Wojtek Figat
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bf345f13ce
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Fix reflection probes capture seams on cube face edges due to volumetric fog
#3252
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2025-07-03 13:54:22 +02:00 |
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Wojtek Figat
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f462a2187f
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Merge branch 'master' into 1.11
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2025-06-05 18:03:17 +02:00 |
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Wojtek Figat
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b58aaccc53
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Fix missing Physics Colliders view if Debug Draw is disabled
#3498
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2025-05-30 00:46:09 +02:00 |
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Wojtek Figat
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c639a3103c
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Add memory profiling events to the main areas of the engine
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2025-05-22 04:47:01 +02:00 |
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Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Wojtek Figat
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9264db8317
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Simplify vertex colors debug draw mode
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2025-01-08 18:10:48 +01:00 |
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Muzz
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09737023a1
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Add **Contrast Adaptive Sharpening (CAS)** filter pass
#2423
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2024-08-29 19:01:37 +02:00 |
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Wojtek Figat
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6fbf4a6aac
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Optimize draw calls sorting and objects buffer building to be async
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2024-07-02 16:07:09 +02:00 |
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Wojtek Figat
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08ef7c93ea
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Refactor draw calls drawing to use single objects buffer and better materials batching
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2024-07-02 00:52:22 +02:00 |
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Wojtek Figat
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18c3f274f8
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Optimize Global SDF drawing with async job system
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2024-06-26 18:16:58 +02:00 |
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Wojtek Figat
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4d0d08f245
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Optimize Global Surface Atlas drawing with async job system
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2024-06-21 17:55:02 +02:00 |
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Wojtek Figat
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a6324c8f65
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Missing change
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2024-06-19 15:45:45 +02:00 |
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Wojtek Figat
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12cf7f0f92
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Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Flax.flaxproj
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2024-05-22 16:15:14 +02:00 |
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Wojtek Figat
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c486577b07
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Fix TAA in editor's debug view modes
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2024-05-20 19:03:28 +02:00 |
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Wojtek Figat
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61323f8526
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Refactor shadows rendering to use Shadow Map Atlas
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2024-04-04 12:54:07 +02:00 |
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Wojtek Figat
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f7470af42d
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Optimize depth pass rendering to batch simple materials together
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2024-03-26 18:04:08 +01:00 |
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Wojtek Figat
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55af307c43
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Optimize env probes data storage in renderer
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2024-03-26 15:01:12 +01:00 |
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Wojtek Figat
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cf3145273f
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Fix TAA jitter in post-resolve passes such as editor primitives and debug gizmos
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2024-03-19 16:02:50 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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9a9e32d4c5
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Fix incorrect directional light shadows influence on secondary render views
#1758
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2023-11-06 14:20:30 +01:00 |
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Wojtek Figat
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ffd5c8fd53
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Fix crash on D3D10
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2023-02-18 00:09:30 +01:00 |
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Wojtek Figat
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baabc5d16f
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Add AfterForwardPass for custom postfx render location
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2023-02-01 11:38:22 +01:00 |
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Wojtek Figat
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831af77eff
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Fix rendering with custom feature-set
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2023-01-31 16:18:04 +01:00 |
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Wojtek Figat
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5a30883082
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Add AfterGBufferPass for custom PostFx location
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2023-01-31 09:28:19 +01:00 |
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Wojtek Figat
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9b3d15aa46
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Add Renderer::DrawActors for quick actors rendering in custom render passes
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2023-01-30 00:52:32 +01:00 |
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Wojtek Figat
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f127bbebe1
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Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
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2023-01-15 12:44:39 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojciech Figat
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70cce0e1ee
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Fix regression crash when using DoF, optimize DoF usage of GPU memory
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2023-01-09 16:06:47 +01:00 |
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Wojciech Figat
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188428a7a9
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Add RenderSetup and allow customizing it by gameplay and postfx
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2022-12-14 14:03:59 +01:00 |
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Wojciech Figat
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c17477abff
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Add RenderingUpscaleLocation for customizing upscaler location in render pipeline
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2022-12-13 11:52:52 +01:00 |
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Wojciech Figat
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ee019510ca
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Remove old RT1_FloatRGB and RT2_FloatRGB in favor pooled render targets
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2022-12-13 11:52:51 +01:00 |
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Wojciech Figat
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b33ce8d264
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Add pooled render targets naming for easier GPU memory usage debugging
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2022-12-09 11:26:35 +01:00 |
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Wojtek Figat
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df45ac46b1
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Optimize various debug views performance
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2022-12-03 12:23:39 +01:00 |
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Wojtek Figat
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835a230323
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Refactor material shaders to use separate constant buffer (slot 1) for shared per-view constants
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2022-11-27 12:06:31 +01:00 |
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Wojtek Figat
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6f95f162d0
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Move MotionVectors pass draw calls sorting to be together with the rest of the sortings
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2022-11-24 20:01:28 +01:00 |
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Wojtek Figat
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eb281a7574
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Additional improvements to scene rendering
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2022-11-15 22:39:03 +01:00 |
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Wojtek Figat
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b47d95205f
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Add optional async scene drawing and improve stability
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2022-11-11 15:47:33 +01:00 |
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Wojtek Figat
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ea5e38fdd1
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Fixes for overriden draw calls material in debug views
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2022-11-10 00:22:23 +01:00 |
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Wojtek Figat
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9c7da16c1a
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Add multi-threaded scene rendering with Job System
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2022-11-06 20:44:43 +01:00 |
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Wojtek Figat
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183636289a
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Optimize shadow projections rendering contexts to collect draw call indices only (draw calls from main render list)
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2022-11-06 20:44:42 +01:00 |
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Wojtek Figat
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6a61b692aa
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Refactor PostProcessEffect to support C++ scripting
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2022-11-02 20:29:59 +01:00 |
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Wojtek Figat
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eb52d333ae
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Refactor scene rendering to use batched culling for main view and shadow projections
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2022-10-28 17:53:21 +02:00 |
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Wojtek Figat
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e217d5e79b
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Refactor scene rendering to separate drawable actors
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2022-10-28 17:53:21 +02:00 |
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Wojtek Figat
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a6e9abfceb
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Add UseAlpha to RenderBuffers for pass-though renderer with alpha channel
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2022-08-01 22:58:22 +02:00 |
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Wojtek Figat
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27d266546e
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Various fixes and improvements for large worlds rendering
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2022-06-28 20:26:01 +02:00 |
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Wojtek Figat
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a7463872a8
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Add Camera Cut on rendering view origin change (for large worlds)
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2022-06-26 19:23:28 +02:00 |
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Wojciech Figat
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eb1e39b3c4
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Disable Global SDF in Editor's asset viewports
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2022-06-13 16:02:22 +02:00 |
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Wojciech Figat
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d4839b9c78
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Add Global Illumination options to PostFx Settings
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2022-06-10 18:48:17 +02:00 |
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Wojciech Figat
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375222a089
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Initial DDGI implementation
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2022-05-23 10:15:02 +02:00 |
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