Missing change
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@@ -370,10 +370,7 @@ void RenderInner(SceneRenderTask* task, RenderContext& renderContext, RenderCont
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for (PostProcessEffect* e : renderContext.List->PostFx)
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e->PreRender(context, renderContext);
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}
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// Prepare
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renderContext.View.Prepare(renderContext);
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renderContext.Buffers->Prepare();
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// Build batch of render contexts (main view and shadow projections)
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{
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