Commit Graph

16 Commits

Author SHA1 Message Date
c1f76abc22 Fix restoring locked cursor state when window gains focus again 2025-04-26 00:31:30 +03:00
988a547f72 Update SDL3 2025-04-26 00:31:16 +03:00
87f2e168f9 Implement relative mouse mode (raw input) for SDL platform 2025-04-26 00:31:12 +03:00
Wojtek Figat
9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
9cdd1cbc45 Add Platform::GetMousePosition/WindowsPlatform::SetMousePosition for unified access to screen-space mouse position on all platforms
#1109
2023-05-28 15:30:16 +02:00
Ruan Lucas
82e9923be3 change IsAnyKeyDown to IsAnyButtonDown and add Float2.Normalized 2023-01-26 08:54:15 -04:00
Ruan Lucas
8669a291fb Add methods IsAnyKeyDown on Mouse/Gamepad class 2023-01-19 15:21:50 -04:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojtek Figat
b49e5e9984 Format more engine code 2022-06-14 20:17:00 +02:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
5d535fad6a Move Mouse and Keyboard impl from headers to Input.cpp 2021-02-01 23:53:32 +01:00
VNC
6ab300025b Fixed a ton of typos 2021-01-05 02:13:15 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00