Wojtek Figat
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bcc3b2bd59
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Fixes, tweaks and improvements for Linux support
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2021-02-16 20:21:23 +01:00 |
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Wojtek Figat
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6fd1580d67
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Fix building on linux after merge
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2021-02-16 19:01:00 +01:00 |
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Wojtek Figat
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fc4dc8cb50
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Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
# Source/FlaxEngine.Gen.cs
# Source/Tools/Flax.Build/Utilities/Utilities.cs
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2021-02-16 18:54:25 +01:00 |
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mafiesto4
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489672d346
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Fix warning when building editor for linux
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2021-02-16 18:46:37 +01:00 |
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Wojtek Figat
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1530f91944
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Update material assets
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2021-02-16 15:55:18 +01:00 |
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Wojtek Figat
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d05204cb91
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Fix missing lightmap uvs calc in vertex shader
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2021-02-16 15:55:10 +01:00 |
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Wojtek Figat
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c902e33d8a
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Add Build Actions option to editor settings for build button configuration
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2021-02-16 15:54:22 +01:00 |
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Wojtek Figat
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28a67f65b4
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Fix build tool log file access
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2021-02-16 13:55:19 +01:00 |
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Wojtek Figat
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f66b7ff785
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Add support for Custom Define in Game Cooker for build scripts configuration
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2021-02-16 13:54:57 +01:00 |
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Wojtek Figat
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b742d0c326
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Add support for custom defines for build system via Flax.Build command line
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2021-02-16 13:09:50 +01:00 |
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Wojtek Figat
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a98f867bd8
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Fix compiler warning
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2021-02-16 11:47:39 +01:00 |
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Wojtek Figat
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5f04f32097
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Merge branch 'network' of git://github.com/jb-perrier/FlaxEngine into 1.1
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2021-02-16 11:24:05 +01:00 |
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Wojtek Figat
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3658611e0f
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Fix compilation
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2021-02-16 11:23:47 +01:00 |
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Wojtek Figat
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537dde594d
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Update Actor docs for GetScripts to be more precise about search method
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2021-02-16 11:00:08 +01:00 |
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Wojtek Figat
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7221f7167f
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Add profiler events to LocalExecutor thread workers
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2021-02-16 10:59:17 +01:00 |
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Wojtek Figat
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fa332a3785
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Optimize scripting API bindings generation if loaded API from valid cache
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2021-02-16 10:42:56 +01:00 |
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Wojtek Figat
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f11686a7b7
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Add support for caching scripting API bindings during build
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2021-02-16 09:42:11 +01:00 |
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Wojtek Figat
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0841f5b479
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Refactor Pre Rotation from spline model and spline collider into Pre Transform for more control
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2021-02-15 22:09:05 +01:00 |
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Wojtek Figat
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81be73ad82
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Fix spline model not drawing when using invalid material
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2021-02-15 22:08:37 +01:00 |
|
Jean-Baptiste Perrier
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26e3400a92
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Typo.
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2021-02-15 20:54:00 +01:00 |
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Jean-Baptiste Perrier
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a2e1346029
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Docs tweak.
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2021-02-15 20:53:53 +01:00 |
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Jean-Baptiste Perrier
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bc6281ee63
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Add MTU option.
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2021-02-15 20:53:07 +01:00 |
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Jean-Baptiste Perrier
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134aec2d15
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Simplified name NetworkProtocol.
