Zode
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c1e782bb32
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Add hotkey to quick focus debug console input
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2025-06-09 23:34:02 +03:00 |
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Wojtek Figat
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2996e0c53c
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Merge branch 'WindowShortcuts' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-WindowShortcuts
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2025-06-01 23:26:46 +02:00 |
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Wojtek Figat
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14fcc593c7
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Fix various margins and spacings between UI elements in Editor to be consistent
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2025-05-30 15:28:56 +02:00 |
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xxSeys1
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08a86066d0
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add window shortcuts
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2025-05-05 13:24:01 +02:00 |
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xxSeys1
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f5ad8566eb
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make path creation method more generalized
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2025-05-02 13:29:01 +02:00 |
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xxSeys1
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e568e6e17b
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improve import path ui
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2025-05-01 19:15:43 +02:00 |
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Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Wojtek Figat
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7e145c56fd
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Editor/Windows/Profiler/Memory.cs
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2025-03-25 13:37:15 +01:00 |
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Wojtek Figat
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a4082934b8
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Update Editor UI to use empty Pivot after fa68a5f572
#3031
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2025-03-16 23:06:08 +01:00 |
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Wojtek Figat
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5bdbbb6d38
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Merge remote-tracking branch 'origin/master' into 1.10
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2025-03-07 23:41:02 +01:00 |
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Wojtek Figat
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819ce2222d
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Refactor ISceneContextWindow into ISceneEditingContext with more utilities
#3257
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2025-03-03 23:32:27 +01:00 |
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Wojtek Figat
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2ab9adab24
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Merge remote-tracking branch 'origin/master' into 1.10
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2025-02-24 23:27:56 +01:00 |
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Wojtek Figat
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fc4b79239b
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Refactor new scene tree double click feature to support both prefab and scene editing
#1502
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2025-02-23 21:23:09 +01:00 |
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Wojtek Figat
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a6fb651ff4
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Graphics/Materials/MaterialShader.h
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2025-02-18 09:19:59 +01:00 |
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Wojtek Figat
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fc98b5f1f0
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Add snapping to grid with Ctrl key when moving keyframes in curve
#2455
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2025-01-30 17:26:04 +01:00 |
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Wojtek Figat
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6a27e5338a
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Fix float precision issue when drawing curve or timeline time axes
#2455
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2025-01-28 12:48:19 +01:00 |
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Wojtek Figat
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addc6d5216
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Content/Editor/Gizmo/Material.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Source/Editor/Windows/Assets/ModelWindow.cs
# Source/Editor/Windows/Assets/SkinnedModelWindow.cs
# Source/Engine/Core/Types/Variant.cpp
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2025-01-13 18:07:54 +01:00 |
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Chandler Cox
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e87bb2325b
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Standardize spacing for import path ui in assets. add import path ui to model prefab.
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2025-01-07 20:43:57 -06:00 |
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Chandler Cox
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99ba59d02a
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Change to use static method for import path ui.
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2025-01-06 15:58:09 -06:00 |
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Wojtek Figat
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e7132086a5
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Add displaying asset failed text if it occurs
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2024-12-29 23:01:25 +01:00 |
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Wojtek Figat
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35e9e048f2
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Merge remote-tracking branch 'origin/master' into 1.10
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2024-12-10 11:07:31 +01:00 |
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Wojtek Figat
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77184c7b52
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Fix crash when curve zoom was too high
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2024-11-29 14:34:07 +01:00 |
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Wojtek Figat
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246944f688
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Merge remote-tracking branch 'origin/master' into 1.10
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2024-11-06 09:29:48 +01:00 |
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Wojtek Figat
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e9dcb8a8bb
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Add option to build editor without profiler
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2024-11-06 09:29:26 +01:00 |
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xxSeys1
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6830e4f22b
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add hotkey for parent to new actor
ctrl + g by default
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2024-10-18 22:13:06 +02:00 |
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Wojtek Figat
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650a2921a3
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Add improved FormatBytesCount to print large sizes in more detailed way
Instead of printing `2 GB` output `2.43 GB` to be more explicit.
