supported)
#422
2022-07-18 23:11:11 +02:00
Wojtek Figat
9f7f764359 Format code 2022-07-18 22:38:01 +02:00
Wojciech Figat
9192375ddb Improve properties display (group all parameters from the same group together) 2022-07-05 10:36:36 +02:00
Wojtek Figat
e43515f653 Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
#	Source/Engine/Graphics/PostProcessSettings.cpp
#	Source/Engine/Level/Actors/SkyLight.cpp
#	Source/Engine/Renderer/GBufferPass.cpp
#	Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp
#	Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
#	Source/Engine/Renderer/GlobalSignDistanceFieldPass.h
#	Source/Engine/Renderer/RenderList.h
2022-06-13 00:46:33 +02:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojciech Figat
d4839b9c78 Add Global Illumination options to PostFx Settings 2022-06-10 18:48:17 +02:00