Wojciech Figat
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
Wojtek Figat
a881c90b2e
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
Wojtek Figat
ed908a260e
Add support for Double2/3/4 for Variant
...
Increase size to 40 bytes to store Double3 without allocations
Change Ray and BoundingBox to be stored inlined in BoundingBox
Use safer accessors to read Variant explicit data type
2022-05-20 18:10:35 +02:00
Wojtek Figat
3766488114
Fix crash when loading empty json for Variant structure data
2022-05-05 18:35:05 +02:00
Wojtek Figat
74b23d0e00
Add support for array of Visual Script objects
2022-05-01 20:42:05 +02:00
Wojtek Figat
158c29e598
Add **Dictionaries to Visual Scripting**
2022-04-27 22:47:54 +02:00
Wojciech Figat
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
Wojciech Figat
cdcb2f8f7a
Fixes and improvements
2021-11-18 16:35:46 +01:00
Wojciech Figat
13deb4a54f
Add better support for Arrays in Variant for C# Scripting
2021-11-16 20:46:04 +01:00
Wojtek Figat
d8f555e8dc
Add support for using structures as Visual Script and Anim Graph parameters
2021-07-29 23:35:30 +02:00
Wojtek Figat
22d547e87b
Refactor Variant type ManagedObject serialization to be usable for Visual Scripting
2021-07-29 22:56:11 +02:00
Wojtek Figat
f42d2b8a18
Tweaks and improvements
2021-07-29 15:41:58 +02:00
Wojtek Figat
9c2c401669
Remove empty spaces
2021-05-19 21:11:08 +02:00
Jean-Baptiste Perrier
03c95b5597
Add , to enum.
2021-05-12 18:38:17 +02:00
Jean-Baptiste Perrier
98ca916197
Int16 & Uint16 C# serialization.
2021-05-10 22:48:33 +02:00
Jean-Baptiste Perrier
9eaa6e622b
Uint16 & Int16 Scripting support.
2021-05-10 22:24:35 +02:00
Wojtek Figat
e2789214ae
Refactor Editor Utils into separate VariantUtils
2021-05-02 11:24:51 +02:00