Deprecate version with `int` in favor of a single `ulong`.
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2024-08-17 14:35:13 +02:00 |
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Wojtek Figat
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754ed56119
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Add FilePathEditor custom editor for path-based editing asset/url refs with a file picker
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2024-05-03 12:26:03 +02:00 |
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Wojtek Figat
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16554fe742
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Fix cloning value utility for object references
#2399
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2024-04-17 16:17:39 +02:00 |
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Wojtek Figat
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9e54827cb3
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Cleanup code #2213
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2024-03-19 20:13:41 +01:00 |
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Wojtek Figat
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911251cb20
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Merge branch 'unit-formatting' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-unit-formatting
# Conflicts:
# Source/Editor/CustomEditors/Editors/ActorTransformEditor.cs
# Source/Editor/Options/InterfaceOptions.cs
# Source/Engine/Core/Math/Transform.h
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2024-03-19 18:04:01 +01:00 |
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Wojtek Figat
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f81e89d7d4
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Refactor timeline grid drawing to share code between Editor UI elements
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2024-03-16 16:44:57 +01:00 |
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Wojtek Figat
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01daa2d66a
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Merge branch 'input-settings-changes' of https://github.com/Menotdan/FlaxEngine into Menotdan-input-settings-changes
# Conflicts:
# Source/Editor/Modules/UIModule.cs
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2024-03-04 18:33:16 +01:00 |
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Wojtek Figat
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bbe08be462
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Fix duplicating array values in Editor
#1959
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2024-03-04 18:25:57 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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nothingTVatYT
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8aa402bcb9
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add space option and avoid duplicated code
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2024-01-31 23:21:57 +01:00 |
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nothingTVatYT
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7a802a2eee
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format +/- infinity
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2024-01-31 20:39:39 +01:00 |
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nothingTVatYT
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22600a2c29
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add torque unit
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2024-01-31 11:01:22 +01:00 |
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nothingTVatYT
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e7b0375a0e
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code cleanup
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2024-01-30 07:45:19 +01:00 |
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nothingTVatYT
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3dc34e2d9c
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add more units and categories
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2024-01-29 22:51:02 +01:00 |
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nothingTVatYT
|
dcda7d96bb
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use C# default for double formatting
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2024-01-29 09:06:05 +01:00 |
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nothingTVatYT
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20dbe15651
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add configuration options
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2024-01-28 23:52:52 +01:00 |
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nothingTVatYT
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2625144945
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rename attribute and fix parsing
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2024-01-28 23:28:35 +01:00 |
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nothingTVatYT
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9e38a01acc
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add units support in float, double and Float3 input
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2024-01-28 20:52:25 +01:00 |
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|
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4b6ada7289
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Fix profiling hotkeys not working while profiler window is closed
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2023-12-31 13:10:55 +02:00 |
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Menotdan
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13cc45c3d7
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Add the option to deselect all whereve there is a select all, Refactor much of the codebase to use keybinds from InputOptions.
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2023-12-08 20:16:07 -05:00 |
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Wojtek Figat
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58b9d76d24
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Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
# Source/Editor/Viewport/PrefabWindowViewport.cs
# Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp
|
2023-09-28 20:42:54 +02:00 |
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|
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080091c271
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Fix missing bindings for Actor related actions
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2023-09-23 15:35:55 +03:00 |
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|
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52cf4df641
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Add input bindings for File menu actions
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2023-09-23 15:23:09 +03:00 |
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Wojtek Figat
|
eee53dfbdc
|
Add BehaviorKnowledgeSelector for Behavior Knowledge unified data access
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2023-08-19 19:50:17 +02:00 |
|
Wojtek Figat
|
75d5023354
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Fix tooltip for project folder
|
2023-06-27 23:24:02 +02:00 |
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