Wojtek Figat
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c1216a4318
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Add NavAreaProperties
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2021-01-18 11:42:17 +01:00 |
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Wojtek Figat
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2ae78b9afd
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Fix navmesh tiles build
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2021-01-18 10:51:55 +01:00 |
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Wojtek Figat
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01a30faa62
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Add NavMesh Modifier Volume actor type
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2021-01-15 16:46:40 +01:00 |
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Wojtek Figat
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070faf12da
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Fixes for the rotated navmeshes building
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2021-01-15 12:48:22 +01:00 |
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Wojtek Figat
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65d3883f03
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Add support for masking navmesh agents in NavMeshBoundsVolume
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2021-01-15 11:59:21 +01:00 |
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Wojtek Figat
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2c2c1af97f
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Add NavAgentMask
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2021-01-15 11:59:04 +01:00 |
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Wojtek Figat
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d7949b5405
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Remove deprecated comment
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2021-01-14 14:29:27 +01:00 |
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Wojtek Figat
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f8624ae768
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Fix crash during navmesh build when actor gets removed
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2021-01-14 14:18:40 +01:00 |
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Wojtek Figat
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98d272a903
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Add support for SphereCollider and CapsuleCollider for navmesh
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2021-01-14 14:18:22 +01:00 |
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Wojtek Figat
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7835259a83
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Add TestPath utility to navigation system
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2021-01-14 13:11:32 +01:00 |
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Wojtek Figat
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93aa265b20
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Add support for rotated navmeshes
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2021-01-14 13:08:53 +01:00 |
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Wojtek Figat
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b2a2652b56
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Fix not using hardcoded order for showing Actor main properties in editor
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2021-01-13 15:35:53 +01:00 |
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Wojtek Figat
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af692605ab
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Add option to hide navmesh in editor debug view
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2021-01-13 15:21:50 +01:00 |
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Wojtek Figat
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d1a282e228
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Fix removing unused navmesh tiles on whole scene rebuild
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2021-01-13 14:50:43 +01:00 |
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Wojtek Figat
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88bddfb141
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Add navmesh name to logs for better debugging
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2021-01-13 14:49:50 +01:00 |
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Wojtek Figat
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29c3e2d54b
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Fix Color doc comments
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2021-01-13 14:28:58 +01:00 |
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Wojtek Figat
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27ed23c1b9
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Add support for multiple navmeshes on a scene
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2021-01-13 14:28:46 +01:00 |
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Wojtek Figat
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dba43c4e9f
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Add support for using ObsoleteAttribute to upgrade old C# asset/script data format after refactor
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2021-01-12 15:33:17 +01:00 |
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Wojtek Figat
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40c7fe3f77
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Add support for automatic DefaultValue attributes generation for fields in scripting API
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2021-01-12 14:14:35 +01:00 |
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Wojtek Figat
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a6d5fb318a
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Fix default field value parsing to skip whitespaces
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2021-01-12 14:14:08 +01:00 |
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Wojtek Figat
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d20cbf434f
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Add default values initialization for structures and new array entries when resizing
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2021-01-12 13:49:26 +01:00 |
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Wojtek Figat
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45211fa61c
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Merge remote-tracking branch 'origin/master' into navigation-features
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2021-01-12 12:04:20 +01:00 |
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Wojtek Figat
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f073e07de7
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Fix error on CI running on Linux machine
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2021-01-09 18:37:05 +01:00 |
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Wojtek Figat
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698cfd0c0a
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Fix BlurPanel crashes due to slider for BlurStrength
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2021-01-09 18:09:39 +01:00 |
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Wojtek Figat
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0e768694b5
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Add using additional temporary temp param in scripting bindings glue code for array parameters using BytesContainer
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2021-01-07 00:01:53 +01:00 |
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Wojtek Figat
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dca6736a6f
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Inline Vulkan func
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2021-01-06 23:53:22 +01:00 |
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Wojtek Figat
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eec6957b08
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Fix using unsigned integer properties in Visual Script editor
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2021-01-06 11:31:38 +01:00 |
|
mafiesto4
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f10c6b4ff6
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Fix Linux build
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2021-01-05 19:51:47 +01:00 |
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Wojtek Figat
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336a3bd484
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Move shader source code length adjustment to the main compilation routine
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2021-01-05 14:25:38 +01:00 |
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Wojtek Figat
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6adb489276
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Fix PCF shadow uvs vector trunc warning
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2021-01-05 14:17:20 +01:00 |
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Wojtek Figat
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12f34f33b3
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Fix PlatformSettings typedef on Android
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2021-01-05 14:17:15 +01:00 |
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Wojtek Figat
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4992d21747
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Fix using AssetRefEditor for editing asset reference on Guid property
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2021-01-05 14:17:11 +01:00 |
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Wojtek Figat
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0c1d797511
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Fix null character at shader sources at during game cooking
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2021-01-05 14:17:05 +01:00 |
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Wojtek Figat
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bd3f2b3019
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Update DirectXShaderCompiler to 1.6
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2021-01-05 14:16:57 +01:00 |
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Wojtek Figat
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153cfad507
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Merge remote-tracking branch 'origin/1.0' into 1.1
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2021-01-05 14:16:23 +01:00 |
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Wojtek Figat
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d7224670c5
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Fix PCF shadow uvs vector trunc warning
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2021-01-05 14:16:17 +01:00 |
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Wojtek Figat
|
31bab88a5b
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Fix PlatformSettings typedef on Android
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2021-01-05 14:15:49 +01:00 |
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Wojtek Figat
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1e383fde5c
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Fix using AssetRefEditor for editing asset reference on Guid property
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2021-01-05 14:15:42 +01:00 |
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Wojtek Figat
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f5b9a95522
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Fix null character at shader sources at during game cooking
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2021-01-05 14:15:32 +01:00 |
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Wojtek Figat
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199683897a
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Update DirectXShaderCompiler to 1.6
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2021-01-05 14:15:22 +01:00 |
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Wojtek Figat
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be319c446d
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Refactor settings types to use scripting API
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2021-01-05 14:14:34 +01:00 |
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Wojtek Figat
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946d69a3ef
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Bump up the build number
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2021-01-04 19:38:02 +01:00 |
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Wojtek Figat
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cc8e78b505
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Merge remote-tracking branch 'origin/master' into navigation-features
# Conflicts:
# Source/Editor/Content/Settings/NavigationSettings.cs
# Source/Engine/Engine/PhysicalMaterial.cs
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Api.cs
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2021-01-04 14:31:56 +01:00 |
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Wojtek Figat
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b38ccb0fbd
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Remove submodules
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2021-01-04 14:30:33 +01:00 |
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Wojtek Figat
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953f8da84d
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Update copyright year
|
2021-01-04 14:25:21 +01:00 |
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Wojtek Figat
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cd8a27ca26
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Fix typo
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2021-01-04 14:20:00 +01:00 |
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Wojtek Figat
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c5568c8eae
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Add support for loading JsonAsset instance objects if they implement ISerializable interface
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2021-01-04 14:19:51 +01:00 |
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Wojtek Figat
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8dc5b11f51
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Add API_INTERFACE to scripting API bindings for implementing interfaces
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2021-01-04 14:18:59 +01:00 |
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Wojtek Figat
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7bbdd25a9e
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Merge branch 'dev' of git://github.com/VNNCC/FlaxEngine into VNNCC-dev
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2021-01-03 23:41:33 +01:00 |
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Wojtek Figat
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566a653c0a
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Fix using ApiToken constant
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2021-01-03 23:38:43 +01:00 |
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