Wojtek Figat
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08ef7c93ea
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Refactor draw calls drawing to use single objects buffer and better materials batching
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2024-07-02 00:52:22 +02:00 |
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Wojtek Figat
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e265b760c1
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USe local var to simplify code and fix MaterialShaderDataPerView struct to use new alignment for constant buffers data
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2024-06-28 08:50:14 +02:00 |
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Wojtek Figat
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a232dac196
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Fix GlobalSDF sampling in materials to properly read far cascades
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2024-06-06 12:10:44 +02:00 |
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Wojtek Figat
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66b828ae92
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Refactor Asset::GetReferences to support file path references
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2024-05-08 15:54:37 +02:00 |
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Wojtek Figat
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cdeb9a3b15
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Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Content/Editor/Camera/M_Camera.flax
# Content/Editor/CubeTexturePreviewMaterial.flax
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Content/Editor/DebugMaterials/SingleColor/Decal.flax
# Content/Editor/DebugMaterials/SingleColor/Particle.flax
# Content/Editor/DebugMaterials/SingleColor/Surface.flax
# Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
# Content/Editor/DebugMaterials/SingleColor/Terrain.flax
# Content/Editor/DefaultFontMaterial.flax
# Content/Editor/Gizmo/FoliageBrushMaterial.flax
# Content/Editor/Gizmo/Material.flax
# Content/Editor/Gizmo/MaterialWire.flax
# Content/Editor/Gizmo/SelectionOutlineMaterial.flax
# Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
# Content/Editor/Highlight Material.flax
# Content/Editor/Icons/IconsMaterial.flax
# Content/Editor/IesProfilePreviewMaterial.flax
# Content/Editor/Particles/Particle Material Color.flax
# Content/Editor/Particles/Smoke Material.flax
# Content/Editor/SpriteMaterial.flax
# Content/Editor/Terrain/Circle Brush Material.flax
# Content/Editor/Terrain/Highlight Terrain Material.flax
# Content/Editor/TexturePreviewMaterial.flax
# Content/Editor/Wires Debug Material.flax
# Content/Engine/DefaultDeformableMaterial.flax
# Content/Engine/DefaultMaterial.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Content/Engine/SingleColorMaterial.flax
# Content/Engine/SkyboxMaterial.flax
# Source/Engine/Graphics/Materials/MaterialShader.h
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2024-04-23 10:30:01 +02:00 |
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Wojtek Figat
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568a69081d
|
Fix animated model skinning precision issues
#2460
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2024-04-22 13:18:52 +02:00 |
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Wojtek Figat
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4e65b76b8c
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Optimize BoundingSphere.Intersects to be inlined by the compiler
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2024-04-11 15:58:34 +02:00 |
|
Wojtek Figat
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b4547ec4d2
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Minor fixes
|
2024-04-10 11:03:33 +02:00 |
|
Wojtek Figat
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7d92779e99
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-04-05 21:50:42 +02:00 |
|
Wojtek Figat
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61323f8526
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Refactor shadows rendering to use Shadow Map Atlas
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2024-04-04 12:54:07 +02:00 |
|
Wojtek Figat
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369c19bd5d
|
Add statically disabled tessellation on macOS/iOS
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2024-03-30 18:46:37 +01:00 |
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Wojtek Figat
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f7470af42d
|
Optimize depth pass rendering to batch simple materials together
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2024-03-26 18:04:08 +01:00 |
|
Wojtek Figat
|
55af307c43
|
Optimize env probes data storage in renderer
|
2024-03-26 15:01:12 +01:00 |
|
Wojtek Figat
|
4ab572426d
|
Various renamings
|
2024-03-26 14:27:10 +01:00 |
|
Wojtek Figat
