Commit Graph

117 Commits

Author SHA1 Message Date
Zode
c1e782bb32 Add hotkey to quick focus debug console input 2025-06-09 23:34:02 +03:00
Wojtek Figat
2996e0c53c Merge branch 'WindowShortcuts' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-WindowShortcuts 2025-06-01 23:26:46 +02:00
Wojtek Figat
14fcc593c7 Fix various margins and spacings between UI elements in Editor to be consistent 2025-05-30 15:28:56 +02:00
xxSeys1
08a86066d0 add window shortcuts 2025-05-05 13:24:01 +02:00
xxSeys1
f5ad8566eb make path creation method more generalized 2025-05-02 13:29:01 +02:00
xxSeys1
e568e6e17b improve import path ui 2025-05-01 19:15:43 +02:00
Wojtek Figat
9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
Wojtek Figat
7e145c56fd Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Editor/Windows/Profiler/Memory.cs
2025-03-25 13:37:15 +01:00
Wojtek Figat
a4082934b8 Update Editor UI to use empty Pivot after fa68a5f572
#3031
2025-03-16 23:06:08 +01:00
Wojtek Figat
5bdbbb6d38 Merge remote-tracking branch 'origin/master' into 1.10 2025-03-07 23:41:02 +01:00
Wojtek Figat
819ce2222d Refactor ISceneContextWindow into ISceneEditingContext with more utilities
#3257
2025-03-03 23:32:27 +01:00
Wojtek Figat
2ab9adab24 Merge remote-tracking branch 'origin/master' into 1.10 2025-02-24 23:27:56 +01:00
Wojtek Figat
fc4b79239b Refactor new scene tree double click feature to support both prefab and scene editing
#1502
2025-02-23 21:23:09 +01:00
Wojtek Figat
a6fb651ff4 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Engine/Graphics/Materials/MaterialShader.h
2025-02-18 09:19:59 +01:00
Wojtek Figat
fc98b5f1f0 Add snapping to grid with Ctrl key when moving keyframes in curve
#2455
2025-01-30 17:26:04 +01:00
Wojtek Figat
6a27e5338a Fix float precision issue when drawing curve or timeline time axes
#2455
2025-01-28 12:48:19 +01:00
Wojtek Figat
addc6d5216 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Content/Editor/Gizmo/Material.flax
#	Content/Engine/DefaultTerrainMaterial.flax
#	Source/Editor/Windows/Assets/ModelWindow.cs
#	Source/Editor/Windows/Assets/SkinnedModelWindow.cs
#	Source/Engine/Core/Types/Variant.cpp
2025-01-13 18:07:54 +01:00
Chandler Cox
e87bb2325b Standardize spacing for import path ui in assets. add import path ui to model prefab. 2025-01-07 20:43:57 -06:00
Chandler Cox
99ba59d02a Change to use static method for import path ui. 2025-01-06 15:58:09 -06:00
Wojtek Figat
e7132086a5 Add displaying asset failed text if it occurs 2024-12-29 23:01:25 +01:00
Wojtek Figat
35e9e048f2 Merge remote-tracking branch 'origin/master' into 1.10 2024-12-10 11:07:31 +01:00
Wojtek Figat
77184c7b52 Fix crash when curve zoom was too high 2024-11-29 14:34:07 +01:00
Wojtek Figat
246944f688 Merge remote-tracking branch 'origin/master' into 1.10 2024-11-06 09:29:48 +01:00
Wojtek Figat
e9dcb8a8bb Add option to build editor without profiler 2024-11-06 09:29:26 +01:00
xxSeys1
6830e4f22b add hotkey for parent to new actor
ctrl + g by default
2024-10-18 22:13:06 +02:00
Wojtek Figat
650a2921a3 Add improved FormatBytesCount to print large sizes in more detailed way
Instead of printing `2 GB` output `2.43 GB` to be more explicit.
Deprecate version with `int` in favor of a single `ulong`.
2024-08-17 14:35:13 +02:00
Wojtek Figat
754ed56119 Add FilePathEditor custom editor for path-based editing asset/url refs with a file picker 2024-05-03 12:26:03 +02:00
Wojtek Figat
16554fe742 Fix cloning value utility for object references
#2399
2024-04-17 16:17:39 +02:00
Wojtek Figat
9e54827cb3 Cleanup code #2213 2024-03-19 20:13:41 +01:00
Wojtek Figat
911251cb20 Merge branch 'unit-formatting' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-unit-formatting
# Conflicts:
#	Source/Editor/CustomEditors/Editors/ActorTransformEditor.cs
#	Source/Editor/Options/InterfaceOptions.cs
#	Source/Engine/Core/Math/Transform.h
2024-03-19 18:04:01 +01:00
Wojtek Figat
f81e89d7d4 Refactor timeline grid drawing to share code between Editor UI elements 2024-03-16 16:44:57 +01:00
Wojtek Figat
01daa2d66a Merge branch 'input-settings-changes' of https://github.com/Menotdan/FlaxEngine into Menotdan-input-settings-changes
# Conflicts:
#	Source/Editor/Modules/UIModule.cs
2024-03-04 18:33:16 +01:00
Wojtek Figat
bbe08be462 Fix duplicating array values in Editor
#1959
2024-03-04 18:25:57 +01:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
nothingTVatYT
8aa402bcb9 add space option and avoid duplicated code 2024-01-31 23:21:57 +01:00
nothingTVatYT
7a802a2eee format +/- infinity 2024-01-31 20:39:39 +01:00
nothingTVatYT
22600a2c29 add torque unit 2024-01-31 11:01:22 +01:00
nothingTVatYT
e7b0375a0e code cleanup 2024-01-30 07:45:19 +01:00
nothingTVatYT
3dc34e2d9c add more units and categories 2024-01-29 22:51:02 +01:00
nothingTVatYT
dcda7d96bb use C# default for double formatting 2024-01-29 09:06:05 +01:00
nothingTVatYT
20dbe15651 add configuration options 2024-01-28 23:52:52 +01:00
nothingTVatYT
2625144945 rename attribute and fix parsing 2024-01-28 23:28:35 +01:00
nothingTVatYT
9e38a01acc add units support in float, double and Float3 input 2024-01-28 20:52:25 +01:00
4b6ada7289 Fix profiling hotkeys not working while profiler window is closed 2023-12-31 13:10:55 +02:00
Menotdan
13cc45c3d7 Add the option to deselect all whereve there is a select all, Refactor much of the codebase to use keybinds from InputOptions. 2023-12-08 20:16:07 -05:00
Wojtek Figat
58b9d76d24 Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
#	Source/Editor/Viewport/PrefabWindowViewport.cs
#	Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp
2023-09-28 20:42:54 +02:00
080091c271 Fix missing bindings for Actor related actions 2023-09-23 15:35:55 +03:00
52cf4df641 Add input bindings for File menu actions 2023-09-23 15:23:09 +03:00
Wojtek Figat
eee53dfbdc Add BehaviorKnowledgeSelector for Behavior Knowledge unified data access 2023-08-19 19:50:17 +02:00
Wojtek Figat
75d5023354 Fix tooltip for project folder 2023-06-27 23:24:02 +02:00