Commit Graph

208 Commits

Author SHA1 Message Date
Wojtek Figat
c1216a4318 Add NavAreaProperties 2021-01-18 11:42:17 +01:00
Wojtek Figat
2ae78b9afd Fix navmesh tiles build 2021-01-18 10:51:55 +01:00
Wojtek Figat
01a30faa62 Add NavMesh Modifier Volume actor type 2021-01-15 16:46:40 +01:00
Wojtek Figat
070faf12da Fixes for the rotated navmeshes building 2021-01-15 12:48:22 +01:00
Wojtek Figat
65d3883f03 Add support for masking navmesh agents in NavMeshBoundsVolume 2021-01-15 11:59:21 +01:00
Wojtek Figat
2c2c1af97f Add NavAgentMask 2021-01-15 11:59:04 +01:00
Wojtek Figat
d7949b5405 Remove deprecated comment 2021-01-14 14:29:27 +01:00
Wojtek Figat
f8624ae768 Fix crash during navmesh build when actor gets removed 2021-01-14 14:18:40 +01:00
Wojtek Figat
98d272a903 Add support for SphereCollider and CapsuleCollider for navmesh 2021-01-14 14:18:22 +01:00
Wojtek Figat
7835259a83 Add TestPath utility to navigation system 2021-01-14 13:11:32 +01:00
Wojtek Figat
93aa265b20 Add support for rotated navmeshes 2021-01-14 13:08:53 +01:00
Wojtek Figat
b2a2652b56 Fix not using hardcoded order for showing Actor main properties in editor 2021-01-13 15:35:53 +01:00
Wojtek Figat
af692605ab Add option to hide navmesh in editor debug view 2021-01-13 15:21:50 +01:00
Wojtek Figat
d1a282e228 Fix removing unused navmesh tiles on whole scene rebuild 2021-01-13 14:50:43 +01:00
Wojtek Figat
88bddfb141 Add navmesh name to logs for better debugging 2021-01-13 14:49:50 +01:00
Wojtek Figat
29c3e2d54b Fix Color doc comments 2021-01-13 14:28:58 +01:00
Wojtek Figat
27ed23c1b9 Add support for multiple navmeshes on a scene 2021-01-13 14:28:46 +01:00
Wojtek Figat
dba43c4e9f Add support for using ObsoleteAttribute to upgrade old C# asset/script data format after refactor 2021-01-12 15:33:17 +01:00
Wojtek Figat
40c7fe3f77 Add support for automatic DefaultValue attributes generation for fields in scripting API 2021-01-12 14:14:35 +01:00
Wojtek Figat
a6d5fb318a Fix default field value parsing to skip whitespaces 2021-01-12 14:14:08 +01:00
Wojtek Figat
d20cbf434f Add default values initialization for structures and new array entries when resizing 2021-01-12 13:49:26 +01:00
Wojtek Figat
45211fa61c Merge remote-tracking branch 'origin/master' into navigation-features 2021-01-12 12:04:20 +01:00
Wojtek Figat
f073e07de7 Fix error on CI running on Linux machine 2021-01-09 18:37:05 +01:00
Wojtek Figat
698cfd0c0a Fix BlurPanel crashes due to slider for BlurStrength 2021-01-09 18:09:39 +01:00
Wojtek Figat
0e768694b5 Add using additional temporary temp param in scripting bindings glue code for array parameters using BytesContainer 2021-01-07 00:01:53 +01:00
Wojtek Figat
dca6736a6f Inline Vulkan func 2021-01-06 23:53:22 +01:00
Wojtek Figat
eec6957b08 Fix using unsigned integer properties in Visual Script editor 2021-01-06 11:31:38 +01:00
mafiesto4
f10c6b4ff6 Fix Linux build 2021-01-05 19:51:47 +01:00
Wojtek Figat
336a3bd484 Move shader source code length adjustment to the main compilation routine 2021-01-05 14:25:38 +01:00
Wojtek Figat
6adb489276 Fix PCF shadow uvs vector trunc warning 2021-01-05 14:17:20 +01:00
Wojtek Figat
12f34f33b3 Fix PlatformSettings typedef on Android 2021-01-05 14:17:15 +01:00
Wojtek Figat
4992d21747 Fix using AssetRefEditor for editing asset reference on Guid property 2021-01-05 14:17:11 +01:00
Wojtek Figat
0c1d797511 Fix null character at shader sources at during game cooking 2021-01-05 14:17:05 +01:00
Wojtek Figat
bd3f2b3019 Update DirectXShaderCompiler to 1.6 2021-01-05 14:16:57 +01:00
Wojtek Figat
153cfad507 Merge remote-tracking branch 'origin/1.0' into 1.1 2021-01-05 14:16:23 +01:00
Wojtek Figat
d7224670c5 Fix PCF shadow uvs vector trunc warning 2021-01-05 14:16:17 +01:00
Wojtek Figat
31bab88a5b Fix PlatformSettings typedef on Android 2021-01-05 14:15:49 +01:00
Wojtek Figat
1e383fde5c Fix using AssetRefEditor for editing asset reference on Guid property 2021-01-05 14:15:42 +01:00
Wojtek Figat
f5b9a95522 Fix null character at shader sources at during game cooking 2021-01-05 14:15:32 +01:00
Wojtek Figat
199683897a Update DirectXShaderCompiler to 1.6 2021-01-05 14:15:22 +01:00
Wojtek Figat
be319c446d Refactor settings types to use scripting API 2021-01-05 14:14:34 +01:00
Wojtek Figat
946d69a3ef Bump up the build number 2021-01-04 19:38:02 +01:00
Wojtek Figat
cc8e78b505 Merge remote-tracking branch 'origin/master' into navigation-features
# Conflicts:
#	Source/Editor/Content/Settings/NavigationSettings.cs
#	Source/Engine/Engine/PhysicalMaterial.cs
#	Source/Tools/Flax.Build/Bindings/BindingsGenerator.Api.cs
2021-01-04 14:31:56 +01:00
Wojtek Figat
b38ccb0fbd Remove submodules 2021-01-04 14:30:33 +01:00
Wojtek Figat
953f8da84d Update copyright year 2021-01-04 14:25:21 +01:00
Wojtek Figat
cd8a27ca26 Fix typo 2021-01-04 14:20:00 +01:00
Wojtek Figat
c5568c8eae Add support for loading JsonAsset instance objects if they implement ISerializable interface 2021-01-04 14:19:51 +01:00
Wojtek Figat
8dc5b11f51 Add API_INTERFACE to scripting API bindings for implementing interfaces 2021-01-04 14:18:59 +01:00
Wojtek Figat
7bbdd25a9e Merge branch 'dev' of git://github.com/VNNCC/FlaxEngine into VNNCC-dev 2021-01-03 23:41:33 +01:00
Wojtek Figat
566a653c0a Fix using ApiToken constant 2021-01-03 23:38:43 +01:00