|
01d91bf102
|
Optimize decals rendering
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2024-03-26 14:05:24 +01:00 |
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Wojtek Figat
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2dfb1058b2
|
Optimize world matrix storage for drawable objects to use Matrix3x4 instead of full matrix
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2024-03-26 11:29:01 +01:00 |
|
Wojtek Figat
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cdbb2cc813
|
Refactor shader structures naming with a prefix
|
2024-03-25 17:52:48 +01:00 |
|
Wojtek Figat
|
859c420d76
|
Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
|
Wojtek Figat
|
eaafb72ca9
|
Optimize some includes and use automatic serializers for platform settings
|
2023-11-13 23:54:07 +01:00 |
|
Wojtek Figat
|
710b9275fd
|
Fix minor typos https://github.com/FlaxEngine/FlaxDocs/pull/123
|
2023-11-09 09:13:40 +01:00 |
|
Wojtek Figat
|
fdd6b171bb
|
Stability fixes
|
2023-10-12 23:12:53 +02:00 |
|
Wojtek Figat
|
8cd8ae93c3
|
Add ObjectRadius to DrawCall to properly cull local lights and env probes in Forward Shading
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2023-09-20 15:01:02 +02:00 |
|
Wojtek Figat
|
b0966c9114
|
Add logging PixelFormat as string instead of integer value for better readability
|
2023-04-13 10:31:40 +02:00 |
|
Wojtek Figat
|
9e5a48af4b
|
Fix bug when using material instance of material that uses GlobalSDF
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2023-04-12 16:59:59 +02:00 |
|
Wojtek Figat
|
e644b65289
|
Fix potential rare issues with material shader constants containing invalid data
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2023-02-18 18:25:40 +01:00 |
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Wojtek Figat
|
aa8d6f7c79
|
Fix ribbon particles triangle indices ordering to prevent artifacts
|
2023-02-03 13:30:48 +01:00 |
|
Wojtek Figat
|
0709288eac
|
Revert Depth Offset (wrong impl, can be done later)
|
2023-01-31 14:22:37 +01:00 |
|
Wojtek Figat
|
c46ea56af2
|
Rename DepthTestEnable to DepthEnable in Graphics PSO to match actual logic
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2023-01-31 14:04:00 +01:00 |
|
Wojtek Figat
|
a219a3d2eb
|
Add **Depth Offset to materials**
|
2023-01-29 22:09:51 +01:00 |
|
Wojtek Figat
|
f127bbebe1
|
Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
|
2023-01-15 12:44:39 +01:00 |
|
Wojciech Figat
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a7e428a21c
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
|
2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojciech Figat
|
1cf6c5233e
|
Refactor DDGI probes to use variable ray count depending on the probe location relative to the view frustum
|
2022-12-15 17:33:44 +01:00 |
|
Wojtek Figat
|
98c29c4a4e
|
Optimize compilation time
|
2022-12-03 10:42:58 +01:00 |
|
Wojtek Figat
|
835a230323
|
Refactor material shaders to use separate constant buffer (slot 1) for shared per-view constants
|
2022-11-27 12:06:31 +01:00 |
|
Wojtek Figat
|
bdb27fef1b
|
Minor optimizations
|
2022-11-26 12:08:53 +01:00 |
|
Wojtek Figat
|
62cf8bebd0
|
Bump up materials version after merge of two upgrades
|
2022-11-22 20:09:59 +01:00 |
|
Wojtek Figat
|
2ad6eb0c72
|
Merge branch 'master' into 1.5
|
2022-11-22 19:58:53 +01:00 |
|
Wojtek Figat
|
c55d38534d
|
Add WorldPosition to postfx material scene textures for world-space position sampling at uv
|
2022-11-21 23:45:13 +01:00 |
|
Wojtek Figat
|
eb281a7574
|
Additional improvements to scene rendering
|
2022-11-15 22:39:03 +01:00 |
|
Wojtek Figat
|
ea5e38fdd1
|
Fixes for overriden draw calls material in debug views
|
2022-11-10 00:22:23 +01:00 |
|
Wojtek Figat
|
e217d5e79b
|
Refactor scene rendering to separate drawable actors
|
2022-10-28 17:53:21 +02:00 |
|
Wojciech Figat
|
32e052a87b
|
Refactor native Stream serialization to new API
|
2022-10-20 17:28:12 +02:00 |
|
Wojciech Figat
|
6a1378ebdb
|
Fix Global Surface Atlas drawing of objects that are hidden in GBuffer pass but should be visible for GI
|
2022-08-09 14:37:29 +02:00 |
|
Wojtek Figat
|
a6e9abfceb
|
Add UseAlpha to RenderBuffers for pass-though renderer with alpha channel
|
2022-08-01 22:58:22 +02:00 |
|
Wojtek Figat
|
6cf91b1da4
|
Add support for main view information in Surface materials during subpass rendering (eg. shadow depth)
|
2022-07-29 16:58:33 +02:00 |
|
Wojciech Figat
|
2a53143bc4
|
Add new mode to Screen Space Reflections for DDGI Scene tracing
|
2022-07-21 09:41:38 +02:00 |
|
Wojciech Figat
|
60f868a08b
|
Add real-time environment probes support
|
2022-07-18 14:50:41 +02:00 |
|
Wojciech Figat
|
0d8ebd332e
|
Add Global Illumination sampling option to transparent materials (eg. particles)
|
2022-07-14 14:28:42 +02:00 |
|
Wojciech Figat
|
85f351663b
|
Add Transparent Lighting Modes for material with option to use non-directional shading
|
2022-07-14 09:22:32 +02:00 |
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