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2021-02-15 20:52:35 +01:00 |
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Wojtek Figat
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4e19b85e00
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Add support for multi-threaded profile events in build tool
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2021-02-15 15:04:37 +01:00 |
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Wojtek Figat
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5714741a5d
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Add support for multi-threaded scripting API headers parsing
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2021-02-15 15:04:23 +01:00 |
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Wojtek Figat
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cdd68c9a89
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Add MaxConcurrency and ConcurrencyProcessorScale options for Flax.Build cmd line
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2021-02-15 13:32:38 +01:00 |
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Wojtek Figat
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29f0834cc4
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Optimize build tool
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2021-02-15 13:23:09 +01:00 |
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Wojtek Figat
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788907f3b1
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Remove deprecated and unused ISceneObject and ITransformable
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2021-02-15 12:09:46 +01:00 |
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Wojtek Figat
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b6557cb15c
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Fix showing shader source code window over a calling window
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2021-02-15 12:02:25 +01:00 |
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Wojtek Figat
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cd2a02a5c8
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Add -shaderdebug cmd line switch to Editor for shaders debugging
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2021-02-15 11:55:31 +01:00 |
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Wojtek Figat
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c9ea812a24
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Optimize DrawCall to pack indirect draw arg and graphics draw data with union
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2021-02-15 11:52:06 +01:00 |
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Wojtek Figat
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e42a6b0ccc
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Fix default actor bounds
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2021-02-15 10:53:49 +01:00 |
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Wojtek Figat
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312e4ad010
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Merge branch 'master' into 1.1
# Conflicts:
# Source/Engine/Content/JsonAsset.h
# Source/Engine/Core/Config/Settings.h
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2021-02-15 10:40:59 +01:00 |
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Wojtek Figat
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2357b60d0e
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Merge branch 'stefnotch-fix-ui-issues'
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2021-02-15 10:23:04 +01:00 |
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Wojtek Figat
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3e608e6dec
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Merge branch 'fix-ui-issues' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-ui-issues
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2021-02-15 10:22:55 +01:00 |
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mafiesto4
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9cccdc1e89
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Fix build scripts assembly compilation on Linux (duplicated mscorlib reference)
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2021-02-14 23:05:52 +01:00 |
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mafiesto4
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025ae99901
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Implement process starting on Linux platform
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2021-02-14 23:05:23 +01:00 |
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mafiesto4
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c68e3af566
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Use bundled mono on Linux for C# compilation
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2021-02-14 23:04:42 +01:00 |
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mafiesto4
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ff44622624
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Add support for editor game target on Linux
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2021-02-14 23:04:11 +01:00 |
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mafiesto4
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da943f7604
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Update mono for Linux
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2021-02-14 23:03:49 +01:00 |
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Wojtek Figat
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b4bf488e3c
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Fix double-click mouse event not setting mouse button down
Fixes #235
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2021-02-14 18:41:28 +01:00 |
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Wojtek Figat
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f82ef8c065
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Fix AssetPicker buttons usage without mouse down click over the control
Fixes #233
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2021-02-14 18:18:58 +01:00 |
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Wojtek Figat
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865f2b871d
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Fix default frame rate for fbx imported clips to 14
2650de730d
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2021-02-14 18:09:29 +01:00 |
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Wojtek Figat
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a947dc0cc3
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Fix properties names formatting for UI with 2 character words
Fixes #229
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2021-02-14 17:12:29 +01:00 |
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Wojtek Figat
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17a738d2ce
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Merge branch 'Vizepi-master'
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2021-02-14 16:58:33 +01:00 |
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Wojtek Figat
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a9ac758abd
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Merge branch 'master' of git://github.com/Vizepi/FlaxEngine into Vizepi-master
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2021-02-14 16:58:29 +01:00 |
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Wojtek Figat
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3bbda838a2
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Fix error when spawning prefab with rigidbody
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2021-02-14 16:50:35 +01:00 |
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Wojtek Figat
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6bdc31df5a
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Fix using get_Control getter method from UIControl in Visual Script
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2021-02-14 15:53:08 +01:00 |
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Wojtek Figat
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ed1a3c2964
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Update mono
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2021-02-14 14:54:56 +01:00 |
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Wojtek Figat
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a485622c2a
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Merge branch 'GoaLitiuM-windowsplatform_log_crash'
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2021-02-14 14:04:47 +01:00 |
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