Jean-Baptiste Perrier
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c53fe681f5
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Add network header.
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2021-01-23 15:36:02 +01:00 |
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Jean-Baptiste Perrier
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125b4347da
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Add windows typedef.
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2021-01-23 15:35:41 +01:00 |
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Jean-Baptiste Perrier
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aa97296123
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Add windows implementation.
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2021-01-23 15:35:22 +01:00 |
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Jean-Baptiste Perrier
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d76c167ad9
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Add NetworkBase.
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2021-01-23 15:34:40 +01:00 |
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Wojtek Figat
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6cbeac6537
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Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
# Source/Engine/Navigation/NavMesh.cpp
# Source/Engine/Navigation/NavMeshBuilder.cpp
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2021-01-22 11:31:22 +01:00 |
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Wojtek Figat
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cbbfb16628
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Add scripting API events in Visual Script
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2021-01-22 10:55:13 +01:00 |
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Wojtek Figat
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178f0b9e3a
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Fix Dictionary to call ctor/dtor for Buckets when needed
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2021-01-21 14:27:26 +01:00 |
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Wojtek Figat
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d93a2803cc
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Fix MAssembly classes dictionary cache allocation to be during assembly load
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2021-01-21 14:26:52 +01:00 |
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Wojtek Figat
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8680aba897
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Fix missing public empty constructor for UICanvas
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2021-01-20 13:45:49 +01:00 |
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Wojtek Figat
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8dce3c0fb7
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Fix missing animated model parameter error
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2021-01-20 13:38:42 +01:00 |
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Wojtek Figat
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0b1ac3d0fe
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Merge branch 'patch-1' of git://github.com/stefnotch/FlaxEngine into stefnotch-patch-1
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2021-01-20 13:19:52 +01:00 |
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Wojtek Figat
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214ae3c440
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Merge branch 'bugfixes' of git://github.com/intolerantape/FlaxEngine into intolerantape-bugfixes
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2021-01-20 13:18:46 +01:00 |
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Wojtek Figat
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ef5e98efaa
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Fix assertion during engine shutdown after crash during rendering
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2021-01-20 13:12:11 +01:00 |
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Wojtek Figat
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ea489fbf2a
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Fix crash in motion blur tile size calculation
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2021-01-20 13:11:45 +01:00 |
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Wojtek Figat
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f8bf87e0b1
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Fixes
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2021-01-20 09:14:30 +01:00 |
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intolerantape
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75d197cb84
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Spelling fixes.
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2021-01-19 23:02:33 -08:00 |
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Wojtek Figat
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6caffdc23f
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Merge branch 'nearequalnode' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-nearequalnode
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2021-01-18 21:10:05 +01:00 |
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Wojtek Figat
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c02faf51a0
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Merge branch 'AboutFlaxAdjustment' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-AboutFlaxAdjustment
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2021-01-18 21:07:49 +01:00 |
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Wojtek Figat
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ef240ce986
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Add culling for decals (via DrawMinScreenSize property)
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2021-01-18 15:53:15 +01:00 |
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Wojtek Figat
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d19c31555b
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Add support for dynamic updating navmesh when moving NavModifierVolume
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2021-01-18 15:08:00 +01:00 |
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Wojtek Figat
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e0f1f18998
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Move Actor static flags helper methods to be manually implemented (less bindings)
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2021-01-18 15:07:39 +01:00 |
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Wojtek Figat
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f80c33f381
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Add Actor.HasStaticFlag
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2021-01-18 15:07:01 +01:00 |
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Wojtek Figat
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2bfcc15f66
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Add invoking BoxVolume::OnBoundsChanged after transform changed
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2021-01-18 15:00:35 +01:00 |
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Wojtek Figat
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fdc8e371c4
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Add support for using NavAreas for navigation
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2021-01-18 13:18:26 +01:00 |
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Wojtek Figat
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c1216a4318
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Add NavAreaProperties
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2021-01-18 11:42:17 +01:00 |
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Wojtek Figat
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2ae78b9afd
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Fix navmesh tiles build
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2021-01-18 10:51:55 +01:00 |
|
Jean-Baptiste Perrier
|
50f87c8bfb
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Remove unused ().
|
2021-01-17 12:36:53 +01:00 |
|
Jean-Baptiste Perrier
|
edb103f8e7
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Fix NearEqual (GPU Particle) missing implementation.
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2021-01-17 12:13:48 +01:00 |
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W2.Wizard
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8fd0af3f39
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Fixed Typos and padding
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2021-01-17 10:18:30 +01:00 |
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Wojtek Figat
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01a30faa62
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Add NavMesh Modifier Volume actor type
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2021-01-15 16:46:40 +01:00 |
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Wojtek Figat
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070faf12da
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Fixes for the rotated navmeshes building
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2021-01-15 12:48:22 +01:00 |
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Wojtek Figat
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65d3883f03
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Add support for masking navmesh agents in NavMeshBoundsVolume
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2021-01-15 11:59:21 +01:00 |
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Wojtek Figat
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2c2c1af97f
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Add NavAgentMask
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2021-01-15 11:59:04 +01:00 |
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Wojtek Figat
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f80f7cdd33
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Fix crash on Android if GPU doesn't support linear sampling of the shadow map
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2021-01-14 22:23:22 +01:00 |
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Wojtek Figat
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b76d5d34ea
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Fix lambda
|
2021-01-14 21:21:08 +01:00 |
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Wojtek Figat
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d7949b5405
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Remove deprecated comment
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2021-01-14 14:29:27 +01:00 |
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Wojtek Figat
|
f8624ae768
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Fix crash during navmesh build when actor gets removed
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2021-01-14 14:18:40 +01:00 |
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Wojtek Figat
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98d272a903
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Add support for SphereCollider and CapsuleCollider for navmesh
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2021-01-14 14:18:22 +01:00 |
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Wojtek Figat
|
7835259a83
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Add TestPath utility to navigation system
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2021-01-14 13:11:32 +01:00 |
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Wojtek Figat
|
93aa265b20
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Add support for rotated navmeshes
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2021-01-14 13:08:53 +01:00 |
|
Wojtek Figat
|
b2a2652b56
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Fix not using hardcoded order for showing Actor main properties in editor
|
2021-01-13 15:35:53 +01:00 |
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Wojtek Figat
|
af692605ab
|
Add option to hide navmesh in editor debug view
|
2021-01-13 15:21:50 +01:00 |
|
Wojtek Figat
|
d1a282e228
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Fix removing unused navmesh tiles on whole scene rebuild
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2021-01-13 14:50:43 +01:00 |
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Wojtek Figat
|
88bddfb141
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Add navmesh name to logs for better debugging
|
2021-01-13 14:49:50 +01:00 |
|
Wojtek Figat
|
29c3e2d54b
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Fix Color doc comments
|
2021-01-13 14:28:58 +01:00 |
|
Wojtek Figat
|
27ed23c1b9
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Add support for multiple navmeshes on a scene
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2021-01-13 14:28:46 +01:00 |
|
Wojtek Figat
|
9e3c413c91
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Fix crash when using Byte, Int16 or UInt16 as VS parameters
|
2021-01-13 00:22:52 +01:00 |
|
Wojtek Figat
|
a3fa8ff9f0
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Optimize some includes
|
2021-01-12 19:17:08 +01:00 |
|
Wojtek Figat
|
259c419c36
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Fix crash when resizing existing MaterialSlots collection for model
|
2021-01-12 19:09:42 +01:00 |
|
Wojtek Figat
|
d7696c4765
|
Split VectorInt into separate files for Int2, Int3 and Int4
|
2021-01-12 19:09:22 +01:00 |
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