Commit Graph

658 Commits

Author SHA1 Message Date
Wojtek Figat
bf345f13ce Fix reflection probes capture seams on cube face edges due to volumetric fog
#3252
2025-07-03 13:54:22 +02:00
Wojtek Figat
f126a83b79 Fix graphical issues when batching materials that use Forward Shading for instancing 2025-06-29 13:52:29 +02:00
Wojtek Figat
bdd7bae459 Add new Custom Lit shading model for custom lighting in materials (eg. Cel Shading) 2025-06-29 13:51:59 +02:00
Wojtek Figat
986693757c Merge remote-tracking branch 'origin/master' into 1.11 2025-06-16 22:46:17 +02:00
Wojtek Figat
5a23060e05 Add GPUTexture.UploadData for changing texture contents via TextureData container 2025-06-16 22:35:50 +02:00
Wojtek Figat
cfd2f42b0c Optimize managed memory allocations in Editor profiler 2025-06-09 22:06:49 +02:00
Wojtek Figat
d7ff9fdade Optimize editor profiler native allocations when capturing data 2025-06-09 15:23:31 +02:00
Zode
7fc564a0ac Pop error box on lightmap UV generation also 2025-06-09 15:07:52 +03:00
Wojtek Figat
99841e2e8d Fix crash when using invalid node index in skinned mesh 2025-06-08 00:58:31 +02:00
Wojtek Figat
bffb175a9b Code fixes 2025-06-07 01:25:22 +02:00
Wojtek Figat
d95cd2f0be Optimize memory alloc on Animated Model init 2025-06-06 22:41:29 +02:00
Wojtek Figat
cd637e8a7a Add more memory profiling coverage 2025-06-06 14:38:22 +02:00
Wojtek Figat
9d8e75caa3 Fix various code to improve quality 2025-06-06 11:19:32 +02:00
Wojtek Figat
f462a2187f Merge branch 'master' into 1.11 2025-06-05 18:03:17 +02:00
Wojtek Figat
077f7a3cd1 Add PositionFormat and TexCoordFormat to model import option for mesh data encoding 2025-06-03 11:18:03 +02:00
Wojtek Figat
03d52d4eb9 Add support for building engine without logging 2025-05-28 04:05:12 +02:00
Wojtek Figat
9dc4dbc6d7 Add more memory profiler categories 2025-05-25 18:38:07 +02:00
Wojtek Figat
c639a3103c Add memory profiling events to the main areas of the engine 2025-05-22 04:47:01 +02:00
Wojtek Figat
9ba1c4c338 Fix typo in ec2957bf38 2025-05-16 20:24:01 +02:00
Wojtek Figat
ec2957bf38 Fix memory leak on sequential mesh buffers update
#3449
2025-05-16 20:23:16 +02:00
Wojtek Figat
f0bcc70563 Attempt to fix game cooking regression from ef188d06c4 2025-04-22 23:44:34 +02:00
Wojtek Figat
992b08025f Attempt to fix game cooking regression from ef188d06c4 2025-04-22 23:28:21 +02:00
Wojtek Figat
d77024bbf1 Fix crash when existing engine while content streaming is active 2025-04-22 16:16:46 +02:00
Wojtek Figat
ef188d06c4 Revert d3c49be80f and do it better 2025-04-17 10:52:00 +02:00
Wojtek Figat
d3c49be80f Fix crash when GPUTask gets deleted before sync happens 2025-04-17 10:40:05 +02:00
Wojtek Figat
15da2d59e5 Add GPUTexture::DownloadData to C#
#2973 #1446
2025-04-07 23:32:37 +02:00
Wojtek Figat
9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
Wojtek Figat
98834131f1 Add smooth shadows blending between directional light cascades
It was deprecated in 1.9 in favor for dithering between cascades. Bing back that option for games that don't use TAA.
2025-03-27 10:48:35 +01:00
Wojtek Figat
7e145c56fd Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Editor/Windows/Profiler/Memory.cs
2025-03-25 13:37:15 +01:00
Wojtek Figat
68967de1f5 Fix custom GUI material writing depth when it's not needed
#3294
2025-03-18 10:57:12 +01:00
Wojtek Figat
5d3da8a8d0 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Editor/SceneGraph/Actors/StaticModelNode.cs
#	Source/Engine/Graphics/Models/Mesh.cs
#	Source/Engine/Graphics/Models/ModelData.h
2025-03-13 11:23:01 +01:00
Wojtek Figat
e7824d6d9b Merge branch 'local-origin-multi-mesh' of https://github.com/Tryibion/FlaxEngine into Tryibion-local-origin-multi-mesh 2025-03-11 22:28:48 +01:00
Wojtek Figat
a54299a560 Optimize ViewportRubberBandSelector
#3151
2025-03-11 13:05:15 +01:00
Wojtek Figat
273b366f44 Merge branch 'scene-actor-multi-select' of https://github.com/Tryibion/FlaxEngine into Tryibion-scene-actor-multi-select 2025-03-11 10:24:00 +01:00
Wojtek Figat
4c9d51f0ef Code style cleanup
#3250
2025-03-08 20:18:38 +01:00
Wojtek Figat
f7c6d34f59 Merge branch 'Advanced-Bloom' of https://github.com/Muzz/FlaxEngine into Muzz-Advanced-Bloom 2025-03-08 19:47:22 +01:00
Chandler Cox
837a4927c1 Try fix build issues. 2025-03-08 10:50:46 -06:00
Chandler Cox
5ea6e7b49d Refactor to ViewportRubberBandSelector class and use actor node virtual methods. 2025-03-08 09:38:01 -06:00
Wojtek Figat
0c0f128585 Fix collision proxy not updating on sequential mesh changes
#2920
2025-03-07 23:39:01 +01:00
Wojtek Figat
0fa88b23c6 Add DriverVersion to GPUAdapter for checking on old GPU drivers 2025-03-07 11:39:54 +01:00
Wojtek Figat
dad8c0cd6b Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Engine/Level/Prefabs/Prefab.Apply.cpp
2025-02-27 17:17:02 +01:00
Wojtek Figat
dcba97f84a Fix missing masked terrain rendering
#3177
2025-02-25 16:46:17 +01:00
Muzz
1fac78f48f attributes fix 2025-02-25 14:49:59 +10:00
Muzz
953cbb6e40 Advanced Bloom commit. 2025-02-25 14:02:15 +10:00
Wojtek Figat
21047ac8ac Upgrade CollisionCooking to use new MeshAccessor 2025-02-24 23:46:44 +01:00
Wojtek Figat
754d321ef0 Fix crash on incorrect index buffer size when building mesh buffers via MeshAccessor
#3246
2025-02-24 23:28:35 +01:00
Wojtek Figat
4aab1be3d6 Bump up materials version after merge with master 2025-02-18 09:20:48 +01:00
Wojtek Figat
a6fb651ff4 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Engine/Graphics/Materials/MaterialShader.h
2025-02-18 09:19:59 +01:00
Wojtek Figat
f459249f78 Fix compilation regression from aa8add7b38 2025-02-11 14:23:10 +01:00
Wojtek Figat
aa8add7b38 Fix large worlds rendering of meshes
Add `Double4x4` for higher precision matrices operations

#2985
2025-02-11 13:01:48 +01:00