Wojtek Figat
|
00a9c48fec
|
Optimize probes count multiplication in DDGI shader
|
2024-07-03 08:51:58 +02:00 |
|
Wojtek Figat
|
6fbf4a6aac
|
Optimize draw calls sorting and objects buffer building to be async
|
2024-07-02 16:07:09 +02:00 |
|
Wojtek Figat
|
567d5f70ab
|
Merge remote-tracking branch 'origin/1.9' into 1.9
|
2024-07-02 00:58:25 +02:00 |
|
Wojtek Figat
|
08ef7c93ea
|
Refactor draw calls drawing to use single objects buffer and better materials batching
|
2024-07-02 00:52:22 +02:00 |
|
Wojtek Figat
|
78f3248ac9
|
Refactor SortOrder to use int8 instead of int16 due to performance reasons (more efficent sort keys packing in rendering)
|
2024-06-29 13:54:02 +02:00 |
|
Wojtek Figat
|
516ed3e9a0
|
Cleanup some rendering code
|
2024-06-28 21:21:17 +02:00 |
|
Wojtek Figat
|
f4d4969650
|
Merge branch '1.9' of https://gitlab.flaxengine.com/flax/flaxengine into 1.9
|
2024-06-28 09:52:06 +02:00 |
|
Wojtek Figat
|
dbbc2b70bf
|
Disable GlobalSurfaceAtlas on Mac due to GPU crashes in larges scenes
|
2024-06-28 09:43:18 +02:00 |
|
Wojtek Figat
|
138e17508b
|
Add profile event to hardware instancing building and insert draw count into profiler zone data
|
2024-06-27 21:03:52 +02:00 |
|
Wojtek Figat
|
7b5edc363a
|
Fix GLobalSDF update when not using workload spread and add dispatches count to profiler zone data
|
2024-06-27 09:29:09 +02:00 |
|
Wojtek Figat
|
8eaa635385
|
Minor tweaks to GlobalSA
|
2024-06-26 18:19:48 +02:00 |
|
Wojtek Figat
|
18c3f274f8
|
Optimize Global SDF drawing with async job system
|
2024-06-26 18:16:58 +02:00 |
|
Wojtek Figat
|
b545d8800c
|
Optimize job system memory allocations
|
2024-06-24 23:19:01 +02:00 |
|
Wojtek Figat
|
a1c251c3b7
|
Add various optimizations to Global Surface Atlas
|
2024-06-24 19:01:35 +02:00 |
|
Wojtek Figat
|
8190d7f171
|
Optimize Global Surface Atlas setup and objects buffer writing to be async
|
2024-06-24 13:15:45 +02:00 |
|
Wojtek Figat
|
3b3cd5ade4
|
Optimize Global Surface Atlas defragmenting to just reset tiles, not whole objects list
|
2024-06-21 23:01:32 +02:00 |
|
Wojtek Figat
|
4d0d08f245
|
Optimize Global Surface Atlas drawing with async job system
|
2024-06-21 17:55:02 +02:00 |
|
Wojtek Figat
|
c119750896
|
Fix RectAtlas regression
|
2024-06-21 16:24:47 +02:00 |
|
Wojtek Figat
|
8e49a35e0e
|
Refactor RectPack into new RectPackNode and RectPackAtlas that uses more optimized memory allocations
|
2024-06-20 15:26:58 +02:00 |
|
Wojtek Figat
|
a6324c8f65
|
Missing change
|
2024-06-19 15:45:45 +02:00 |
|
Wojtek Figat
|
9c161121b3
|
Add Graphics::SpreadWorkload to disable graphics workloads amortization over several frames when debugging graphics perf
|
2024-06-19 14:03:55 +02:00 |
|
Wojtek Figat
|
7f2464684a
|
Fix single-frame DDGI black artifacts when Global Surface Atlas got defragmented
|
2024-06-18 14:17:50 +02:00 |
|
Wojtek Figat
|
6e0dd2064a
|
Add nearby probes search to fill cells with missing GI data
#1614
|
2024-06-17 18:25:11 +02:00 |
|
Wojtek Figat
|
e3f0991805
|
Optimize Global Surface Atlas drawing when atlas is full
|
2024-06-13 23:02:20 +02:00 |
|
Wojtek Figat
|
b760dcdb58
|
Fix Global Surface Atlas flickering in scenes with lots of objects
|
2024-06-13 18:10:18 +02:00 |
|
Wojtek Figat
|
2f688892ea
|
Fix DDGI probes scrolling to properly handle bigger scroll deltas
|
2024-06-13 17:04:29 +02:00 |
|
Wojtek Figat
|
a232dac196
|
Fix GlobalSDF sampling in materials to properly read far cascades
|
2024-06-06 12:10:44 +02:00 |
|
Wojtek Figat
|
0620310f4f
|
Add improved Global Surface Atlas lighting at far cascades and cascade borders
|
2024-06-04 10:53:41 +02:00 |
|
Wojtek Figat
|
1e86eff2d3
|
Improve GPU constant buffers structures definitions to properly align on new Clang
|
2024-06-02 09:52:10 +02:00 |
|
Wojtek Figat
|
f78bbc6b70
|
Add GlobalSDFDistance to graphics settings for default GlobalSDF range
#2664
|
2024-05-31 23:21:07 +02:00 |
