Wojtek Figat
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986693757c
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Merge remote-tracking branch 'origin/master' into 1.11
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2025-06-16 22:46:17 +02:00 |
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Zode
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7fc564a0ac
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Pop error box on lightmap UV generation also
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2025-06-09 15:07:52 +03:00 |
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Wojtek Figat
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99841e2e8d
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Fix crash when using invalid node index in skinned mesh
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2025-06-08 00:58:31 +02:00 |
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Wojtek Figat
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bffb175a9b
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Code fixes
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2025-06-07 01:25:22 +02:00 |
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Wojtek Figat
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d95cd2f0be
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Optimize memory alloc on Animated Model init
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2025-06-06 22:41:29 +02:00 |
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Wojtek Figat
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f462a2187f
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Merge branch 'master' into 1.11
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2025-06-05 18:03:17 +02:00 |
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Wojtek Figat
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077f7a3cd1
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Add PositionFormat and TexCoordFormat to model import option for mesh data encoding
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2025-06-03 11:18:03 +02:00 |
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Wojtek Figat
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c639a3103c
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Add memory profiling events to the main areas of the engine
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2025-05-22 04:47:01 +02:00 |
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Wojtek Figat
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9ba1c4c338
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Fix typo in ec2957bf38
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2025-05-16 20:24:01 +02:00 |
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Wojtek Figat
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ec2957bf38
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Fix memory leak on sequential mesh buffers update
#3449
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2025-05-16 20:23:16 +02:00 |
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Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Wojtek Figat
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5d3da8a8d0
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Editor/SceneGraph/Actors/StaticModelNode.cs
# Source/Engine/Graphics/Models/Mesh.cs
# Source/Engine/Graphics/Models/ModelData.h
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2025-03-13 11:23:01 +01:00 |
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Wojtek Figat
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e7824d6d9b
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Merge branch 'local-origin-multi-mesh' of https://github.com/Tryibion/FlaxEngine into Tryibion-local-origin-multi-mesh
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2025-03-11 22:28:48 +01:00 |
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Wojtek Figat
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a54299a560
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Optimize ViewportRubberBandSelector
#3151
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2025-03-11 13:05:15 +01:00 |
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Chandler Cox
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837a4927c1
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Try fix build issues.
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2025-03-08 10:50:46 -06:00 |
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Wojtek Figat
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0c0f128585
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Fix collision proxy not updating on sequential mesh changes
#2920
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2025-03-07 23:39:01 +01:00 |
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Wojtek Figat
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21047ac8ac
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Upgrade CollisionCooking to use new MeshAccessor
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2025-02-24 23:46:44 +01:00 |
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Wojtek Figat
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754d321ef0
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Fix crash on incorrect index buffer size when building mesh buffers via MeshAccessor
#3246
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2025-02-24 23:28:35 +01:00 |
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Chandler Cox
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abe2482a01
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Use mesh collision proxy if available.
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2025-01-27 18:28:06 -06:00 |
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Wojtek Figat
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80a44b5f5c
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Remove old code
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2025-01-24 11:08:31 +01:00 |
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Wojtek Figat
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9fd98c8e12
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Optimize blend weights to use 8-bit per bone (instead of 16-bit)
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2025-01-21 11:40:01 +01:00 |
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Wojtek Figat
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eaf48bb176
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Fix regression in dynamic mesh bounds and triangles setup after refactor
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2025-01-20 23:48:25 +01:00 |
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Wojtek Figat
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ea96418764
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Update old Float1010102 to FloatR10G10B10A2
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2025-01-12 21:22:53 +01:00 |
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Wojtek Figat
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d751c6a6c6
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Add PackNormal/UnpackNormal and GetInt/SetInt to MeshAccessor
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2025-01-12 21:22:35 +01:00 |
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Wojtek Figat
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a1c46d2e6e
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Add support for up to 4 texture channels when importing meshes
#2667
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2025-01-11 22:40:20 +01:00 |
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Wojtek Figat
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3505b8971b
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Add support for up to 65536 skeleton bones in skinned meshes
https://forum.flaxengine.com/t/import-fbx-with-bones-more-than-256/1196
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2025-01-08 18:48:50 +01:00 |
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Wojtek Figat
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db4d7d2a05
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**Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
#3044 #2667
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2025-01-06 22:47:19 +01:00 |
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Wojtek Figat
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ea5cb5d83a
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Minor fixes and improvements
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2025-01-03 01:10:31 +01:00 |
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Wojtek Figat
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348f17479d
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Fix name of BlendWeight to BlendWeights for vertex input to match BlendIndices
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2025-01-03 01:07:33 +01:00 |
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Chandler Cox
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757b8ff855
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Fix local origin option with multi-mesh import.