|
Wojtek Figat
|
7e316a1305
|
Fix SSAO flickering artifacts in cooked game (disable depth mips usage)
|
2024-05-31 11:35:38 +02:00 |
|
Wojtek Figat
|
513afd603b
|
Add increased by 1 mip sdf texture resolution for GlobalSDF building
|
2024-05-24 22:19:54 +02:00 |
|
Wojtek Figat
|
182d6d8602
|
Fix regression in missing shadows inside Global Surface Atals
|
2024-05-23 21:51:57 +02:00 |
|
Wojtek Figat
|
1481d1a1e9
|
Add ShadowsResolution for manually specified shadowmap resolution for lights
|
2024-05-23 14:47:16 +02:00 |
|
Wojtek Figat
|
681c473e7a
|
Re-enable CSM cascades filter width adjustment
|
2024-05-23 14:34:26 +02:00 |
|
Wojtek Figat
|
206ff89587
|
Add constant buffers alignment for data structures (16-byte boundaries)
|
2024-05-23 13:58:46 +02:00 |
|
Wojtek Figat
|
12cf7f0f92
|
Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Flax.flaxproj
|
2024-05-22 16:15:14 +02:00 |
|
Wojtek Figat
|
9653fc6725
|
Optimize stack memory in volumetric fog lights culling
|
2024-05-22 13:01:24 +02:00 |
|
Wojtek Figat
|
c486577b07
|
Fix TAA in editor's debug view modes
|
2024-05-20 19:03:28 +02:00 |
|
Wojtek Figat
|
2edb9cc4d8
|
Fix compilation warnings when using 64-bit coords
|
2024-05-08 23:24:23 +02:00 |
|
Wojtek Figat
|
cdeb9a3b15
|
Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Content/Editor/Camera/M_Camera.flax
# Content/Editor/CubeTexturePreviewMaterial.flax
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Content/Editor/DebugMaterials/SingleColor/Decal.flax
# Content/Editor/DebugMaterials/SingleColor/Particle.flax
# Content/Editor/DebugMaterials/SingleColor/Surface.flax
# Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
# Content/Editor/DebugMaterials/SingleColor/Terrain.flax
# Content/Editor/DefaultFontMaterial.flax
# Content/Editor/Gizmo/FoliageBrushMaterial.flax
# Content/Editor/Gizmo/Material.flax
# Content/Editor/Gizmo/MaterialWire.flax
# Content/Editor/Gizmo/SelectionOutlineMaterial.flax
# Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
# Content/Editor/Highlight Material.flax
# Content/Editor/Icons/IconsMaterial.flax
# Content/Editor/IesProfilePreviewMaterial.flax
# Content/Editor/Particles/Particle Material Color.flax
# Content/Editor/Particles/Smoke Material.flax
# Content/Editor/SpriteMaterial.flax
# Content/Editor/Terrain/Circle Brush Material.flax
# Content/Editor/Terrain/Highlight Terrain Material.flax
# Content/Editor/TexturePreviewMaterial.flax
# Content/Editor/Wires Debug Material.flax
# Content/Engine/DefaultDeformableMaterial.flax
# Content/Engine/DefaultMaterial.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Content/Engine/SingleColorMaterial.flax
# Content/Engine/SkyboxMaterial.flax
# Source/Engine/Graphics/Materials/MaterialShader.h
|
2024-04-23 10:30:01 +02:00 |
|
Wojtek Figat
|
ab9cc16529
|
Fix EyeAdaptation bug to flash on play mode start in Editor when time gets reset
|
2024-04-23 00:03:21 +02:00 |
|
Wojtek Figat
|
60e8d73079
|
Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Engine/Renderer/RenderList.cpp
# Source/Engine/Renderer/RenderList.h
|
2024-04-17 09:58:59 +02:00 |
|
Wojtek Figat
|
794b007170
|
Optimize draw calls sorting in opaque passes
|
2024-04-16 17:18:18 +02:00 |
|
Wojtek Figat
|
cf23892bd4
|
Fix sun shadows invalidate when view rotates
|
2024-04-14 23:51:20 +02:00 |
|
Wojtek Figat
|
25f3cef8c3
|
Fix artifacts due to light shape culling and use depth test to improve perf
|
2024-04-14 23:44:08 +02:00 |
|
Wojtek Figat
|
3e475398e7
|
Optimize draw calls batching sorting with Merge Sort
|
2024-04-12 16:02:37 +02:00 |
|
Wojtek Figat
|
1e77f3aa5a
|
Optimize DrawBatch for faster sorting
|
2024-04-12 13:46:20 +02:00 |
|
Wojtek Figat
|
7342629a86
|
Add dynamic resolution for static shadow map tiles limited by current dynamic res
|
2024-04-11 18:47:32 +02:00 |
|
Wojtek Figat
|
5f860db6a5
|
Fix typo
|
2024-04-11 17:34:21 +02:00 |
|