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2024-12-31 00:50:42 -06:00 |
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Wojtek Figat
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ab99a25cee
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Update mesh config defines to match a single format
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2024-12-29 23:03:09 +01:00 |
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Wojtek Figat
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723a882824
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Merge more code together for meshes
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2024-12-23 23:28:01 +01:00 |
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Wojtek Figat
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9f648caac8
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Remove deprecated asset data upgrades and old model vertex structures
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2024-12-20 00:48:01 +01:00 |
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Wojtek Figat
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1bf29c042b
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Refactor models and meshes to share more code in a base class
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2024-12-19 00:20:08 +01:00 |
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Wojtek Figat
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d1ac9cd2bc
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Minor fixes
|
2024-12-16 20:07:53 +01:00 |
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Wojtek Figat
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59b4755379
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Move mesh code to shared base class and reordanize files
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2024-12-16 20:07:42 +01:00 |
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Wojtek Figat
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b3f37ca041
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Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
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2024-12-15 22:10:45 +01:00 |
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Wojtek Figat
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9daddccbed
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Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Editor/Modules/ContentDatabaseModule.cs
# Source/Editor/Surface/SurfaceUtils.cs
# Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
# Source/Engine/Foliage/Foliage.cpp
# Source/Engine/Graphics/Models/MeshBase.h
# Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
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2024-09-12 13:38:20 +02:00 |
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Wojtek Figat
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545e59aba5
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Fix lightmap uvs density view to handle scale in lightmap and outline non-static objects
#2080
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2024-09-09 05:59:17 +02:00 |
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Wojtek Figat
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e44e44d317
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-08-05 11:08:51 +02:00 |
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Wojtek Figat
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c4f37741b7
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Fix blend shapes importing
#2672
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2024-07-26 23:54:27 +02:00 |
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Wojtek Figat
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08ef7c93ea
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Refactor draw calls drawing to use single objects buffer and better materials batching
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2024-07-02 00:52:22 +02:00 |
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Wojtek Figat
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78f3248ac9
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Refactor SortOrder to use int8 instead of int16 due to performance reasons (more efficent sort keys packing in rendering)
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2024-06-29 13:54:02 +02:00 |
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Wojtek Figat
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516ed3e9a0
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Cleanup some rendering code
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2024-06-28 21:21:17 +02:00 |
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|
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cfdb9ef1f2
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Fix missing vertices in some imported models
The Spatial Sort version was being too greedy when merging vertices
|
2024-06-01 00:24:14 +03:00 |
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|
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a9aa3b6cd8
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Fix typos
|
2024-06-01 00:24:14 +03:00 |
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Wojtek Figat
|
2edb9cc4d8
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Fix compilation warnings when using 64-bit coords
|
2024-05-08 23:24:23 +02:00 |
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Wojtek Figat
|
96f628429c
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Improve const correctness in Mesh and SkinnedMesh api
#2467i
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2024-04-22 18:56:54 +02:00 |
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Wojtek Figat
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568a69081d
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Fix animated model skinning precision issues
#2460
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2024-04-22 13:18:52 +02:00 |
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Wojtek Figat
|
1072b90c5b
|
Fix blend shapes normals usage
#2459
|
2024-04-20 16:52:07 +02:00 |
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